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And there is nothing wrong with it. ACs can be easily subjected to nerfs anyway. As long as big alphas are slapped with penalties, this game is one step closer to feeling like a mech game, and less like a common shooter. Instant pin point accuracy of the weapons is the next thing that should be addressed.
I disagree to a degree
We have to load 95% of our Armor to the front and pray a back shooting light does not get you in the back
Greater armor durability would be the route I would take
The major reason is you want people firing their weapons and you don’t want them hitting the ground
The way they design mechs to make them hard or even unusable weapons geometry this is unacceptable to me
PGI will let you mount missiles on an arm but they make sure the missiles are mounted at the bottom of the arms so they fire at the ground
This is crazy and illogical for a weapons system
Sometimes I think they should have a gummy bear mode so the Mech fire gummy bears
I would buff armor like the BJ had but across the board
Buff IS side torsos so much you don’t have to go around nerfing someone else’s Mech (that they paid good money for)
I could go on and on but having the complaint that a Mech is tanky is something I could live with