I understand that you need to make money so some of the things in game are designed for players to waste their C-bills . (Forcing to buy engines that you own while buying mechs,Paying to switch upgrades after you purchased them,buying multiple same modules)I herd all kinds of excuses from you like Table Top numbers. That does not mean you should force players to pay a lot of their hard grinding for something they do not want .
You have to go loosen it up a little bit so new players can breath . I still play this game because I am MW nerd but I do not recommend it to my friends ( can't do it because it know how much crap I had to go through wasting C-bills with Trial and error which still happens to me 3 years later )
I just want to make some suggestions that I think may help you to hold on to new players .
New players are often discouraged by the fact that they have to play a lot of Trial mechs when they start .Additionally to having Trial Mechs I think we should give new player a choice of 1 mech from each weight category from 12 Preset Variants ( 3 mechs in each weight class )
Players love having a choice of what they want to play . There are a lot of mechs in this game and even if you worry about players making new accounts its ok to have 12 specific mechs to pick from . Even if they reset account its still 4 of those 12 variants ( very small portion of entire mech roaster )
As soon as new player gets into the game . He should see 12 Icons ( 3 mechs in each weight class ) and he can pick 4 ( 1 variant from each weight class )
Like I said . Reserving 12 variants for free pick is not a huge deal . It will allow more players to jump straight into enjoying MWO and find their playstyle .
Create a Beginner Value deal .
I have seen lots of games doing very well with it . Make 1 time only Mech pack with a very good value for new accounts . Maybe $40 and put more mechs there than you would normally do . Lots of choices from each weight class and some +30% variants
Make Interactive Tutorial for Mechlab .
Kinda like you did with gameplay tutorial . Have tutorial option for mechlab where narrating guy will guide player step by step through using interface .
Eliminate Dumb C-Bill sink holes . I personally have never played another game other than MWO that would be such a huge beginner Trap when it comes to using in game currency .
Allow players to not pay for Engines (that should be optional) . Please . Why should new player grind for 5 hours and pay for another Mech with same engine he may not want .
Also once you purchased Upgrade on a mech . You should be able to switch that upgrade back and forth for that specific mech . Realism my butt . That is just what mobile games do ( making player pay for same **** )
Limit Quick Match Premades .
I have said it all over last 3 years . Nobody likes playing against teams in random Q . 4 Players should be maximum .
Edited by MadCat02, 10 March 2016 - 08:38 AM.
















