CMDR Sunset Shimmer, on 04 March 2016 - 03:11 AM, said:
Um, "Legit" players can hit what they are aiming at.
Have you played ANY FPS game in the last 15 years? CoD? Battlefield? Halo? Hell ArmA? Every single FPS game has a Shot Deviation mechanic governed by movement speed, direction, and overall stability. The good ol "Expanding" reticle.
Movement causes shot sway, knowing how to govern that sway, is part of the skill.
personally it just sounds like you're a huge fan of PPFLD and don't want that to go away Johnny.
And I'm not saying that overcoming the shot deviation gives you perfect aim either. But it DOES mean you'er more likely to hit your target, than miss in a given situation.
The point is, if you've played any of those other FPS games, and done even relatively decent, then you've already seen proof that shot deviation can be fair, and work, as well as overcome by highly skilled players.
Ontop of that, in a game that has match making as part of the balancing mechanics [attempting to ensure players of relatively equal skill + or - a tier are in the same game.] then you'll always have a relatively balanced game, unlike something like CoD or Battlefield that throws top level players in with the noobs.
Those games you mention are last gen trash for starters. The game in that video has corner lean and all sorts of stuff the games you mention cant dream of, seriously. 10X better game.
Second it usually takes 2 botters or 1 botter and a legit to beat me. Sometimes its like 3 vrs 1 to completely shut me down. So I know the score.
The score being cof and recoil does not help legit players at all. Recoil on one shot weapons is a different matter. Its when its chained that its a huge issue.
Edited by Johnny Z, 04 March 2016 - 03:20 AM.