Oh boy. This should be a fun one to go through with a fine toothed comb.
Sandpit, on 04 March 2016 - 06:04 PM, said:
and I can counter their claim
as I said, I can consistently do 5-600 damage with 1-2 kills in my lurm boats. If you call that "subpar", well that's an opinion

I can do 400 damage with a single ER large laser locust against PUGs. That doesn't mean it's a good mech, or one that I would ever consider bringing except for when I'm screwing around.
Sandpit, on 04 March 2016 - 06:04 PM, said:
"Meta" or "strongest" is nothing but min/max and squeezing as much DPS out of a frame as possible. Trust me when I say that's not the "best" of anything other than the "best" amount of alpha or DPS you can get.
Yes, it'a matter of opinion. MWO "math" consists of controlled tests using the "best" weapon loadout according to a stats sheet. A lot of meta humpers are going to have hurt feelings I think when the new heat system comes into play because those players that can and do, do well in well-rounded mech builds will still shine while those who rely exclusively on that spreadsheet type info to determine "best" loadouts are probably going to be a lot saltier than usual.
Yes, You are exactly correct. The "meta" is simply what's strongest in the game currently. It's not an subjective thing. It's what wins more often than it loses. The real "meta" players are not going to be bothered or butthurt at all with the new heat system, they're simply going to find whatever the new best builds are. There is ALWAYS better or worse ways to do things in ANY GAME EVER. The sooner more people realize this the less salt there will be in internet gaming in general.
Sandpit, on 04 March 2016 - 06:04 PM, said:
I don't use meta mechs. Never have. I build according to my play style, the role I want a mech to fill, and sometimes towards a mech's quirks if it fits into the previous two sections I jsut mentioned.
I do very well as do many many others I play with and against.
The "meta" mechs and builds change every patch. The builds are created by people doing exactly what you just described. Find a role you want the mech to fill. Then build the best mech to fill that role. That's how you build mechs intelligently. Some mechs and builds perform those roles better than others. And thus the "meta" is born.
Sandpit, on 04 March 2016 - 06:04 PM, said:
I play against you guys and other top tier units and players in the game on a pretty regular basis. Over the years I can safely say it is VERY rare that the reason a team lost was because one side used meta mechs and the other didn't.
Even against you guys, most times I can tell our team exactly what's going to happen (your tactics are a little predictable at times

) and when they listen and coordinate, we win more often than not.
It wasn't too terribly long ago that I was in one of our Marik PUGs and we ran into a 12man of either 228 or MS (can't remember, all you big units look alike to me

) and we had are usual random mix of pilots and mechs. The other team was running to prototypical storms and twolves with a few cheetahs tossed into the mix and maybe an ebon or two.
I knew exactly what was going to happen because it's the best tactic to use for a force composition like that. (We were a 12man as well so no weight advantage) We knew they were going to come in fast and try to overwhelm early before our team could really know what hit them.
Well, we were prepared for it and after we repelled the initial push and blunted their assault they kind of fell apart because they weren't used to another team being able to coordinate against them like that. It had nothing to do with mechs or builds or even individual skill. It had to do with us not panicking because there was a top tier unit on the other side.
-MS- and 228 are HUGE units, and only the very best of them can be considered top tier at the level I'm talking about. EMP. 228 Black Watch, SJR, S RS, maybe a couple others. Those are the types of teams I'm talking about. Those are the teams that "set the meta." The rest watch and learn and try to "follow the meta." No team is unbeatable, but if you think you're going to beat the likes of those teams by just not panicking, you've got something else coming. If you'd like proof of what I'm saying, I'm sure you could get a team together and try to scrim one of them. Until you decide to do that or decide to play in MRBC or RHOD or the current MS invite and play against them and beat them regularly, you don't have a lot of "proof" for your own claims over theirs.
Sandpit, on 04 March 2016 - 06:04 PM, said:
You big units get a bit lazy at times because you don't realize how much of a psychological effect the unit tag has on opposing forces. The number of times I hear "Oh, well it's (insert unit here) so we might as well give up now" is crazy.
Point being? The builds are secondary and possibly even third to tactics and teamwork. I can take any one of my builds and feel confident that I'm going to do well regardless of who I'm facing. Those "best" builds are only as good as they are because they're in the hands of top tier players on top tier teams. Feel free to watch newer and lower tier players use those same builds. You'll see a world of difference in their damage output and match scores as compared to in the hands of a more skillful player
Yes. Teamwork and individual skill mean a HUGE amount. We could take 12 flamer novas into a pug match, and as long as we don't run into another good team, we'll win. But if we do happen to run into another good team, we'll get crushed. Because our builds were bad. But If I'm going into a competitive match against people I know are extremely talented, I'm going to want to give myself the best chance of winning. At the highest level of play, the skill levels are much closer, and as such the individual builds do matter a lot more. A 5% performance difference all of a sudden means a LOT. So you pick the best mechs with the most optimized builds for those mechs, because doing anything else is reducing your chance of winning. And winning is the ultimate goal.
Also my unit has 16 pilots as of right now. Not exactly a "big unit" like you seem to think. But we do have some experience with playing at the highest level.