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#161 Nightmare1

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Posted 04 March 2016 - 02:59 PM

View PostMystere, on 04 March 2016 - 02:55 PM, said:


It's not "dedicating" per se (i.e. I chose the wrong word). It's "freeing up for other uses". That is what macros offer.


I understand what you're saying. What I'm saying, is that your brain power shouldn't be so limited that you can't manage three simple functions: Driving, Shooting, and Aiming.

If you have to automate one of them so that you can do the other two, then you haven't been exercising your brain much and you're a sad MechWarrior. That's what I'm saying. I find that it's easy enough to jump, run, dodge, snap shot, snipe shot, zig-zag, spin, manage heat, etc. without needing to lean on the macro crutch. It's just button clicking; it doesn't even begin to approach strenuous brain activity.

Now, what does give me headaches, is trying to write dynamic coding for 30 different products produced by 4 different reactors, or deriving some complicated Fluid Mechanics equations, or modeling a chemical plant in Unisim. Those things take a lot of brain power and do need automation devices to help, such as calculators and whatnot. Button clicking and reflexive actions though? Hardly. If you need to automate those, then you need to turn in your gaming card.

Edited by Nightmare1, 04 March 2016 - 02:59 PM.


#162 Mystere

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Posted 04 March 2016 - 03:06 PM

View PostNightmare1, on 04 March 2016 - 02:53 PM, said:

Convenience...

...Does anyone remember when we used to be MechWarriors? Posted Image


Macros may be legal, I'll never say that they aren't, but they definitely are crutches for the lazy pilot who doesn't want to play. Too bad you can't just toggle the Mechs to drop and grind for you like you can DOFFs and Ships in STO. I have a mouse that has macro functionality, but I refuse to use macros. Any enemy I put down may die knowing that they were outplayed 100% by a human, without any automated assistance.


In the 21st Century and beyond, that's eventually a losing proposition, not to mention woefully inefficient ... especially in real life. Posted Image

Ultimately, we're here to have fun, and not necessarily via e-peen enlargement. And considering I do AI and robotics for fun and profit (among other really cool things), anything related to those while playing is more fun for me. (Hint! Hint! Posted Image)

<And no, I do not use aim-bots. But I can probably build one if I bothered to do so. But building a pseudo-neurohelmet would be sastisfyingly more fun.>

Edited by Mystere, 04 March 2016 - 03:07 PM.


#163 Mystere

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Posted 04 March 2016 - 03:11 PM

View PostNightmare1, on 04 March 2016 - 02:59 PM, said:

I understand what you're saying. What I'm saying, is that your brain power shouldn't be so limited that you can't manage three simple functions: Driving, Shooting, and Aiming.

If you have to automate one of them so that you can do the other two, then you haven't been exercising your brain much and you're a sad MechWarrior. That's what I'm saying. I find that it's easy enough to jump, run, dodge, snap shot, snipe shot, zig-zag, spin, manage heat, etc. without needing to lean on the macro crutch. It's just button clicking; it doesn't even begin to approach strenuous brain activity.


And again I think you're probably misunderstanding (i.e. limiting) the motivation some people have with regard to macros. It's to be able to do other things besides just repetitive mechanical action. I'd rather do something else than mash buttons while playing.

There is also such a thing as "command" (Posted Image). I'd rather spend more time and effort doing that in the heat of battle than worrying about my trigger and button timings.

It is also more fun to make a HOTAS work in MWO than just go the more common and safer keyboard and mouse route. Posted Image

Edited by Mystere, 04 March 2016 - 03:22 PM.


#164 Burke IV

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Posted 04 March 2016 - 03:56 PM

View PostMystere, on 04 March 2016 - 03:11 PM, said:


There is also such a thing as "command" (Posted Image). I'd rather spend more time and effort doing that in the heat of battle than worrying about my trigger and button timings.



Game needs a command player, just like natural selection has. Either a 13th player or one of teh 12 already. Cyclops carrys an inflatable command bunker on its back, ideal way to introduce it

#165 Stelar 7

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Posted 04 March 2016 - 04:00 PM

Bah, I thought you said Macross. I came here looking to talk about all my newly reseen mechs.

#166 Mystere

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Posted 04 March 2016 - 04:33 PM

View PostBurke IV, on 04 March 2016 - 03:56 PM, said:

Game needs a command player, just like natural selection has. Either a 13th player or one of teh 12 already. Cyclops carrys an inflatable command bunker on its back, ideal way to introduce it


Actually, adding a 13th player Mechcommander-style has previously been suggested.

Edited by Mystere, 04 March 2016 - 04:34 PM.


#167 Burke IV

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Posted 04 March 2016 - 04:40 PM

View PostMystere, on 04 March 2016 - 04:33 PM, said:


Actually, adding a 13th player Mechcommander-style has previously been suggested.


yeah by me. years ago

#168 Mystere

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Posted 04 March 2016 - 04:46 PM

View PostBurke IV, on 04 March 2016 - 04:40 PM, said:

yeah by me. years ago


And by me ... well before you were even around. Posted Image

#169 Burke IV

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Posted 04 March 2016 - 04:49 PM

There is even a mockup of it on youtube if anybody cares to look. it would be good.

#170 SplashDown

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Posted 04 March 2016 - 05:46 PM

@Dario03 read you're post and yeah looks legit to me ..so macros are allowed...end of thread =)

#171 Kyynele

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Posted 04 March 2016 - 05:52 PM

PGI could just allow players to adjust the chain fire interval when you hold your button down.

A big part of the macro appeal with multiple ACs is that your mech sounds like a cold, high tech, future machine of destruction instead of a robot that's pilot is desperately trying to fire a semiautomatic at full automatic speed.

#172 Queen of England

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Posted 04 March 2016 - 06:16 PM

View Postbrophy79, on 03 March 2016 - 12:29 PM, said:

Why are macros still allowed? This is cheating! Allowing weapons to fire faster and generating less heat than attended is cheating. The only way to combat this is for everyone to use them, If this is the case them why doesn't pgi include this in the game? If this is not sorted good luck with making this a competitive game.

They really should bring weapon timing macros into the weapon grouping interface. Their lackluster chainfire setting combined with the sensitive timing of the ghost heat system make it a lot harder to run some builds than it should be. My 6 ERLL warhawk needs two-at-a-time chainfire, dang it!

#173 oldradagast

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Posted 04 March 2016 - 06:18 PM

Lol... I love silly threads like this. People claiming macros "don't do anything you can't do," and yet dancing around the issue of how the macros obviously give you an edge otherwise nobody would use them. It's like people using performance enhancing drugs in sports - "Uh, well... they don't give you the ability to do things you can't already do." Right... so, if that's true, why does anyone use the drugs / macros? Posted Image

#174 DarkBazerker

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Posted 04 March 2016 - 06:23 PM

View Postoldradagast, on 04 March 2016 - 06:18 PM, said:

Lol... I love silly threads like this. People claiming macros "don't do anything you can't do," and yet dancing around the issue of how the macros obviously give you an edge otherwise nobody would use them. It's like people using performance enhancing drugs in sports - "Uh, well... they don't give you the ability to do things you can't already do." Right... so, if that's true, why does anyone use the drugs / macros? Posted Image


*whispers in to your ear* Because they can......

#175 Queen of England

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Posted 04 March 2016 - 06:32 PM

View PostDarkBazerker, on 04 March 2016 - 06:23 PM, said:


*whispers in to your ear* Because they can......

Because without macros, my 4xAC5/2xAC2 king crab doesn't keep up his sweet backbeat firing pattern.

View Postoldradagast, on 04 March 2016 - 06:18 PM, said:

Lol... I love silly threads like this. People claiming macros "don't do anything you can't do," and yet dancing around the issue of how the macros obviously give you an edge otherwise nobody would use them. It's like people using performance enhancing drugs in sports - "Uh, well... they don't give you the ability to do things you can't already do." Right... so, if that's true, why does anyone use the drugs / macros? Posted Image

They're good for joke builds, like rapid chainfire ACs, etc. I'm not aware of any macros that would actually help good builds. No real point to macros with laser vomit, Gauss vomit, SRM brawling, etc.

#176 Aresye

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Posted 04 March 2016 - 06:41 PM

View Postoldradagast, on 04 March 2016 - 06:18 PM, said:

Lol... I love silly threads like this. People claiming macros "don't do anything you can't do," and yet dancing around the issue of how the macros obviously give you an edge otherwise nobody would use them. It's like people using performance enhancing drugs in sports - "Uh, well... they don't give you the ability to do things you can't already do." Right... so, if that's true, why does anyone use the drugs / macros? Posted Image

If it gives such a huge advantage, would you care to link some streams showing which competitive players use macros on a regular basis? It's allowed by PGI, so it wouldn't be considered naming and shaming.

I look forward to your extensive list.

#177 Tripzter

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Posted 04 March 2016 - 07:11 PM

So much dumb going on here.

"I dont understand the game mechanics therefore you're cheating."

#178 Beaching Betty

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Posted 04 March 2016 - 08:38 PM

View Postdario03, on 04 March 2016 - 12:34 PM, said:


Soooo.....



All is good. Right?
-----
Though with that said it would be really assume if the mechlab weapon bindings could be set like macros. Have it built right into the game so everything gets set when you change mechs.

All is good, as long as it's not altering the game, with Macro, you're just making the timing TOO perfect but not altering the gameplay such as seeing through wall, speed hack, etc. I used Macro before but at some point, meh, it gets boring..

#179 Spam Lanwalker

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Posted 04 March 2016 - 11:35 PM

View PostRender, on 03 March 2016 - 01:08 PM, said:


When I am in a game i get pumped up and want to fire, fire fire. Now I admit I have not even looked for these macros and I never used them... but it sounds like it would help me and people like me who loose dexterity when excited.
So they should be In Game, thats all i am saying here. We All should get to use them or No One should use them.


then its your fault for becoming excitable , your argument thast it gives a significant advantage is flawed and your counter to reason is simply to put your fingers in your ears and shout LA LA LA I CANT HeAR YOU !! or state that you re rtight without reasoning . as its been stated (ad infinitum) before . MACRO'S CAN DO NO EXTRA THAN THE HUMAN HAND /EYE. Now quit your goddamned whining /thread

#180 Mead

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Posted 04 March 2016 - 11:45 PM

View PostNightmare1, on 04 March 2016 - 02:53 PM, said:

Convenience...

...Does anyone remember when we used to be MechWarriors? Posted Image



LOL

"Does anyone remember when we used to be MechWarriors?", he typed from his comfy chair into his glorified game console.





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