This has been on my mind for some time and was recently reminded of it.
My proposed suggestion toward implementation is as such:
1) The Bounty System works both in Community Warfare and in Quick Play, but differently.
2) You can assign Bounties to the entire user-base.
3) Certain players, mainly those that choose to show their Tier, have their Bounty exposed to everyone in game.
4) In order to collect a Bounty, which would be integrated within gameplay, you would have to destroy a mech via a killing blow and be non-factioned.
5) Only certain mechs, which were used by bounty hunters in lore and canon should be able to collect Bounties.
6) To enable the Bounty Hunter Role on a mech, you would have to have a mech with a Bounty Hunter Quirk, a Bounty Hunter Module which should cost CBills & MC & GXP & XP, and the Bounty Hunter Skin as referenced from Lore all installed TOGETHER.
7) The Bounty Hunter Module should change the HUD within the mech. Preferably bringing back the old Heat Vision, but with an improvement of Green blobs being the Bounties alongside Red and Blue blobs.
8) When you assign a Bounty you are pre-paying a particular amount of CBills or MC to a Spacestation which holds the money in Escrow until the Bounty is collected, cancelled by yourself or someone else, or stolen. Once the bounty is paid out you will receive a notification.
9) The money should be held in Escrow in Spacestations in the Community Warfare universe between planets. If the spacestation is lost then all the Bounties paid to the Spacestation (which were held in escrow) are given to that particular Faction IF it is voted on to choose to cancel/steal all the pre-paid bounties. All players affected will be told which Clan Tag, Faction, and member cancelled/stole the bounties. This would introduce the Pirate Role from battletech lore as well, and create actual favoured Factions/Clans that protect certain space from the theft of CBills and MC that actually choose not to be labeled a Pirate.
10) In Quick Play, if you were to collect a bounty you would have to be non-factioned AND in a Bounty Hunter Role. In Community Warfare, if you were to collect a bounty you would have to just be in a Bounty Hunter Role.
Please vote and discuss how and why you voted below as well as discuss on improvements to each numbered point below.
Thanks for your time everyone.
EDIT: Added additional points below that were brought up in discussion. Further discussion on these points should decide which to include in the formal list above. You will see the points below contradict eachother. So choose which point you like below, which you don't, and discuss what else should be considered to be added to the list.
i) Bounties only display on the HUD on the Enemy Team during a match and only enemies can be Bounty Hunted.
ii) Bounties show up on the HUD for both your Team and the Enemy Team in a match and both your team and the enemy can be Bounty Hunted.
iii) If you destroy a teammate who has the Bounty Hunter Module installed in their mech and they targeted you for Collection, you shouldn't be penalized against it. You were protecting yourself from a mechwarrior who was in the Bounty Hunter Role who had intent on destroying your mech.
iv) Players should be rewarded for protecting themselves against a Bounty Hunter who has them targeted for Collection (example: 1% of the personal bounty on their heads taken from the Bounty Hunter who tried to destroy them for Collection in-game)
v) We are allowed to only choose 1 Bounty per match.
vi) Within the 'Ready' window we are allowed to choose which player we wish to collect a bounty on. Bountied players show up with their name written in Green in the 'Ready' window. We then 'Right-Click' the names to see the amount on them, and in the match we can immediately choose to Target them for Collection.
vii) The Bounty Hunter Module activates 2 minutes and 30 seconds after a match begins. Pressing the default of 'Tab' to display the player list would display who has a Bounty placed on them if their name is written in Green. We then 'Right-Click' the names to see the amount on them, choose the player we wish to Collect a bounty on, and in the match we can immediately choose to Target them for Collection. This allows those who may be targeted for collection to have a head start.
viii) Players are not notified if a Bounty Hunter has chosen them for Collection within a match
ix) Players are notified if a Bounty Hunter has chosen them for collection within a match
x) If you are the top scorer in 5 or more matches in 24 hours (In CW or Quick Play across both teams) then you will automatically be given a bounty on your head from PGI of a random amount (CBills, MC, etc, etc)
xi) On the Home Screen there will be a poster stating MWO's 10 most wanted and everyone who has issued a bounty on them. These 10 will move up the ranks based on 3 factors: the more they survive an attack from a Bounty Hunter, the total amount of Bounty that hasn't been collected that is currently placed on them, and how long they have had an uncollected bounty on them.
Edited by m, 22 August 2017 - 04:44 AM.