Can't seem to find them this time.....the audio files on youtube are un-endurable. Blah blah trying to be funny, blah blah almost talk about stuff, blah blah get drunk midway through, blah.
Would be nice to be able to read the bullet points if anyone has 'em.
2
Did Anyone Make Town Hall Notes?
Started by Arctourus, Mar 03 2016 06:18 AM
6 replies to this topic
#1
Posted 03 March 2016 - 06:18 AM
#2
Posted 03 March 2016 - 07:13 AM
Well, Critical Rocket did a 20 min. round up on his channel.
Seemed to cover most of the points, at least the ones stuck in my mind.
I'm not sure if anyone did a written TL;DR version of the stream, though
Seemed to cover most of the points, at least the ones stuck in my mind.
I'm not sure if anyone did a written TL;DR version of the stream, though
Edited by Juodas Varnas, 03 March 2016 - 07:13 AM.
#3
Posted 03 March 2016 - 07:28 AM
All I know that conquest is still gonna be shite.
Safest way to win a pt cap game is to kill off most of the other team before they reach 750 so you can safely recap every other nodes. Having the game ticker run on after team wipe is just gonna drag the game longer while the winning team went and cap every remaining nodes.
I cannot recall a single conquest game where only a few busted Assaults are left standing while running a pt deficit like how Russ described it. Heck, if the match was this close, those 2 ACHs that went capping would have turned the tide for the losing team.
There's only one way to fix conquest: make the nodes useful intrinsically like provide sat coverage, artillery barrage, ecm cover etc so there's a reason for mechs to leave the team in a close fight to cap stuff. As of right now, if my team is in a life or death fight and some mech decides to run off to cap instead of fight, I'd leg the idiot myself.
Safest way to win a pt cap game is to kill off most of the other team before they reach 750 so you can safely recap every other nodes. Having the game ticker run on after team wipe is just gonna drag the game longer while the winning team went and cap every remaining nodes.
I cannot recall a single conquest game where only a few busted Assaults are left standing while running a pt deficit like how Russ described it. Heck, if the match was this close, those 2 ACHs that went capping would have turned the tide for the losing team.
There's only one way to fix conquest: make the nodes useful intrinsically like provide sat coverage, artillery barrage, ecm cover etc so there's a reason for mechs to leave the team in a close fight to cap stuff. As of right now, if my team is in a life or death fight and some mech decides to run off to cap instead of fight, I'd leg the idiot myself.
#4
Posted 03 March 2016 - 10:39 AM
Juodas Varnas, on 03 March 2016 - 07:13 AM, said:
Well, Critical Rocket did a 20 min. round up on his channel.
Seemed to cover most of the points, at least the ones stuck in my mind.
I'm not sure if anyone did a written TL;DR version of the stream, though
Seemed to cover most of the points, at least the ones stuck in my mind.
I'm not sure if anyone did a written TL;DR version of the stream, though
OP, subscribe to Critical's channel. He does a solid wrap up for every town hall.
#5
Posted 03 March 2016 - 10:43 AM
Reddit has a good transcript up
#6
Posted 03 March 2016 - 10:46 AM
My understanding is that it can be pretty well wrapped up with this -
Russ was more drunk than normal, and talking about stuff which he probably forgot he said by the next morning.
Russ was more drunk than normal, and talking about stuff which he probably forgot he said by the next morning.
#7
Posted 03 March 2016 - 11:43 AM
sycocys, on 03 March 2016 - 10:46 AM, said:
My understanding is that it can be pretty well wrapped up with this -
Russ was more drunk than normal, and talking about stuff which he probably forgot he said by the next morning.
Russ was more drunk than normal, and talking about stuff which he probably forgot he said by the next morning.
While I will say drunk town halls are bad, we do get to see the more relaxed and more talkative version or Russ, which is more than interesting in that we get to hear those ideas that we normally wouldn't hear from them.
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