Okay, let's dive into the core of the problem, shall we?
***USING VANILLA 'MECH & EQUIPMENT VALUES***
What are their disadvantages?
Now, the IS do have some advantages of their own, which amount to the inverse of the Clan disadvantages:
That's it. Let's translate that Clan advantage list into IS disadvantages now:
I dunno about you guys, but that list of Clan advantages/IS disadvantages looks way more potent than the list of Clan disadvantages/IS advantages. For the cost, Clan stuff is simply better, the trade-offs made to gain those advantages are not equitable to what the IS give up to have theirs. That's why quirks exist at all; because not only do some 'Mechs just suck relative to others, an entire set of equipment flat-out sucks compared to the other. That includes isXL. Without quirks, Clans trample all over the Inner Sphere (which is lore accurate, but sh*t for game-play if we're trying to have same-size teams).
ON THE OTHER HAND...
We also know that the IS are plenty competitive when they get the correct type and amount of equipment buffs and 'Mech buffs. They wiped the floor with the Clans before the previous balance pass; the engine fragility was a complete non-issue. Even now, there are a lot of IS 'Mechs that are competitive. Again, the fragility on the XL doesn't seem to be an issue.
You know what that tells me?
That tells me we can take buffs granted by 'Mech quirks, decouple them from the chassis-variants, and shove them into the items they are affecting and have a level playing field. Quirks need only be used to help 'Mechs with inherently flawed geo/hardpoints/whatever.
Is doing something like a structure buff to isXL as mathematically simple as equalizing the two engines? No. But A.) that's not our concern since whether or not we like the mechanism by which something is made viable has zero impact on its utility inside the match and B.) even if we think it is our concern, it's the pot calling the kettle black to say this this sort of subjective tweak is a bad way to balance if we wholly support tweaking literally all of the other equipment in the exact same fashion. The engine is no more or less fundamental to the system of 'Mech building than all of the other equipment available to each faction, and to treat it otherwise is folly. Objectively, it's unnecessary to make both sides be 2+2 = 4 when we can have one side be 2+2 = 4 and the other be sqrt(16) = 4. Same final value for both, radically (ha!) different approach.
You know what I think needs to happen? I think PGI needs to pick a theme for each faction, each playing the foil to the other, and tweak all the equipment to fit it. Right now they are trying to make the two sides behave identically while trying to preserve only the appearance of being different...which is completely counter to the whole "equal but different" philosophy. Making isXL behave like cXL is just another step in that direction and, frankly, is a rather unimaginative way to balance the game that betrays the primary conceit of said game: we've got two sides with two different styles. I don't give a d*mn about lore, this is about game design and maintaining the integrity of the things that distinguish your product against everybody else's.
So...I vote "NO" to making isXL survive ST loss like cXL.
I do, however, vote "YES" to buffing STD engines while we're considering re-examining stuff.
Edited by Yeonne Greene, 14 March 2016 - 04:16 PM.