Khobai, on 11 February 2016 - 11:21 AM, said:
No thanks. There shouldnt be any collision damage at all.
Because teammates are idiots and cant avoid crashing into you every 5 seconds.
And sadly, this is why we can't have nice things, and that MWO will forever be known as the arcade multiplayer shooter of the MechWarrior series. Not because people can't learn, but people are paranoid of learning and the idea that behavior might have to change.
FupDup, on 11 February 2016 - 12:18 PM, said:
Every time people say "Let's add Feature X because it will make players change their behavior" the behavior never actually changes.
Not true. In fact, because of the constant paranoia by much of the community, there really hasn't been any gameplay changing features added to the game since forever. The only 'feature' I can think of was Polar Highlands since it requires a very different approach to the map, and players most certainly have learned to adapt and play differently on that map since its release.
FupDup, on 11 February 2016 - 12:18 PM, said:
A case study of this is friendly fire. People say "It makes you have to be careful with your shots and positioning and stuffs." But does it really? Because I still get hit at least a little bit by my teammates all the time and I see plenty of people trying to huddle around one corner to shoot at one target like an angry mob.
Actually the issue with that is zero feedback to the player if they're committing friendly fire. There's no green reticle flash, or warning, sound, anything. So players have no clue they're doing it.
Obviously a new player may even assume there isn't any friendly fire, while it just feeds the lazy attitude of a lot of other players because nothing is 'scolding' them. And that red label on the end match screen is hardly worth noticing.