

Fix Light Hit Registration Or Implement A Lower Speed Cap
#1
Posted 05 March 2016 - 09:02 AM
#2
Posted 05 March 2016 - 09:26 AM
Light hit registration is fine.... if you are having troubles it is because of:
1. very tight hit boxes on some lights (damage spreads all over)
2. you have a crappy ping -- get a better connection
3. The light you are shooting at has a crappy ping -- too darn bad
4. You have bad aim.
5. YOU AREN'T SHOOTING FOR THE LEGS!
The people who complain about light hitreg obviously don't play them very often.
Edited by nehebkau, 05 March 2016 - 09:29 AM.
#3
Posted 05 March 2016 - 09:27 AM
#4
Posted 05 March 2016 - 09:28 AM
#5
Posted 05 March 2016 - 09:29 AM
Oh, and can we nerf the Blackjack some moar? OKTY.
#6
Posted 05 March 2016 - 09:33 AM
Monkey Lover, on 05 March 2016 - 09:27 AM, said:
That says more about other flawed systems than it does about light mech fragility.
#7
Posted 05 March 2016 - 09:45 AM
Ted Wayz, on 05 March 2016 - 09:29 AM, said:
Oh, and can we nerf the Blackjack some moar? OKTY.
Ha-ha I'm finding the cheetoo after the last 2 nerfs is hard to play. It drops both arms with a few long range hits. This knocks out 70%ish of the weapons for most the game. Of course it's still a good mech but not as OP as 5months ago
#8
Posted 05 March 2016 - 09:48 AM
Also, you can't lower the speed cap on mechs that come with these engines stock. For example, the Arctic Cheetah that people hate so dearly, comes STOCK with that XL240 engine. You can't make a mech use engines lower than stock. Some like the Jenner IIC come stock with a huge XL315. Etc.
#9
Posted 05 March 2016 - 09:48 AM
Monkey Lover, on 05 March 2016 - 09:45 AM, said:
Yeah I'm killing them easier lately too and I suck lol.
#10
Posted 05 March 2016 - 09:49 AM
Mister D, on 05 March 2016 - 09:28 AM, said:
That's because cryengine doesn't have server authenticated netcode so PGI had to write their own. It's a lot better than it used to be... still has issues with large numbers of simulateous hits like from SRMS though.
#11
Posted 05 March 2016 - 10:00 AM
There are some weapons that take some of the challenge out of hitting lights. Mainly, lasers, streaks, srms, lrms and LBXs. Any of these set on chain fire, not alpha strike should make pretty quick work of a light. And aim low. Don't try to hit the CT or ST until a leg is gone.
Good luck and see you on the battlefield.
#12
Posted 05 March 2016 - 10:00 AM
FupDup, on 05 March 2016 - 09:48 AM, said:
Also, you can't lower the speed cap on mechs that come with these engines stock. For example, the Arctic Cheetah that people hate so dearly, comes STOCK with that XL240 engine. You can't make a mech use engines lower than stock. Some like the Jenner IIC come stock with a huge XL315. Etc.
Speed tweak could be removed and that would make everything more slow, including lights.
I would be fine with that since the skill tree is trash.
#14
Posted 05 March 2016 - 11:45 AM
#15
Posted 05 March 2016 - 11:48 AM
Anakha, on 05 March 2016 - 09:02 AM, said:
Stop try to kill lights with IS or worst Clan ERLLs... Or maybe aim better.
#16
Posted 05 March 2016 - 11:50 AM
This is why i look after my assault mech allies and dont leave them behind...cuz when lil cheeto is in trouble he gonna run to 100 ton daddy =)
Edited by SplashDown, 05 March 2016 - 11:51 AM.
#17
Posted 05 March 2016 - 12:16 PM
#18
Posted 05 March 2016 - 12:17 PM
#19
Posted 05 March 2016 - 01:54 PM
Light mechs die fast in Alphawarrior Online.
Pgi are going to remove Alphawarrior (or at least they're trying to), therefore Light mechs will become an even bigger PITA.
#20
Posted 05 March 2016 - 01:57 PM
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