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New Player, Only Just Downloading - Help Me Pinpoint A Mech


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#41 Jables McBarty

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Posted 08 March 2016 - 09:19 AM

Everyone else who has posted here is more learned than me in the ways of MWO, so take my advice with a grain of salt:
If you decide to look at assaults, you might consider the Highlander. Your initial post described my go-to build for the HGN-IIC (3xERPPC, 1xUAC10). The mech is unquirked yet I seem to do pretty well in it. I haven't worked in the Inner Sphere HGNs, but you might look into those first as they are available for Cbills.

#42 Zephonarch II

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Posted 08 March 2016 - 10:27 AM

When you really want to try some FUN builds (And I can empathize with you on your dislike of Cookie-cutter builds (cough* most people veer towards having medium lasers as back-up lasers... hence... it's common and uncreative)
anyways... fun builds to try out for the Jagermech-DD:

3UAC5s, great ballistic pinpoint direct-damage build
-- I recommend you use macros for Dakka builds like this (My opinion, doesn't really matter though, but PGI allows for it, and it's great)
-- ...and getting a UAC5 Cooldown Level 5 Module for these builds(YOU WILL FIRE VERY FAST)... And it's even better on a King-Crab or Mauler

2 Gauss Rifles
-- with a Gauss Cooldown 5 module... You are very fragile with these Gauss Rifles as they increase your enemy's chance of getting a critical hit on you(Gauss rifles seem to suggest in this game that enemies can fire STRAIGHT DOWN THE BARREL... And completely ruin your mech.... but the ammo does not explode opposed to other ammo-consuming guns)
-- .............But aside from being a 1-hit wonder, 2 Gauss-Rifles have an alpha-strike damage of 30pts. With a Cooldown module and a lot of ammo, sacrificing the engine for maybe an Xl... you will likely hurt a lot of people. Just stay out of the way, and watch your fire on teammate's backs!

2 AC20s
-- You are very dangerous with these CQC weapons, but you will overheat very fast if you fire both at the same time!
-- You run out of ammo fast too, but it's worth it in games where your team rushes well with the element of surprise and you happen to be near the front coring Assault mechs with ease. Just be careful.

2LBX10s, +Laser backups
-- My build right now. It's okay, but not as fun as an Illya Muromets Cataphract Hero Mech(capable of using 3 LBX10s)
-- It is merely a shotgun build, and I'm loving it. I'll probably try a 4LBX10-ac Mauler someday just to see how fun a macro-chain fire sequence is. But yeah, there's nothing too unusual about this build. You just need to stay close the enemy for brawling.

Firebrand: 2PPCs, 2 other Ballistics.
-- I've heard the Firebrand can be very reliable. I've never piloted it though.

PS I hope this helps. Oh wait.

Avoid this seeing I think it's obsolete now, like Unquirked, Small AC2 boat builds.
6MGs, 2LPL.
-- When your enemy has lost it's armour and it's core is seen (Yellow/OrangeRed filled) MGs do A LOT of damage. Same for Large Pulse Lasers. You again.. need to be real close to the enemy to make good use of this build.
-- It's a one-hit wonder mech, meant for brawling... I wouldn't recommend this now seeing most people boat a lot of weapons other than MGs, but this is still somewhat fun if people don't take care of you.
-- I say this because MGs likely take a long time to core people, and you'll have to rely on your Pulse lasers to open them up for fast structural damage to your enemies.

Edited by Zephonarch II, 08 March 2016 - 10:35 AM.


#43 Aleksandr Sergeyevich Kerensky

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Posted 08 March 2016 - 10:57 AM

View PostNorthstate, on 05 March 2016 - 03:07 PM, said:


tl;dr

I'm not here to play clan wars, I'm 35, I'm here to kill time occasionally. I've been playing competetively in CS, DoD, BF1942, BF:V, CoD1 - I can tell you one thing, cookie cutter builds bores me unless I happen to enjoy that particular playstyle and makes me lose interest very fast. I play what I enjoy. But thanks.


May I suggest an nova with 12x tag! Alpha those for maximum firepower! I guarontee this is the farthest you can get from cookie cutter!

http://youtu.be/QRJ9Evjm5Xs

Edited by Aleksandr Sergeyevich Kerensky, 08 March 2016 - 10:59 AM.


#44 Discount Dan

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Posted 08 March 2016 - 05:19 PM

View PostKoniving, on 07 March 2016 - 02:39 PM, said:

XL 260.
Has room for improvement, but can carry 3 UAC/5s + next to full armor and 8.5 tons of ammo (or other things). Stock speed of 64.8 kph.

Or keep the stock armor, slap in 4 UAC/5s and 5.5 tons.

Note in both cases, remove Ferro Fibrous armor and replace with Endo Steel.


Derping a bit around with the catapults I bought before the JM bundle, so credits goes there atm as I stripped them for weapons to build early JM, but will definitely take a look.

View PostJables McBarty, on 08 March 2016 - 09:19 AM, said:

Everyone else who has posted here is more learned than me in the ways of MWO, so take my advice with a grain of salt:
If you decide to look at assaults, you might consider the Highlander. Your initial post described my go-to build for the HGN-IIC (3xERPPC, 1xUAC10). The mech is unquirked yet I seem to do pretty well in it. I haven't worked in the Inner Sphere HGNs, but you might look into those first as they are available for Cbills.


Ahh ER PPC was meant as the backup weapon. To take the occassional potshot while hunkered down. Turns out my knowledge of MW in general is more than 15 years old and I mistook the Gauss for the PPC type weapons.

View PostZephonarch II, on 08 March 2016 - 10:27 AM, said:

When you really want to try some FUN builds (And I can empathize with you on your dislike of Cookie-cutter builds (cough* most people veer towards having medium lasers as back-up lasers... hence... it's common and uncreative)
anyways... fun builds to try out for the Jagermech-DD:

3UAC5s, great ballistic pinpoint direct-damage build
-- I recommend you use macros for Dakka builds like this (My opinion, doesn't really matter though, but PGI allows for it, and it's great)
-- ...and getting a UAC5 Cooldown Level 5 Module for these builds(YOU WILL FIRE VERY FAST)... And it's even better on a King-Crab or Mauler


Already eyeing up the JM DD, but will have to wait a bit, new player economy and all.

I haven't looked into macros yet.

View PostAleksandr Sergeyevich Kerensky, on 08 March 2016 - 10:57 AM, said:

2 Gauss Rifles
-- with a Gauss Cooldown 5 module... You are very fragile with these Gauss Rifles as they increase your enemy's chance of getting a critical hit on you(Gauss rifles seem to suggest in this game that enemies can fire STRAIGHT DOWN THE BARREL... And completely ruin your mech.... but the ammo does not explode opposed to other ammo-consuming guns)
-- .............But aside from being a 1-hit wonder, 2 Gauss-Rifles have an alpha-strike damage of 30pts. With a Cooldown module and a lot of ammo, sacrificing the engine for maybe an Xl... you will likely hurt a lot of people. Just stay out of the way, and watch your fire on teammate's backs!


I am not a fan of the charge up on the Gauss, probably because I am bad, but when coming over the hill trying to precharge I often find myself losing the charge before getting aim. (tried 1 Gauss, not dual) - I do understand why the charge is there though.

View PostZephonarch II, on 08 March 2016 - 10:27 AM, said:

2 AC20s
-- You are very dangerous with these CQC weapons, but you will overheat very fast if you fire both at the same time!
-- You run out of ammo fast too, but it's worth it in games where your team rushes well with the element of surprise and you happen to be near the front coring Assault mechs with ease. Just be careful.


I am already running 2 AC20s on my JM6-S with 2 MLs in torso and 1 AMS / 2000 rounds, amazing machine.

View PostZephonarch II, on 08 March 2016 - 10:27 AM, said:


2LBX10s, +Laser backups
-- My build right now. It's okay, but not as fun as an Illya Muromets Cataphract Hero Mech(capable of using 3 LBX10s)
-- It is merely a shotgun build, and I'm loving it. I'll probably try a 4LBX10-ac Mauler someday just to see how fun a macro-chain fire sequence is. But yeah, there's nothing too unusual about this build. You just need to stay close the enemy for brawling.



Might try that on the Firebrand, I can't seem to figure out what I want to do with that.

View PostZephonarch II, on 08 March 2016 - 10:27 AM, said:


Firebrand: 2PPCs, 2 other Ballistics.
-- I've heard the Firebrand can be very reliable. I've never piloted it though.


I might just go for 2 ER LL, 2 other ballistics. As mentioned earlier I originally mistook PPC type weapons for the Gauss.

View PostZephonarch II, on 08 March 2016 - 10:27 AM, said:

PS I hope this helps. Oh wait.

Avoid this seeing I think it's obsolete now, like Unquirked, Small AC2 boat builds.
6MGs, 2LPL.
-- When your enemy has lost it's armour and it's core is seen (Yellow/OrangeRed filled) MGs do A LOT of damage. Same for Large Pulse Lasers. You again.. need to be real close to the enemy to make good use of this build.
-- It's a one-hit wonder mech, meant for brawling... I wouldn't recommend this now seeing most people boat a lot of weapons other than MGs, but this is still somewhat fun if people don't take care of you.
-- I say this because MGs likely take a long time to core people, and you'll have to rely on your Pulse lasers to open them up for fast structural damage to your enemies.


I'll pass.

View PostAleksandr Sergeyevich Kerensky, on 08 March 2016 - 10:57 AM, said:

May I suggest an nova with 12x tag! Alpha those for maximum firepower! I guarontee this is the farthest you can get from cookie cutter!

http://youtu.be/QRJ9Evjm5Xs


Sure thing mate, will you be in my group and tell me all about how to play that specific build?
I do like the though of being an AT-AT though, but I am scared I will not do the Empire proper justice without a good mentor, namely you.

#45 Not A Real RAbbi

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Posted 08 March 2016 - 07:30 PM

Firebrand? 2x PPC, 4x ML/MPL, big engine. Or 4x ERLL, big engine. Or 2x ERLL, 2x LPL, big engine.

Being a 65-ton barn door, speed is vital.

I don't really DO ballistics on my Firebrand.

#46 Zephonarch II

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Posted 09 March 2016 - 08:07 AM

View PostAleksandr Sergeyevich Kerensky, on 08 March 2016 - 10:57 AM, said:

May I suggest an nova with 12x tag! Alpha those for maximum firepower! I guarontee this is the farthest you can get from cookie cutter!

http://youtu.be/QRJ9Evjm5Xs


You troll.

#47 Shortpower

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Posted 09 March 2016 - 11:56 AM

UAC's are fairly good at all ranges- excelling at medium range (in my experience - AC/10's are also a good medium range ballistic: Im only talking about IS mechs because clan mechs cost all the money)
As for the mech itself thats something you will need to find out
you may want to look at jaeger mechs but Im not sure

#48 ImperialKnight

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Posted 10 March 2016 - 07:31 AM

for a beginner, Lights or Medium are good. they're fast enough for you to run away if you get yourself in trouble. they're the most forgiving classes when it comes to being out of position. And you will be out of position A LOT as you learn the maps.

The IIC mechs are beast right now. Jenner and Hunchback IICs wreck faces. With the Hunchies, you get to try different weapon types, A for Laserdrill, B for SRM Brawlers, C for UAC20 goodness with 3 MLas for backup. The C also teaches you to torso twist to protect the UAC20.

I'd even go as far to say drop the $40 to get them as a package.





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