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Heat question


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#1 Acid Ace

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Posted 14 July 2012 - 04:53 AM

Might sound a stupid question but I am new to Mechwarrior ^.^
So anyway I wanted to ask will u also use cooling liquid on your mech ? just like MW4 ??
(started playing it these last days )
And can your Mech reach such a high heat level that it explodes ??

#2 Steel Prophet

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Posted 14 July 2012 - 04:56 AM

No to the first
Yes on the second i guess

#3 Nairdowell

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Posted 14 July 2012 - 04:58 AM

actually, the explosion would be the ammo cooking off.... so I would assume that a laser only mech (or one out of ammo) would only shut down....

#4 Adridos

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Posted 14 July 2012 - 05:02 AM

View PostAcid Ace, on 14 July 2012 - 04:53 AM, said:

So anyway I wanted to ask will u also use cooling liquid on your mech ? just like MW4 ??
And can your Mech reach such a high heat level that it explodes ??


No cooling liquid. You can only instal heatsinks on your mech so it cools better and you can fire longer/with more weapons.
Once the heat builds up (unless you step in water), you have to wait until it cools enough for you to shoot without overheating.

As for the exceeding of heat levels, it was surely in at some point and you could explode if you overridenshutdown and then continued to fire. Right now, we have no idea if it's still in.

#5 Sunny0

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Posted 14 July 2012 - 05:07 AM

View PostAdridos, on 14 July 2012 - 05:02 AM, said:

As for the exceeding of heat levels, it was surely in at some point and you could explode if you overridenshutdown and then continued to fire. Right now, we have no idea if it's still in.


Jep right now only the Beta player and the Staff team know it! ;D

#6 Acid Ace

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Posted 14 July 2012 - 05:09 AM

Nice, thank you guys for the quick responce !!!
;)

#7 shadowhawk102

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Posted 14 July 2012 - 05:11 AM

if following the tt rules, heat can cause ammo to explode, if no ammo then your mech can and will shut down if heat goes to high.
once the mech has cooled it will restart.

standing in water only helps if you have heatsinks installed in sections of the mech that are in water, legs, ot torso if in deeper water.

Edited by shadowhawk102, 14 July 2012 - 05:11 AM.


#8 Crankey

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Posted 14 July 2012 - 05:12 AM

I think the overheat explosion whilst ammo could certainly 'cook-off' is more likely to happen as a result of your mechs power unit (Reactor?) having a 'melt-down'

But as posted above, lets see how it works in game ;)

#9 Toticci

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Posted 14 July 2012 - 05:15 AM

Also does hope that the cooling liquid won't be part in the game.

#10 Acid Ace

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Posted 14 July 2012 - 05:19 AM

Well were players abusing the cooling on the other games ???
I mean would the game go bad with cooling liquid ??

#11 Lord Ikka

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Posted 14 July 2012 - 05:20 AM

As far as I know, there won't be a going nuclear end explosion if you overheat too far, just a shutdown of your Mech.

#12 Moffmalthus

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Posted 14 July 2012 - 05:24 AM

That would be pretty funny though if you deliberatly overheated your mech and charged toward an enemy position to explode. Sounds like a good Liao Tactic... ;)

#13 seanash67

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Posted 14 July 2012 - 05:26 AM

Well being a BT player for 25 years i can tell you that all mechs have coolant running throughout the mech to help cool them down.

#14 Nairdowell

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Posted 14 July 2012 - 05:33 AM

The Devs have said that no mech explosions (unlike some previous versions).... can't put my hand on the quote....

#15 Ghostrider45

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Posted 14 July 2012 - 05:38 AM

your Talking the Flush system they had in mech 4 that will not come into play untill after the Clan invade they had it! the IS did not have at this time in the time line! it was a nice system!1

#16 BenEEeees VAT GROWN BACON

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Posted 14 July 2012 - 05:41 AM

View PostToticci, on 14 July 2012 - 05:15 AM, said:

Also does hope that the cooling liquid won't be part in the game.


Coolants won't be in the game.

View PostLord Ikka, on 14 July 2012 - 05:20 AM, said:

As far as I know, there won't be a going nuclear end explosion if you overheat too far, just a shutdown of your Mech.

View PostNairdowell, on 14 July 2012 - 05:33 AM, said:

The Devs have said that no mech explosions (unlike some previous versions).... can't put my hand on the quote....


I think you guys have got ammo explosions and engine coring from the previous games mixed up.

Ammo may explode if your mech overheats and do terrible internal damage, read the "a day in the life of beta" post, the Atlas fighting the Dragon got destroyed because it overheated and internal explosions occurred.

What we won't be getting is the stackpole explosion (aka Mininuke) from Mechwarrior 4 and MWLL when Mechs gets destroyed.

So in summary:
internal ammo explosions = yes
external stackpole explosions = no

View PostGhostrider45, on 14 July 2012 - 05:38 AM, said:

your Talking the Flush system they had in mech 4 that will not come into play untill after the Clan invade they had it! the IS did not have at this time in the time line! it was a nice system!1


This is not true! Coolant flush was something the games made up and didn't exist in that form canonically. There were coolant trucks and coolant pods, but the latter were pieces of equipment that weighed a ton each and only improved heat sinks rather than directly flush heat away.

Edited by BenEEeees VAT GROWN BACON, 14 July 2012 - 05:45 AM.


#17 takashi

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Posted 14 July 2012 - 05:50 AM

But there is liquid cooling!
...you can stand in rivers and it helps...
;)

#18 captn rentoshi

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Posted 14 July 2012 - 05:58 AM

'Mechs can carry a variety of weapons, most of which generate heat upon firing. This can become a problem in intense or prolonged fighting, as an overheating 'Mech may shut down or, in extreme cases, explode (in-universe information contained in several BattleTech sourcebooks indicates that a Mech technically doesn't 'explode', but instead vents coolant and fusion by-product from the 'Mech's reactors). To mitigate this, the heat is transferred into massive heat sinksPosted Image, which help facilitate cooling but do not eliminate the problem entirely. Water is an effective coolant, but it also impairs movement. 'Mechs have a small on-board coolant tank which can be partially or completely emptied on the heat sinks in an emergency.
Copy pasted from BT canon.

Edited by captn rentoshi, 14 July 2012 - 06:00 AM.


#19 Rushyo

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Posted 14 July 2012 - 06:28 AM

View Postcaptn rentoshi, on 14 July 2012 - 05:58 AM, said:

'Mechs can carry a variety of weapons, most of which generate heat upon firing. This can become a problem in intense or prolonged fighting, as an overheating 'Mech may shut down or, in extreme cases, explode (in-universe information contained in several BattleTech sourcebooks indicates that a Mech technically doesn't 'explode', but instead vents coolant and fusion by-product from the 'Mech's reactors). To mitigate this, the heat is transferred into massive heat sinks, which help facilitate cooling but do not eliminate the problem entirely. Water is an effective coolant, but it also impairs movement. 'Mechs have a small on-board coolant tank which can be partially or completely emptied on the heat sinks in an emergency.
Copy pasted from BT canon.


Maximum Tech states of Coolant Pods:

Quote

Designed as an emergency "one-shot" cooling system, this device contains a reserve of compressed coolant that can be flushed into the heat sinks of an overheating BatleMech. It connects easily to a BattleMech's existing cooling system, but the pod explodes readily upon impact, which limits its usefulness in combat.
Both the Inner Sphere and the Clans are developing coolant pods, though neither have been able to get them to work properly in an OmniMech's modular chassis.


So it's a Level 3 technology, heavily impiled post-Clan invasion and comes with a major flaw that prohibits general usage. It's also 'one-shot' and very risky to use. Assuming that rule has not been superseded, it's certainly not as described above.

#20 Coolant

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Posted 14 July 2012 - 06:32 AM

MWO will not have Coolant Flush like in MW4:Mercs. There are Heat Sinks you can add just like in MW4:Mercs. You can shut down when you overheat just like in Mercs and you can override it. Other than that, I don't think much else has been revealed...





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