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Initial Clan Dropdeck Advice


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#1 Heigel

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Posted 12 March 2016 - 06:15 AM

Hi,

New player and I've only played on the IS side of things in CW and now need to build a dropdeck for the clans. I'm planning to set it up with a mech from each weight class and initially think I'll use the jenner-iic, stormcrow, Timber wolf, and executioner. The weight class spread is partly so I can gain experience using each mech as I'm still a new player. I'm leaning toward more laser heavy mechs as my ammo dependent mechs have a tendency to run dry some of the time.


Here are the mechs and builds i currently plan on using
jenner iic A http://mwo.smurfy-ne...476ed6032348732
Stormcrow A http://mwo.smurfy-ne...58881cbb2551dfe

Timber A http://mwo.smurfy-ne...9694568983d3d14

Executioner D http://mwo.smurfy-ne...a5daaa087ee9e6c

Thanks for any advice you can give.

In case it helps, the IS drop deck I use is a Firestarter S with 2 ams and 4 med pulse, a hunchback(4p, 4g, 4sp) skirmisher, a catapult C1 lrm20 w/med laser, and a King Crab 000 with 2 ac 20 +2 large pulse

Edited by Heigel, 12 March 2016 - 08:10 AM.


#2 John1352

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Posted 12 March 2016 - 07:19 AM

You don't seem to have switched out any omnipods on the SCR, TBR or EXE. That will open up your options a lot.

I do not like LRMs on the Stormcrow. Maybe personal preference, but I'd say put some more energy omnipods on and go laser vomit, SRMs/lasers or the 5x streak 6 boat.

Timberwolf has lots of free slots and will run hot with that build. More heatsinks will improve that build a lot.

Executioner...I like your use of the higher torso hardpoints for ERLL, but I still don't know if it will be worth poking to do 22 damage. 26% cooling efficiency on an assault is really low and 8 ERSL will give ghost heat. I'd swap 2 of the smalls for one heatsink.

I can't see the Jenner build, so no comments on that. It's often worth having 1-2 mechs that you switch depending on the map. Lots of large lasers may be great on Boreal vault, but not on Vitric forge.

#3 Heigel

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Posted 12 March 2016 - 07:44 AM

i think i fixed the jenner link.

The mechs have the stock omnipods because these will be my first clan mechs. Will eventually start changing omnipods but for now i'll be using stock.

I thought ghost heat only started after 8 small lasers?

Thanks for the help

#4 Rogue Jedi

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Posted 12 March 2016 - 07:45 AM

sorry but even after you thought you had fixed it I could not see the JR7-IIc, the post where you said you fixed it was an hour and 20 minutes after the last edit on the OP.

I would not run those builds, too hot for my tastes, of course these are based on my play style and experience so if those builds work for you in quick play they will probably work for you in CW, but here are my suggestions.

The SCR is a bit more varied than I would take for a medium with 3 separate types of weapon, I would probably drop the SRM for a TAG or a few small lasers, or drop the LRMs for more SRMs, heat efficiency is OK provided you do not use everything at once, e.g. only use the LRMs past 200m, and avoid using the LRMs inside 200m.

you may have trouble using the LRMs on most of the FP maps.

the Timber, again I would not use a single SRM, possibly take an S or D torso to give 2 Missile slots, also with all your weapons being short to mid range your heat efficiency would be to low for me, you can only fire everything for 8 seconds before overheat, I would prefer at least 15 seconds on a build focused on a single range bracket.

as for the Executioner, again that would be too hot for me, I would drop 2 ERSLs for a heatsink, ending up with something like this
do not use the ERLLs with the ERSLs or SRMs and you should be fine

Edited by Rogue Jedi, 12 March 2016 - 07:48 AM.


#5 Leone

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Posted 12 March 2016 - 12:37 PM

Might I suggest a slight variant on your SCR-A?

As for the exe, Just remember to fire your smalls as six an then two, to conserve heat. Good luck out there.

~Leone

#6 MechWarrior4023212

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Posted 12 March 2016 - 01:28 PM

For clan speed is best, do not take anything that is less than around 80kmph.

Since we have omnipods the variant is not that important at the end, as I have a 2x HBR prime, A and B that I have built the same now.

Swap out all ER*L for P*L as the burn time means you are exposed for less time whilst shooting and you do more damage.

Get rid of the LRM as they are pretty useless in CW: the damage spread, terrain, ECM are major reasons against them. Direct damage is much better.

I tend to keep all the weapons at about the same range for more effective alpha shooting, which is a must for CW. No reason to try for minimal damage over the three range groups, commit to a range and use it.

#7 Zerberus

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Posted 12 March 2016 - 01:54 PM

I personally have 2 main prerequisites for CW mechs: No ammo use, and at least 85-90 kmh if it´s not an assault.

I usually run either 2 laservomit TimberWolves and 2 laservomit Stormcrows, or one each of those supplemented by an ECM mistlynx and a 4lpl Warhawk, depending on what exactly the drop leader wants to do.

That said, thoseare not set in stone, I´ve also taken 4 LRM mechs into CW, or replaced the SC with a streakcrow..... again, it all depends on what the drop leader wants and the teams tactics.

LRMs in particular are a 2 edged sword in CW, with the sharper edge usually pointing towards you: While you´re guaranteed not to have AMS shooting them down becasue nobody expects LRMs in CW (ergo used right they can be an excellent force multiplier), they can also be the worst idea you ever had and make you wish you hadn´t taken ever built that mech. ECM and enemy skill are very big factors here.

Not taking Ballistics due to ammo use is just a personal opinion, many run for ex 5ML +Gauss on a TW and it works just fine. I´ll probably set up more mechs specifically w /Gauss + Lasers in teh near future, because all laservomit all the time is a bit boring in the long run, and bored players generally don´t play as well as those actively engaged in the game even if their mech is superior. ;)

Edited by Zerberus, 12 March 2016 - 01:58 PM.


#8 Not A Real RAbbi

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Posted 12 March 2016 - 05:05 PM

I don't know the Sexecutioner. Sorry. Looks like you're building for two different range brackets, though, and not even close ones. The cERLL is a VERY LONG range and LONG range weapon. The SRM6 is short range, as are the cERSLs. There's no mid-range in-between. Kind of sacrifices a lot. Twin ERLLs isn't much punch for an assault at range. ALSO, I might recommend working with cSPLs instead of cERSLs. Go pure brawler on that one, and have something else built to take its place in the DD in case you come up for Boreal.

Timber Wolf? Okay, so saying you want to stick with 100% TBR-A omnipods, as you have, we've got an issue. You've got the cLPLs in the arms, where they're more vulnerable AND low-mounted. Swap those out for two of the cERMLs in the LT omnipod. That puts those cLPLs up high, where they're great for hill humping in the mid-range game, and that really IS the strength of the Clan mechs (and especially this chassis). I'd also consider using an Artemis cSRM-6 instead of the c-SSRM-6 you have there. Or maybe an SRM-4 and toss in another heat sink. The missile is really an afterthought, and you might be just as well off with a cNARC there, just for giggles, and in case your team has one of those LRMs-ARE-LOVE-LRMs-ARE-LIFE MadDog pilots. Or something. NOT an LRM, sure. But either you're fine with an all-laser fight, in which case you can swap to NARC for some other advantages, or you want to have a small-insignificant missile brawling presence, in which case you go with the SRMs. A single Streak six doesn't justify carrying the cAP, and carrying Streaks WITHOUT the cAP is just silly.

Your SCR-A is also trying to work on too many range brackets. I like the cERMLs. Consider ditching the cLRM-15s, and going with all three M hard points having cSSRM-6s or Artemis cSRM-6s. Either a semi-splat or semi-streak, with a mid-range presence. THAT is not half bad. LRMs are really a WASTE of that chassis, though, when it's just SO capable in the mid-range and close-up game. And again, there are better variations to be had, but if you wanna keep with the full omnipod set for that variant, that's cool. The SCR-A ain't bad for that. ALSO, if you DO set that up and find it a bit HOT, swap the cERMLs for cSPLs, and enjoy the DPS. THAT would make more a squirrel-hunter or hybrid brawler than anything else, but both are GREAT roles for the SCrow.

That's probably the right build for that JR7-IIC-A. Most folks would prefer the SPLAT variant of the JR7-IIC, for having MAD DPS (if ammo-limited), and being an unquirked Oxide. But those cERSLs won't run out of ammo. So you play your game, player!

#9 ImperialKnight

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Posted 15 March 2016 - 02:15 AM

SCR-HBR-HBR-TBR (260 tons)

Don't run the TBR-A LT pod. It's high mounted but also has massive hit box. It's gonna get popped

HBR will give you and your team the needed ECM coverage

#10 Rhavin

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Posted 15 March 2016 - 01:13 PM

I run 3 hellbringers and an ebon jag, or 3 Ebon jags and a hellbringer most times. Hellbringers are built more for range, jags built for mid-brawling distances. Both are excellent heavys and can keep up well. I average 1700 to 1800 a game in either if I play conservatively.

Also have another deck of 2 TW and 2 stormcrows. It's a good deck that has speed for base rushing with vomit TW builds or a med pulse crow or Streakcrow depending on what the drop leader calls for. Also have a LRM boat of each set up but rarely do we use them unless playing a skittles team.

Have Unit Bros that use orion IIcs, set up like mini atlases or with 4 large pulse, also have hunchback IICS with various daka or laser vomit builds. They have little problem breaking 1500 damage. Still both mechs are glass cannons imho because of hitboxes.

#11 S 0 L E N Y A

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Posted 15 March 2016 - 01:38 PM

The JennerIIC is the only one listed that could possibly see myself in.

Everything else is all over the place, but with a little tweeking might make sense.

As mentioned, having a single odd ball weapon system on a mech that already is not doing well for heat efficiency is not a good idea (stray SRM6). Ditch em for either heat sinks or targeting cpu.





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