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Damage Immersion...


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#1 Nimiki

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Posted 03 March 2016 - 04:05 PM

I really hope something can be done about damage audio and visuals. I'm SO SICK of hearing what sounds like rocks being pelted at my armor only to have one of my side torsos ripped WIDE open by quad UAC/10's. Or to hear what seems like a mild laser sweep only to have it rip an arm off because it was actually 3 Large Pulse. Maybe it's just me, but I kinda wished it was represented better. If your Mech is being absolutely wrecked from high burst damage fire, I wanna actually hear the rounds ripping through my armor, not little *TING TING*, oh look, no more LT armor!

I dunno, it just messes with my perception of damage, especially when I use headphones. The damage received should match the intensity of the sound of damage.

#2 GreenHell

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Posted 03 March 2016 - 04:07 PM

This could be a project for after the "engine upgrade" they mentioned. It would be a long proccess and no doubt sound assets would also get looked at. Make sure to bring it up around then as well.

#3 Lyoto Machida

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Posted 03 March 2016 - 05:17 PM







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