Mwo Rescale Efforts Screenshot Collection
#41
Posted 04 March 2016 - 12:18 AM
SHOW ME THE CATAPULT! This is killing me what they'll do to it...
#44
Posted 04 March 2016 - 02:09 AM
It should be leaner and less wide to be more survivable, this overall reduction does not sufficiently provide that
#46
Posted 04 March 2016 - 03:16 AM
And the hunchback was known for being the best size-to-ton-ratio in the game and accepted as the best base to resize all mechs.
#49
Posted 04 March 2016 - 06:01 AM
Tennex, on 03 March 2016 - 08:03 PM, said:
I'm just confused about what numbers they're using for their scale... It should be a really simple thing with y = mx + b
where y = volume, x = tonnage... where if x = 20 y = whatever volume the locust is.
After your science, zero mass would have some sort of volume. That would be physically impossible (beside in some abstract physical theorems).
Russ wrote on twitter, they used a density normalization. He didn't wrote which reference they were using.
But apparently they didn't use the locust as reference.
Problem with this method is, that they assume all mech are build with the same density meaning the ratio of matter having volume and free space is linear.
A Locust apparently represent the absolute minimum for free space. A 100 ton Atlas the maximum. This also means if there is lets say 2 m³ of free space for an locust (e.g. used as cockpit) there are 10 m³ of space for an Atlas.
However, if you voluntary add space (because the pilot need cabin, a toilet, a cooking place, a living room for watching trideos) the average density would decrease. On the other hand, why all that luxury? Simply give an Atlas pilot the same space as the locust one. This would make the Atlas more denser.
PS: Edited for more clearer explanation what I mean.
Edited by xe N on, 04 March 2016 - 06:25 AM.
#50
Posted 04 March 2016 - 06:17 AM
xe N on, on 04 March 2016 - 06:01 AM, said:
After your science, zero mass would have some sort of volume. That would be physically impossible (beside in some abstract physical theorems).
Russ wrote on twitter, they used a density normalization. He didn't wrote which reference they were using.
However, using this method show some problems with lore. The fact that the locust can be in fact nearly not scaled down implies, that larger mech are not constructed as dense as a locust, but provide in relation more space.
Fitting into a locust some sort of sleeping cabin, toilet, storage, kitchen or else seem to be impossible. However, why should other larger mechs don't provide this type of additional room space.
Yeah ur right, but having a Y intercept makes the scale much more adjustable, ur able to fine tune exactly the volume interspersed between the 5 ton catagories.
Plus the actual tonnage values used in games are iffy. Assuming 0 tonns is actualy 0 tonns in this game, is assuming that 20 tons is actually 20 tons,which we know is not true. The real 0 tons will just be whatever the X intercept is where x tonnage = 0 volume leaving the fake ingame nomenclature of 0 tons with some volume
Edited by Tennex, 04 March 2016 - 06:24 AM.
#51
Posted 04 March 2016 - 06:31 AM
Tennex, on 04 March 2016 - 06:17 AM, said:
Yeah ur right, but having a Y intercept makes the scale much more adjustable, ur able to fine tune exactly the volume interspersed between the 5 ton catagories.
Plus the actual tonnage values used in games are iffy. Assuming 0 tonns is actualy 0 tonns in this game, is assuming that 20 tons is actually 20 tons,which we know is not true. The real 0 tons will just be whatever the X intercept is where x tonnage = 0 volume leaving the fake ingame nomenclature of 0 tons with some volume
The only reason for doing this would be trying to adapt the Volume to the lore size. In BT lore, light mechs are not that small as in MWO. Otherwise a Locust would be much more like a battle armor or Anime mecha sized. Apperently, in BT, the light mechs have more free space than an average MWO mech.
Edited by xe N on, 04 March 2016 - 06:35 AM.
#52
Posted 04 March 2016 - 06:32 AM
With the fine looking mechs PGI has released as of late.... it is hard to settle for those fugly right arms. Hop to it, PGI!
#54
Posted 04 March 2016 - 07:34 AM
ask yourself guys, does it really solve the issue if the dragon? The new dragon will only be "harder" to hit you if have bad aim. but any medicore aimign palyer will still not have any troubles.
So the rescale is just ONE thing of a few that the Dragon needs to be more balanced.
#55
Posted 04 March 2016 - 09:46 AM
Yep. MWO scaling!
#57
Posted 04 March 2016 - 10:16 AM
cazidin, on 04 March 2016 - 10:13 AM, said:
No, but there should be a Trebuchet standing gargantuan over all of them, like this old meme:
Or maybe the giant Shadow Hawk:
There was another one that had a Shadow Hawk in Frozen City, getting shot in the leg by a teeny tiny Stalker, but I can't find that image.
Edited by FupDup, 04 March 2016 - 10:17 AM.
#58
Posted 04 March 2016 - 11:33 AM
#60
Posted 04 March 2016 - 05:51 PM
DRG-1G
DRG-5K
DRG-5K-DC
Could be the variants, or just drop the DC and add the two to the existing dragon lineup. Could add a hero mech version too.
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