Team Damage Team Kill Moderation
#1
Posted 26 February 2016 - 07:11 PM
I think it is a welcomed change to keep people from trying to ruin others game-play experience.
Thoughts?
#2
Posted 26 February 2016 - 07:16 PM
#3
Posted 26 February 2016 - 07:17 PM
The only team kills I have had were both due to lazy aiming. One was an air strike I dropped before I looked at the minimap and realised my team were deathballing strait at it. The other was when I zoomed in firing quad cUAC10 from my dire and twisted into my own my own brother while I was tracking my target and blasted the back armour of his Centurion.
#4
Posted 26 February 2016 - 07:17 PM
#5
Posted 26 February 2016 - 07:18 PM
#6
Posted 26 February 2016 - 07:20 PM
#7
Posted 26 February 2016 - 07:22 PM
#8
Posted 26 February 2016 - 07:25 PM
El Bandito, on 26 February 2016 - 07:22 PM, said:
It shows how much FF you do at the end of a match. Do you regularly top 70 FF damage?
i mean, I run LRM's a lot too, but I don't think I've ever done more than 50 FF damage (excepting intentional FF vs. unit mates!)
Edited by Wintersdark, 26 February 2016 - 07:25 PM.
#9
Posted 26 February 2016 - 07:27 PM
Zom
#10
Posted 26 February 2016 - 07:34 PM
Wintersdark, on 26 February 2016 - 07:25 PM, said:
i mean, I run LRM's a lot too, but I don't think I've ever done more than 50 FF damage (excepting intentional FF vs. unit mates!)
I'm also referring to the TK part.
#12
Posted 26 February 2016 - 07:48 PM
- Perhaps some better HUD indicators when a raytrace from your weapons pass over an teammate? (an X, or a cancel sign over reticle?)
- Perhaps an audible cue when you deal x points of team damage?
- Perhaps REWARD players who DON'T deal team damage?
- Perhaps HUD updates (same as rewards that pop up) to tell us how much team damage we've dealt?
- Perhaps something on the Scoreboard to show that information?
What I hate about this whole thing is that PGI is PENALIZING actions, but they are not EDUCATING or giving players the TOOLS to avoid potential accidental team damage, outside of a boring penalty that's just handed out, and you're like, "Oh... uhh.. okay?" with your pants down by your ankles.
Been asking for a threshold based penalty since 2014... Been asking for hud indicators much longer, as have MANY others...
Edited by MoonUnitBeta, 26 February 2016 - 07:51 PM.
#13
Posted 26 February 2016 - 08:04 PM
We are too lazy so let’s penalize everyone
Now good idea would be team kills in the first 1 min of play is almost always intentional
But one time I went to join up with a lance and they were in a full blown fire fight
One guy started shooting there team mate and then all 3 took him out
Another time the same thing happened but when I typed what happened the offender killed my Raven (1st time out in my Raven)
These auto penalties is because PGI is too lazy to do proper moderation
#14
Posted 26 February 2016 - 08:30 PM
#15
Posted 26 February 2016 - 08:33 PM
Team kills are so rare why did this need attention? Team damage is also not a factor so why?
RestosIII, on 26 February 2016 - 08:30 PM, said:
Your new and improved PPCs.
#16
Posted 26 February 2016 - 10:46 PM
Some players walk in front of other 'Mech, while they're firing, hug enemies and block your line of fire in order to steal your kill. No punishment for them? And sometimes the fact of line of fire block isn't clear due to bad visibility - when you use heat vision for example. And, if you didn't know, it's against COC too:
GRIEFING
- Willfully or repeatedly blocking teammate ‘Mechs or weapon trajectories.
#17
Posted 27 February 2016 - 01:33 AM
#18
Posted 27 February 2016 - 01:46 AM
Would have been much, much better to create an achievement system for players who manage to avoid team damage or teamkills over an extended period of time. Positive reinforcement.
#19
Posted 27 February 2016 - 01:49 AM
Mostly due to allys who love to run into a firing gun/misslelauncher or keep sitting in front of my guns in a firefight so i get trashed without beeing able to shoot back if i dont want to hurt my ally or reorder all my weapons to exclude the ones blocked from my firecircle.
Heck since i rarely play and switch between mechs all the time i don't even know wich weapons are where since you got no indicator at where the weaponslots are when you setup the firegroups
#20
Posted 27 February 2016 - 01:58 AM
Ghost Zero Four, on 27 February 2016 - 01:49 AM, said:
Mostly due to allys who love to run into a firing gun/misslelauncher or keep sitting in front of my guns in a firefight so i get trashed without beeing able to shoot back if i dont want to hurt my ally or reorder all my weapons to exclude the ones blocked from my firecircle.
Heck since i rarely play and switch between mechs all the time i don't even know wich weapons are where since you got no indicator at where the weaponslots are when you setup the firegroups
Same here. Some 'Mechs, like King Crab, have very wide arms and I can't watch my sides, especially when I use Zoom to snipe. And some noobish team mates don't watch, where they are going. And I hate situation, where enemies shoot at me and I can't return fire, cuz some noobs blocked my line of fire, too. If this penalties will be just strait conversion from team dmg into CB penalty - then it will cause lots of griefing. I personally usually have team dmg, that doesn't exceed 20-30. But even little penalty is still penalty to rewards, that are overgimped even without it.
Edited by MrMadguy, 27 February 2016 - 02:00 AM.
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