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Idea For Mech Collision Damage

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#1 SCHLIMMER BESTIMMER XXX

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Posted 11 February 2016 - 10:47 AM

I think making mechs having some force behind their moving tons of metal is a must in MWO.
But why does pgi sticking to the idea of implementing "knock down mechanic"?
In my opinion it woud be enough that if 2 mechs smashing into each other, 2 charactistics
(speed/tonnage) shoud set the ammount of damage that is dealt to the 2 (or 3,4,5....) involved mechs (damage is dealt like weapons deal damage: 1st>armor reduction 2nd>internal damage)
It coud be handled like in WOT where tonnage is the major factor,additional movement direction and speed increase/decrease the damage output.In MWO it shoud have more depth then in WOT for sure, because of the many collision points a mech has.
The scratching metal sound we have allready when mechs collide ;)
So no knock down needed imo to make collision of mechs present in MWO.
Melee coud also be handled in that manner, just raising the damage ammount.

#2 Khobai

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Posted 11 February 2016 - 11:21 AM

No thanks. There shouldnt be any collision damage at all.

Because teammates are idiots and cant avoid crashing into you every 5 seconds.

#3 Accused

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Posted 11 February 2016 - 11:29 AM

Yes please. There should be collision damage.

Because teammates are idiots and should learn to avoid crashing into every 5 seconds.

#4 Cion

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Posted 11 February 2016 - 11:47 AM

I remember the good ol' days when playing some old mechwarrior game and my weapons were all shot off or out of ammo. I'd have the last enemy in a similar state. I would then ram him to death, hoping my crippled mech would not collapse first. ahhhh *nostalgia*

.............

and just cause


#5 Khobai

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Posted 11 February 2016 - 11:48 AM

Quote

Because teammates are idiots and should learn to avoid crashing into every 5 seconds.


teammates and learn should not be used in the same sentence ever.

#6 FupDup

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Posted 11 February 2016 - 12:18 PM

View PostAccused, on 11 February 2016 - 11:29 AM, said:

Yes please. There should be collision damage.

Because teammates are idiots and should learn to avoid crashing into every 5 seconds.

Except they're not going to learn.

Every time people say "Let's add Feature X because it will make players change their behavior" the behavior never actually changes.

A case study of this is friendly fire. People say "It makes you have to be careful with your shots and positioning and stuffs." But does it really? Because I still get hit at least a little bit by my teammates all the time and I see plenty of people trying to huddle around one corner to shoot at one target like an angry mob.

Edited by FupDup, 11 February 2016 - 12:20 PM.


#7 pyrocomp

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Posted 11 February 2016 - 01:03 PM

View PostFupDup, on 11 February 2016 - 12:18 PM, said:

Every time people say "Let's add Feature X because it will make players change their behavior" the behavior never actually changes.

Hence the penalty for stubboness is way to low. Ban people for collisions.

But jokes aside, behavior changes. Slowly, but changes.

#8 feeWAIVER

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Posted 11 February 2016 - 01:08 PM

Are they bringing back mech knockdowns?
They used to have knockdowns in beta.

#9 meteorol

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Posted 11 February 2016 - 01:12 PM

View PostfeeWAIVER, on 11 February 2016 - 01:08 PM, said:

Are they bringing back mech knockdowns?
They used to have knockdowns in beta.


And it was totally broken. Good god the warping.

#10 himself

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Posted 11 February 2016 - 01:17 PM

View PostFupDup, on 11 February 2016 - 12:18 PM, said:

Except they're not going to learn.

Every time people say "Let's add Feature X because it will make players change their behavior" the behavior never actually changes.

A case study of this is friendly fire. People say "It makes you have to be careful with your shots and positioning and stuffs." But does it really? Because I still get hit at least a little bit by my teammates all the time and I see plenty of people trying to huddle around one corner to shoot at one target like an angry mob.


It does actually change, though.

You just have a serious case of confirmation bias because when friendly fire is off you don't really notice how much you are receiving.

Stupid people won't change regardless, but smart people do according to their environment.

It would also logical for this ramming damage to apply only to enemies, and friendlies only taking a small percentage instead.

#11 Lyoto Machida

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Posted 11 February 2016 - 01:22 PM

View PostKhobai, on 11 February 2016 - 11:21 AM, said:

No thanks. There shouldnt be any collision damage at all.

Because teammates are idiots and cant avoid crashing into you every 5 seconds.


View PostFupDup, on 11 February 2016 - 12:18 PM, said:

Except they're not going to learn.

Every time people say "Let's add Feature X because it will make players change their behavior" the behavior never actually changes.

A case study of this is friendly fire. People say "It makes you have to be careful with your shots and positioning and stuffs." But does it really? Because I still get hit at least a little bit by my teammates all the time and I see plenty of people trying to huddle around one corner to shoot at one target like an angry mob.


So you guys are leaning more towards the arcade environment, and not sim for this game?

View Posthimself, on 11 February 2016 - 01:17 PM, said:

It would also logical for this ramming damage to apply only to enemies, and friendlies only taking a small percentage instead.


Not sure how this makes sense. Bullets don't discriminate between friendlies and enemies...why would a physics based collision discriminate?

May as well have reflective friendly fire if this is the path we're going down...

#12 feeWAIVER

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Posted 11 February 2016 - 01:32 PM

View Postmeteorol, on 11 February 2016 - 01:12 PM, said:


And it was totally broken. Good god the warping.


I don't remember warping. On your screen your mech would lurch down and basically be rooted for a moment.
Seeing other people get knocked down would show the animation of it.

It was exploited by Dragons that would always ram into smaller mechs and then open fire while they were down.


I do experience warping now sometimes, though, when mechs collide.

Edited by feeWAIVER, 11 February 2016 - 01:33 PM.


#13 himself

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Posted 11 February 2016 - 01:35 PM

View PostLyoto Machida, on 11 February 2016 - 01:22 PM, said:


Not sure how this makes sense.


Can you stop?

#14 Davegt27

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Posted 11 February 2016 - 01:39 PM

"The scratching metal sound we have allready when mechs collide"

Why Mechs can’t be made out of a hybrid carbon fiber

I get collision damage all the time since they drop us off so close together and my legs come out of the drop area yellow

Also people are always pushing me from the back

Lastly I saw a YouTube video of a stripped stalker that was repeatedly being knocked down by the other team
They were laughing it up but it was a pretty pitiful display

I am sure knock downs ended soon after that


#15 Lyoto Machida

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Posted 11 February 2016 - 01:42 PM

View Posthimself, on 11 February 2016 - 01:35 PM, said:


Can you stop?


Can I stop what? That was my first post in this thread.

#16 himself

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Posted 11 February 2016 - 02:33 PM

View PostLyoto Machida, on 11 February 2016 - 01:42 PM, said:

Can I stop what? That was my first post in this thread.


Stop applying logic to my stompy robot videogame.

Thanks.

#17 zagibu

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Posted 11 February 2016 - 03:17 PM

I agree with OP, knockdown is not needed for proper collisions. Even damage is not strictly needed. I would welcome it, but even simple collisions that replace the current warping through each other, would be great progress.

#18 Impyrium

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Posted 11 February 2016 - 03:43 PM

View PostKhobai, on 11 February 2016 - 11:21 AM, said:

No thanks. There shouldnt be any collision damage at all.

Because teammates are idiots and cant avoid crashing into you every 5 seconds.


And sadly, this is why we can't have nice things, and that MWO will forever be known as the arcade multiplayer shooter of the MechWarrior series. Not because people can't learn, but people are paranoid of learning and the idea that behavior might have to change.

View PostFupDup, on 11 February 2016 - 12:18 PM, said:


Every time people say "Let's add Feature X because it will make players change their behavior" the behavior never actually changes.


Not true. In fact, because of the constant paranoia by much of the community, there really hasn't been any gameplay changing features added to the game since forever. The only 'feature' I can think of was Polar Highlands since it requires a very different approach to the map, and players most certainly have learned to adapt and play differently on that map since its release.

View PostFupDup, on 11 February 2016 - 12:18 PM, said:

A case study of this is friendly fire. People say "It makes you have to be careful with your shots and positioning and stuffs." But does it really? Because I still get hit at least a little bit by my teammates all the time and I see plenty of people trying to huddle around one corner to shoot at one target like an angry mob.


Actually the issue with that is zero feedback to the player if they're committing friendly fire. There's no green reticle flash, or warning, sound, anything. So players have no clue they're doing it.

Obviously a new player may even assume there isn't any friendly fire, while it just feeds the lazy attitude of a lot of other players because nothing is 'scolding' them. And that red label on the end match screen is hardly worth noticing.

#19 zagibu

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Posted 11 February 2016 - 04:23 PM

View PostDingo Red, on 11 February 2016 - 03:43 PM, said:

Actually the issue with that is zero feedback to the player if they're committing friendly fire. There's no green reticle flash, or warning, sound, anything. So players have no clue they're doing it.

Obviously a new player may even assume there isn't any friendly fire, while it just feeds the lazy attitude of a lot of other players because nothing is 'scolding' them. And that red label on the end match screen is hardly worth noticing.


There is a visual damage glow effect and damage texture afterwards. I don't think awareness is a problem. If there was no friendly fire awareness, people would try to hide behind teammates and shoot through their silhouette gaps all the time, which clearly doesn't happen.

#20 SuomiWarder

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Posted 11 February 2016 - 04:37 PM

I do wish I could ram enemies for a few points of damage after I have lost all weapons. Not something that comes up often, but when it does it is annoying to be useless after the guns ate gun but you still have CT and a pair of legs.





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