Battlemaster And Xl Engine
#1
Posted 04 March 2016 - 12:02 AM
#2
Posted 04 March 2016 - 12:51 AM
http://mwo.smurfy-ne...b4d482fb87b608b
8 Midpulse Laser with 23 doubles at 80.9 kph
With my cooldown modules, elite 2x efficiency and quirks the cooldown is 2 seconds
So that's 96 damage in 2 seconds (good for peaking or hit n run but you cant miss!)
Its amazing for taking out lights haahhahah
or
6 Mid pulse - 2Medium lasers - 24 doubles
http://mwo.smurfy-ne...304ad70637c9bcf
You could do 6 mid pulse in the C variant also with more side torso hp
I do use standard engines on my other ones
Good at brawling and evenly split firepower(do 30 lb 10x ammo for full cockpit armor)
BLR-1D - 59.4 kph - 18 doubles - 464 armor - 4 mid pulse -1 large pulse - 1 lb 10x - 2 machine gun
Edited by kesuga7, 04 March 2016 - 01:25 AM.
#3
Posted 04 March 2016 - 02:46 AM
The Beef has a video on an XL Battlemaster, you might've heard about it...
Me, i've got a thing for SRMs and LPLs: http://mwo.smurfy-ne...de3ff7d5e080fe0
It will run a bit hot, especially if you leave cover and jump into the fray (but you should refrain from doing it, as the XL makes you squishy). Also, the armor distribution should be modified according to taste.
Edited by aaykeem, 04 March 2016 - 02:47 AM.
#4
Posted 04 March 2016 - 04:30 AM
http://mwo.smurfy-ne...44cc66a2b214575
My personnal hero Wubmaster =)
#5
Posted 04 March 2016 - 07:13 AM
The idea of an assault mech running with a pack of mediums, chasing down slow mediums.
Priceless
(or for the cost of an XL 400)
And I XL battlemasters, mostly. Then I also try to get one or two MG's in the builds, just for some dakka and lights tend to not like being around MG fire for some reason. (like their legs)
Edited by Barkem Squirrel, 04 March 2016 - 07:15 AM.
#6
Posted 04 March 2016 - 10:24 AM
XL 380
3 LPL
3 ML
One shot to the back armor can take down a heavy. It has fared very well in CW, as well. Just don't be the tip of the spear. EVER.
#7
Posted 05 March 2016 - 08:30 PM
#8
Posted 06 March 2016 - 06:52 AM
Peace, and have fun
#9
Posted 06 March 2016 - 07:15 AM
PUFNSTUF, on 04 March 2016 - 12:02 AM, said:
I've Given It a Whirl. This is my current iteration - other builds have worked, too.
The Battlemaster can support both XL and standard engine builds - properly piloted, the XL allows you the speed to engage the enemy's Heavy and Medium 'mechs from locations they don't expect you to be, and to mercilessly bully those 'mechs out of position with your superior armor and firepower. You can't use it like a "tank" Assault, but there's much, much more to Assault piloting than just absorbing damage. An XL Battlemaster mitigates damage to your team by distracting the enemy with its firepower and bullying snipers on the flanks, not by pretending to be an Atlas.
Edit: helps to actually put the link into the post...
Edited by Void Angel, 06 March 2016 - 02:35 PM.
#10
Posted 06 March 2016 - 10:50 PM
I love that mech.
Yeah, XL Fattlemasters are fun. The HUGE engine cap makes them fast, and the great hard point layout makes them deadly. And the -2C's quirks make it a TANK.
But I usually run a 325 or 340 STD in them, if I'm being honest. That one's an exception, an set back my acquisition of Warhawks by a week or two...
#11
Posted 17 March 2016 - 01:34 PM
6x ML
1x LL
1x LB10 (2 1/2 tons ammo)
10x DHS (5 in engine)
Engine: XL375
Armor: 496/526
I tend to do reasonably well with it. LL is for poking/long range. the MLs are for stripping armor and the LB10 is for going after internals.
Edited by AnimeFreak40K, 17 March 2016 - 01:35 PM.
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