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Triple Uac Jager-Dd: Russia Stronk At The Moment

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#1 JigglyMoobs

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Posted 03 March 2016 - 01:17 AM

The 30% jam reduction quirks on the DD variant right now gives them assault level dakka in a heavy mech package. They are squishy, but man you don't want to be in front of them when they are firing.

I had unrecorded matches today where I face melted through three or four mechs and faced down assaults at point blank range. In one match I died in 3 min but did 900 damage firing virtually non-stop, Rambo style.

Definitely a very fun mech to play at the moment.



Metamechs.com build

More like the variant I use.

Edited by JigglyMoobs, 03 March 2016 - 01:21 AM.


#2 El Bandito

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Posted 03 March 2016 - 01:45 AM

I use XL265 with one more ton of ammo. Still runs out of ammo on some matches. I never add MLs on it, more ammo is usually better. If the enemy is within ML optimum range then you are dakkaing it wrong.

I remember dakkaing down two Assaults while pushing the enemy off of Alpine hill. If CW drop tonnage will not change for a while, I am even thinking of getting four of them. ;)

Edited by El Bandito, 03 March 2016 - 01:49 AM.


#3 JigglyMoobs

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Posted 03 March 2016 - 02:38 AM

Thing is though are they too strong? I feel guilty from wielding this much firepower.

And imagine a dakka lance.

#4 Duke Nedo

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Posted 03 March 2016 - 02:44 AM

View PostJigglyMoobs, on 03 March 2016 - 02:38 AM, said:

Thing is though are they too strong? I feel guilty from wielding this much firepower.

And imagine a dakka lance.


If it's a half viable IS mech it probably needs nerfing yes, and quickly!

#5 El Bandito

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Posted 03 March 2016 - 02:53 AM

View PostJigglyMoobs, on 03 March 2016 - 02:38 AM, said:

Thing is though are they too strong? I feel guilty from wielding this much firepower.

And imagine a dakka lance.


It has its downside, since face time is required to unleash hell. And in the age of big alphas, face time is a disadvantage. Jager has some structure bonus quirks but not much, not to mention the mandatory XL engine means anyone with a brain will shoot the ST--super easy to do when the Jager is dakkaing exposed. Jager's lethality is also well known, making it high priority target whenever people see it among other mechs.

Basically it is an IS version of the Ebon Jaguar, a 65 ton mech that is good at doing damage, but bad at taking it.

Edited by El Bandito, 03 March 2016 - 02:56 AM.


#6 JigglyMoobs

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Posted 03 March 2016 - 04:07 AM

View PostEl Bandito, on 03 March 2016 - 02:53 AM, said:


It has its downside, since face time is required to unleash hell. And in the age of big alphas, face time is a disadvantage. Jager has some structure bonus quirks but not much, not to mention the mandatory XL engine means anyone with a brain will shoot the ST--super easy to do when the Jager is dakkaing exposed. Jager's lethality is also well known, making it high priority target whenever people see it among other mechs.

Basically it is an IS version of the Ebon Jaguar, a 65 ton mech that is good at doing damage, but bad at taking it.


Its such a good mech to have spearhead a push though. As long as it isnt alone and getting focused on the initial alphas, once it gets going it doesn't stop, doesn't overheat. Just a near continuous stream of ac5 shells pushing ever forward. Adds Dire like momentum to a push, but moving at 70 kph and has no problem chasing retreating mechs around corners or between rocks.

The laser meta is a double edged sword. If the laser boats damage it early its toast, but if it gets close theres no where to hide and no way to pause to cool down.

So its just two totally different set of tactics, making for an interesting dynamic.

Edited by JigglyMoobs, 03 March 2016 - 04:08 AM.


#7 Votanin FleshRender

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Posted 03 March 2016 - 04:36 AM

I ran into a DD in CW a few months ago with 4 uac5s. He musta been slow as hell, but was a scary turret.

#8 Divine Retribution

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Posted 03 March 2016 - 04:41 AM

The best part is a team can take 48 of them to a CW drop. Win or lose, hilarity ensues.

The sound of the 12 DD firing line is like a never ending roll of thunder or the finale of a July 4th fireworks display in the US.

Edited by Divine Retribution, 03 March 2016 - 04:48 AM.


#9 SplashDown

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Posted 03 March 2016 - 04:55 AM

needs nerfed

#10 kesmai

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Posted 03 March 2016 - 04:56 AM

go for the side torso. Team flanK them. It need facetime and front armor. Shoot it in the back. It's a 65 ton mech and goes down liKe one. Also dd pilots tend to lower their armor in the legs...

#11 Y E O N N E

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Posted 03 March 2016 - 05:19 AM

Dakka-Jager doesn't spearhead the push, it sits right over the shoulder of the guy who does and kills anything attempting to stop him...

#12 Lugh

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Posted 03 March 2016 - 05:48 AM

View PostJigglyMoobs, on 03 March 2016 - 02:38 AM, said:

Thing is though are they too strong? I feel guilty from wielding this much firepower.

And imagine a dakka lance.

Welcome to 2013. Silly Moobs.

#13 Davegt27

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Posted 03 March 2016 - 07:00 AM

I won’t even put UAC5's on my Jager

I saw 2 of them jam twice at the exact same time in that video

The Jager is to week to have your guns Jam

Of course you could post your stats it might get me to change my mind


#14 Gas Guzzler

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Posted 03 March 2016 - 07:07 AM

View PostJigglyMoobs, on 03 March 2016 - 01:17 AM, said:

The 30% jam reduction quirks on the DD variant right now gives them assault level dakka in a heavy mech package. They are squishy, but man you don't want to be in front of them when they are firing.

I had unrecorded matches today where I face melted through three or four mechs and faced down assaults at point blank range. In one match I died in 3 min but did 900 damage firing virtually non-stop, Rambo style.

Definitely a very fun mech to play at the moment.



Metamechs.com build

More like the variant I use.

View PostEl Bandito, on 03 March 2016 - 01:45 AM, said:

I use XL265 with one more ton of ammo. Still runs out of ammo on some matches. I never add MLs on it, more ammo is usually better. If the enemy is within ML optimum range then you are dakkaing it wrong.

I remember dakkaing down two Assaults while pushing the enemy off of Alpine hill. If CW drop tonnage will not change for a while, I am even thinking of getting four of them. Posted Image


Definitely don't seeing mechs like this taking over when alpha strikes are restricted Posted Image

#15 Mister Blastman

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Posted 03 March 2016 - 07:08 AM

Those high mounts!

My trebs are sad.

#16 Remillard

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Posted 03 March 2016 - 07:17 AM

View PostYeonne Greene, on 03 March 2016 - 05:19 AM, said:

Dakka-Jager doesn't spearhead the push, it sits right over the shoulder of the guy who does and kills anything attempting to stop him...


Can put a dual UAC/5 MAD-3R(S) in the front for tanking and 3 JM's behind :-)

#17 mogs01gt

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Posted 03 March 2016 - 07:28 AM

I've always liked and loathed the jager! Love the dakka but hate the face time!

#18 El Bandito

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Posted 03 March 2016 - 07:29 AM

View PostGas Guzzler, on 03 March 2016 - 07:07 AM, said:

Definitely don't seeing mechs like this taking over when alpha strikes are restricted Posted Image


And there is nothing wrong with it. ACs can be easily subjected to nerfs anyway. As long as big alphas are slapped with penalties, this game is one step closer to feeling like a mech game, and less like a common shooter. Instant pin point accuracy of the weapons is the next thing that should be addressed.


View PostRemillard, on 03 March 2016 - 07:17 AM, said:

Can put a dual UAC/5 MAD-3R(S) in the front for tanking and 3 JM's behind :-)


Dual UAC5s are pretty good, but it can jam at the most opportune moments. I prefer 3xAC5s personally on the 3R, just so I can keep on the heat while pushing.

Edited by El Bandito, 03 March 2016 - 07:31 AM.


#19 Sigilum Sanctum

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Posted 03 March 2016 - 07:31 AM

Jagermech is best mech. Although I've been so busy with other mechs, mine have been collecting dust.

#20 Davegt27

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Posted 03 March 2016 - 08:08 AM

Quote

And there is nothing wrong with it. ACs can be easily subjected to nerfs anyway. As long as big alphas are slapped with penalties, this game is one step closer to feeling like a mech game, and less like a common shooter. Instant pin point accuracy of the weapons is the next thing that should be addressed.


I disagree to a degree

We have to load 95% of our Armor to the front and pray a back shooting light does not get you in the back

Greater armor durability would be the route I would take

The major reason is you want people firing their weapons and you don’t want them hitting the ground

The way they design mechs to make them hard or even unusable weapons geometry this is unacceptable to me

PGI will let you mount missiles on an arm but they make sure the missiles are mounted at the bottom of the arms so they fire at the ground
This is crazy and illogical for a weapons system

Sometimes I think they should have a gummy bear mode so the Mech fire gummy bears
I would buff armor like the BJ had but across the board
Buff IS side torsos so much you don’t have to go around nerfing someone else’s Mech (that they paid good money for)

I could go on and on but having the complaint that a Mech is tanky is something I could live with






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