#1
Posted 08 March 2016 - 11:34 PM
[color=#00FFFF]This map is roughly the size of Tourmaline Desert and uses the Grim Portico art setting. With a nice mix of long and short range combat it will likely settle into a play style similar to Tourmaline.[/color]
#2
Posted 08 March 2016 - 11:43 PM
#3
Posted 08 March 2016 - 11:45 PM
http://mwomercs.com/...opolitan-ruins/
Edited by TheArisen, 08 March 2016 - 11:46 PM.
#4
Posted 09 March 2016 - 12:14 AM
TheArisen, on 08 March 2016 - 11:34 PM, said:
[color=#00FFFF]This map is roughly the size of Tourmaline Desert and uses the Grim Portico art setting. With a nice mix of long and short range combat it will likely settle into a play style similar to Tourmaline.[/color]
Looking forward to it, as Grim is one of my favourite CW maps.
#5
Posted 09 March 2016 - 12:28 AM
#6
Posted 09 March 2016 - 12:35 AM
Edited by clownwarlord, 09 March 2016 - 12:35 AM.
#8
Posted 09 March 2016 - 01:19 AM
Its nice to know PGI has picked up on this.. It would be nice if they started spitting out new maps, maybe then each planet could finally be assigned its own "terrain type", and not have mixes of everything that sometimes does not make much sense (Like Boreal and Grim on the same planet for instance).
New maps are good. New Modes also good. It would be nice if they finally also added mode descriptions and tips&tricks for each game mode into the Academy..
I would like to see next a map mixing Bog and City terrain types. Maybe something like ruined jungle city or religious site..
Also.. seriously.. Mechworks. Let us capture some industrial mech-making sites.
Edited by Vellron2005, 09 March 2016 - 01:22 AM.
#11
Posted 09 March 2016 - 09:55 AM
TheArisen, on 08 March 2016 - 11:45 PM, said:
http://mwomercs.com/...opolitan-ruins/
me too, about the size of polar and tourmaline
#13
Posted 09 March 2016 - 12:08 PM
Monkey Lover, on 09 March 2016 - 10:01 AM, said:
Thanks
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