Quote
I dont believe thats true at all.
for example forest colony is a pretty big map... but only a small fraction of the map ever gets used in the current gamemodes.
the current gamemodes dont encourage players to make use of the entire map. thats one of the flaws of onelife gamemodes is that everyone always plays exactly the same because theyre too afraid to take risks and try new things because it might result in them dying. fear of permadeath has lead to stagnating tactics.
I think respawns could definitely work on a forest colony sized map if the objectives were spread out to make use of the ENTIRE map. plus theres no reason it has to be 12v12 it could be 8v8 with respawns too.
Quote
Its called ticket based respawns. When you die your team loses tickets equal to the tonnage of your mech. So a 100 ton mech is worth three times more tickets than a 35 ton mech. Light mechs would have a stronger role in the game simply by costing less than heavier mechs.
Also consider that when you respawn in a direwolf it takes a much longer time to walk back to the front. Most people will not want to respawn in mechs that slow for obvious reasons.
Edited by Khobai, 08 March 2016 - 04:34 PM.