Is This Huginn Any Good?
#1
Posted 21 May 2016 - 05:00 PM
#2
Posted 21 May 2016 - 10:40 PM
Also if you're going to snipe on a RVN, why not go all the way and stick a Gauss Rifle on it? XL190, Gauss, and a bit of stripped armor, and you've got 4 tons ammo.
Edited by Fox With A Shotgun, 21 May 2016 - 10:41 PM.
#3
Posted 21 May 2016 - 10:53 PM
#4
Posted 22 May 2016 - 04:54 PM
To be honest, the Huginn isn't really good at the moment (it used to be, but has been nerfed). The Oxide is much better as an SRM light brawler. Or the Jenner-IIC.
#5
Posted 28 May 2016 - 07:37 PM
#6
Posted 28 May 2016 - 08:49 PM
Requiemking, on 21 May 2016 - 05:00 PM, said:
Twin Autocannon 2's is an alright build. It can definetely create the effect of continiously shaking a mech and is a decent long range build. All though not to the same effect an ER PPC or ER large lasers would work on the Raven
The Raven 4X can do twin AC 2 as well but instead of 1 on each arm it's 2 on one arm.
This HUGINN has twin AC 2's with 3.5 tons of ammo, no jumpjets.
It's alright. But has no back up weapons and to be quite honest would preffeer to have slightly more ammo.
This HUGINN has a UAC 5 and two machine guns. It can do similar or superior damage out put to the twin AC 2 huginn and has a bit better ammo as well as having 2 machine guns with 1 T of ammo in case you need a little bit more help at close range (something is better then nothing)
However, arguably the 4X may be better as instead of machine guns you could have a medium laser or something.
The gauss HUGINN / raven has 2 tons of ammo and is barely hovering around 100 kph with 2 tons (20 shots) worth of ammo, enough damage for each hit in range to get a maximum damage of 300 damage... eh... it's a decent fire support mech I guess.
If aimmed well it'll core out 3 kodiaks or kill 3 banshees. so you can definitely carry your weight if you aim well.
Droppinng armour in locations or going even slower (to the point you should have taken another mech instead because you are as fast as say a medium mech with a gauss rifle and more weapons and armour)
epikt, on 22 May 2016 - 04:54 PM, said:
To be honest, the Huginn isn't really good at the moment (it used to be, but has been nerfed). The Oxide is much better as an SRM light brawler. Or the Jenner-IIC.
To me the huginn was amazing since day 1 without quirks and it's because I love the sheer Machine guns it has on it coupled with the missile SRM's. The machine guns give you 0 heat DPS while SRM's give you raw firepower. Deadly mix.
For some people the huginn is only useful if it can spam an SRM 4 3 times a second. Which I think is complete b*****ks
it isn't "better" here. it's simply broken.
I have to say though, the main advantage of this pack is the machine guns. Using 4 of them with a combination of missiles is the best way to go at it I believe.
however if you want to d othe AC / UAC / Gauss build, try it out on the Raven 4X first. if you want a Raven 4X but with premium and a cool skin then go ahead.
#7
Posted 28 May 2016 - 10:01 PM
Edited by Mole, 28 May 2016 - 10:01 PM.
#8
Posted 28 May 2016 - 10:07 PM
Mole, on 28 May 2016 - 10:01 PM, said:
Actually, I tend to find that it really depends on the mech in question. Huginn may not be a particularly good long-range light, but the Kit fox, Adder, and Mist Lynx yield favourable results in that type of combat. In particular, the ERPPC Lynx can work quite well as a stealthy harasser, prodding heavies, assaults, and slower mediums from behind at considerable range then darting away before it can be noticed, leaving behind one or more confused rear line pilots.
#9
Posted 30 May 2016 - 05:05 PM
Long range on lights works well, but ballistics (depending on tons of ammo you don't have) don't.
#10
Posted 31 May 2016 - 04:17 PM
Nightshade24, on 28 May 2016 - 08:49 PM, said:
it isn't "better" here. it's simply broken.
I agree with you, I never was a big fan of the gatling SRM either (but maybe because I'm mostly an Oxide pilot, thus alpha oriented), even though it certainly was effective and fun.
Unfortunately the Huginn didn't received any MG quirk, so it feels weak compared to mechs like the Spider-5K or the Ember.
And there is one thing I don't like with the SRM+MG combo : the MGs are hitscan, while the SRMs are projectiles, so when you lead your target to aim with the missiles you don't hit with the MGs, and if you hit with the MGs you will miss the missile vbolley on a moving target.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users





















