Wolfways, on 02 March 2016 - 12:59 PM, said:
But sometimes the lore is about how mechs are supposed to be used. It's not about teaching people how to play but about how mechs should be played according to lore.
For example, from http://www.sarna.net...g_%28Vulture%29
"The Mad Dog is a heavy Clan OmniMech used for long-range indirect fire support. With hunched shoulders, a protruding head, and reverse-jointed legs, the Mad Dog resembles a vulture, so much so that it was codenamed Vulture and Hagetaka ("Vulture" in Japanese) by the Inner Sphere forces which first encountered it. The name also fit the battlefield role of the Mad Dog; the main role of the Mad Dog is to act as a support 'Mech, and it often holds a hill maintaining constant watch over the entire battlefield, like a vulture waiting for its prey."
and...
"Mad Dog pilots have been known for showering missiles on opponents before swooping down with a finishing blow from the lasers, much like a vulture swooping down for carrion."
Anyone who tries to use a Mad Dog the way it was intended in BT would hit nothing with their LRM's and be dead in seconds from long range fire.
I'm not against having more lore in the game btw. I'd love it if there was a lot more used, but I'd love it more if pgi actually made the game to fit the lore.
I think once the eject animation and tanks and things like that are added this game will be pretty close, in fact a extremely well done translation to what MechWarrior was supposed to be like in a real time fps sim. Credit where credit is due.
Ever seen the Star Wars games try to bring that story to games? Or the other games based on movies or sci fi universe like Star Trek. Seriously, think about that for a second and how well PGI has done MechWarrior. This is the biggest compliment and totally true. If movie studios want to make games true to their roots, this is a good company for that, it may take a decade to do it though.
GRiPSViGiL, on 02 March 2016 - 08:40 AM, said:
Don't you guys read the books or something? Why is lore so important? You want to read instead of play?
I am being a bit facetious on the subject but I am not sure why a small blurp or two of text makes any difference in playing the game.
The games needs CW fleshed out so we can create our own lore:
Be careful watching it you might come to the realization that more mechs is not getting us any closer to this path.
I am being a bit facetious on the subject but I am not sure why a small blurp or two of text makes any difference in playing the game.
The games needs CW fleshed out so we can create our own lore:
Be careful watching it you might come to the realization that more mechs is not getting us any closer to this path.
I think this was more important, to add serious game play depth to, and I'm one of the guys that thinks walking around the mechbay should have been in 2 years ago.
Don't even get me started on pilot character creation and everything else missing, but a working star map was a good move.
Edited by Johnny Z, 02 March 2016 - 01:14 PM.