#1
Posted 11 March 2016 - 01:19 AM
Holy crap ive played it 5 times now and have done really well with it. Last game last night i broke 1100 for the first time. Why are people so down on the atlas? It seems to be doing me proud.
Id post a pic to prove it but cant figure out how as im on me phone lol
#2
Posted 11 March 2016 - 01:21 AM
/Thread
#3
Posted 11 March 2016 - 01:25 AM
#4
Posted 11 March 2016 - 01:26 AM
#5
Posted 11 March 2016 - 01:38 AM
I recommend 4 ASRM6 and the AC20. I think at one point it had SRM4 quirks, or just better cooldown quirks, so I used to run it with 4 ASRM4, 2ML, and the AC20.
The S is King, play it smart, and it will burn a path of annihilation for you.
#6
Posted 11 March 2016 - 01:49 AM
#7
Posted 11 March 2016 - 01:56 AM
Personally a Atlas should never be build to engage at one range alone. The mech is to slow to not have atleast some kind of long range weapon, either be a LRM rack , Gauss , smaller AC or long range lasers. The Atlas is a huge target and in the open people will take advantage and fire off shots. Even more so if they know that Atlas has nothing to return fire with. I always make sure every Atlas I field is capable of fighting at any range and of course loaded up all hard points with firepower. Glad to see you make use of the energy points both in the arms and center. Iv had times where I removed both torsos of a enemy Atlas before it even got with in its 270m range and the pilot did not have any chest mounted lasers. Horrible design choice but its their mech.
You can try the build in the S that got me 1500
AS7-S
STD 325
14 DHS
4 ML
3 SRM-4 + A
1 LRM=15 + A
1 AC20
As you can see its a heavily upgraded stock version. Its primary build for medium to close range fighting but carries a LRM to soften up targets as it closes into range.
AS7-D
THis is my pride and joy its the Atlas that got me the highest damaging Atlas in MWO till this day in a regular drop. the reason I take the AS7-D over the S is simple. The AS7-D is more versatile, and it has a nice qerk of 25% reduction in crit. I would of preferred if the internal buffs were actually armor, cause I see some Atlases running with will full structure and most of there weapons are gone.
This is the build I use almost always with this variant.
AS7-D
STD 335
15 DHS
2 ML (center)
2 SRM-6+A
1 AC20
2 ERLL ( or LL )
this allows me to keep enemy heads down while I advance or to provide fire support on maps like Alpine where as pure brawling Atlas would be useless until something actually happens. In my eyes a Atlas is not suppose to be fast it is suppose to a massive area denial unit with as much firepower and armor as it can carry.
If you want to try em go ahead.
#8
Posted 11 March 2016 - 02:20 AM
Kh0rn, on 11 March 2016 - 01:56 AM, said:
STD 325
14 DHS
4 ML
3 SRM-4 + A
1 LRM=15 + A
1 AC20
As you can see its a heavily upgraded stock version. Its primary build for medium to close range fighting but carries a LRM to soften up targets as it closes into range.
You want to change that LRM15 to a LRM10 if you want your missile to come out in a single wave.
The Atlas have tube count of 10-6-6-6.
I often carry a LRM10+LRM5 combo if I forgo having SRMs.
#9
Posted 11 March 2016 - 02:22 AM
The smart pilots use Atlas like a thug hiding in the alley corner ready to clubber you from outta no where. The dumb ones banzai from 600m and lose that right torso right away. Or try to boat LRM from the back line with just 2 LLs as backup and get wrecked by a 4MG Locust.
There are no bad mechs in MWO, just terrible pilots.
#10
Posted 11 March 2016 - 02:30 AM
Juodas Varnas, on 11 March 2016 - 01:21 AM, said:
/Thread
... really?
Turning the tables, quite an audacious statement from a T2 pilot who seemingly underestimates Atlai,...
SQW, on 11 March 2016 - 02:22 AM, said:
The smart pilots use Atlas like a thug hiding in the alley corner ready to clubber you from outta no where. The dumb ones banzai from 600m and lose that right torso right away. Or try to boat LRM from the back line with just 2 LLs as backup and get wrecked by a 4MG Locust.
There are no bad mechs in MWO, just terrible pilots.
Well said, the Atlas is a powerhouse but an unforgiving one. Whilst many other assaults allow for a broader ranger of tactics, Atlai oblige you to get in the enemy's face. Not always easy. Especially for inexperienced pilots.
(On a sidenote. One should never mention the L** Atlai,...)
Edited by PyckenZot, 11 March 2016 - 02:31 AM.
#11
Posted 11 March 2016 - 02:33 AM
#12
Posted 11 March 2016 - 02:34 AM
PyckenZot, on 11 March 2016 - 02:30 AM, said:
Turning the tables, quite an audacious statement from a T2 pilot who seemingly underestimates Atlai,...
Har har har.
Let's turn this thread into a **** measuring contest, eh?
And no, i don't underestimate the Atlas, because usually i'm the one in it, but it really can't hold a candle to a Direwolf, as long as the pilot knows what he's doing.
#13
Posted 11 March 2016 - 02:53 AM
Sure, if you ran out in the open or get focused down, no atlas will take that long but in a good brawl? Even the K can get nasty.
#14
Posted 11 March 2016 - 02:57 AM
xengk, on 11 March 2016 - 02:20 AM, said:
You want to change that LRM15 to a LRM10 if you want your missile to come out in a single wave.
The Atlas have tube count of 10-6-6-6.
I often carry a LRM10+LRM5 combo if I forgo having SRMs.
I use the two wave salvo system to make it feel like they are being hit more. Mostly a Psychological weapon
#15
Posted 11 March 2016 - 03:14 AM
#16
Posted 11 March 2016 - 03:27 AM
#17
Posted 11 March 2016 - 03:37 AM
#18
Posted 11 March 2016 - 03:42 AM
when in doubt, follow the Atlas
#19
Posted 11 March 2016 - 03:46 AM
#20
Posted 11 March 2016 - 03:56 AM
Effectiveness depends on the map though.
This does require using only 300-rated SFE though, so Eliting it is a must. (Of course, being a tabletop Battletech purist, i would not use any engine not legal for proper Battletech even if my 'Mech had free weight for such.)
I also have strong back and leg armor, because i know people like to target those places.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users