Jump to content

Separate Tag/narc Assist(And Buff Narc Assist) To Encourage Supportive Roles


6 replies to this topic

Poll: Separate Tag/narc Assist(And Buff Narc Assist) To Encourage Supportive Roles (12 member(s) have cast votes)

What needs to change?

  1. Buff TAG/Narc Assist reward (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Separate TAG/Narc Assist (2 votes [16.67%])

    Percentage of vote: 16.67%

  3. Separate TAG/Narc Assist and buff NARC reward (2 votes [16.67%])

    Percentage of vote: 16.67%

  4. Separate TAG/Narc Assist and buff TAG reward (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. Separate TAG/Narc Assist and buff both rewards (7 votes [58.33%])

    Percentage of vote: 58.33%

  6. None of the above, a different solution is needed (1 votes [8.33%])

    Percentage of vote: 8.33%

  7. None of the above, supportive rewards are balanced (0 votes [0.00%])

    Percentage of vote: 0.00%

If you think NARC Assist reward should be buffed...

  1. Increase reward, but still limit to 1 per enemy mech (2 votes [16.67%])

    Percentage of vote: 16.67%

  2. Increase reward, and remove limit(Narc needs to wear off and be replaced) (9 votes [75.00%])

    Percentage of vote: 75.00%

  3. Keep rewards the same, but remove limit(Narc needs to wear off and be replaced) (1 votes [8.33%])

    Percentage of vote: 8.33%

Vote Guests cannot vote

#1 Ljusdahl

    Member

  • PipPipPip
  • The Pest
  • The Pest
  • 71 posts

Posted 02 June 2014 - 05:17 AM

Pro's and Con's of A Narc and 24 missiles:

+) A bit of crit padding
+) Very useful to the team when used effectively
-) 1 Missile hard-point
-) 4 slots
-) 5 tons.
-) Vulnerability to ammo explosion
-) Generally risky and difficult to use effectively
-) Reliance on teamwork
-) A measly 25 XP and 2500/1250 C-bills, that does not stack with TAG.

I think TAG/Narc Assists should be two separate categories, so that you can earn more by using both.
On top of that I think a buff to Narc Assist is needed, especially XP and possibly C-bills.
Why? because playing supportive roles is not profitable enough in relation to its usefulness and drawbacks.

Possible Narc Assist buffs could be:
- Flat increase from 25 to 50.
- 75 XP versus ECM mechs.
- Break it into two parts, 25 on Narc hit and 25 on LRM hit while Narc'ed.
- Break it into two parts, 25 on Narc hit and 25 on LRM hit while Narc'ed. Bonus versus ECM.

#2 StalaggtIKE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 2,304 posts
  • LocationGeorgia, USA

Posted 02 June 2014 - 05:31 AM

The more encouragement for supportive roles the better.

#3 Wabbit Swaya

    Member

  • PipPipPipPipPip
  • Big Brother
  • Big Brother
  • 186 posts
  • LocationSomewhere in the cockpit of a BJ, annoying the hell outta someone for wasting a medium slot.

Posted 26 July 2014 - 02:10 PM

I run my X-5, and both my missile toting Death Turtles (Adders) with dual Narcs. I love giving my team a chance in the Lrmageddon arms race.
But with the way the rewards are set up for Narcs, I'm starting to have doubts. I get "credit" for between 4-10 assists, even though I put out WAY more beacons than that in a given match. IMHO they need to scrap the current reward system on narcs and go with a new one.

First person to put a narc on a mech gets a 1/4 (would love a 1/3 or 1/2 but didn't want to sound greedy) credit for ALL missile damage done to that mech while their beacon is active.
If more than one person has a beacon on said mech, they get no credit till prior beacons wear off. So they can't be any "farming" by multiple beacons on one mech. Plain and simple. Same system can be used for Tag also.

Kinda tired of not getting credit for the damage I am DIRECTLY responsible for. Tired of busting my hump in a match giving the rest of my team their high damage potential and having a pittance of XP and C-bills given out at the end of a round. I will shortly be moth-balling all Narc builds for the foreseeable future, until credit is given where credit is due.

Edited by Wabbit Swaya, 26 July 2014 - 02:31 PM.


#4 Joshua McEvedy

    Member

  • PipPipPipPipPipPip
  • The Ogre
  • The Ogre
  • 491 posts
  • LocationDuchy of Oriente, Free Worlds League

Posted 27 July 2014 - 07:10 AM

Quote

Kinda tired of not getting credit for the damage I am DIRECTLY responsible for.


^^^^THIS^^^^

I agree wholeheartedly that NARC/TAG/Spotting needs better rewards and points, so whatever improvements the Devs can make, I'm down with them.

#5 Mitsuragi

    Legendary Founder

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 311 posts
  • Twitter: Link
  • LocationOUT OF BOUNDS

Posted 27 July 2014 - 09:13 AM

Agreed. Way too much credit is given for component destruction and damage. I'd like to see more credits given for supporting the team with ECM/narc/tag and capping in conquest and assault.

#6 Maerawn

    Member

  • PipPipPipPipPip
  • Wrath
  • Wrath
  • 114 posts
  • LocationOrlando

Posted 27 July 2014 - 11:30 AM

Another way to make scouting and informational warfare more rewarding is to separate the reward for narc and tagging from the missile hits.

Meaning regardless of whether or not a missle hits the mech, By me successfully narcing a target and that target is now being broadcast to my team mates i should get rewarded for being a scout. IE i told my team where an enemy was, similar to the UAV detect reward.

So i would get rewarded for Narcing, and tagging in groups where missiles are not being used. Everyone know that there are matches where there aren't very many if any missile mechs on the battlefield.

My suggestions goes as follows:
Carry a Narc and Tag into battle, im losing on damage reward cause these "weapon systems" dont do damage

I narc/tag an enemy and that target gets broadcast to my team, i get a X experience for it.

If that target is covers with ECM and the target is not broadcast, no experience.

If i narc/tag a ECM mech and bring down the ECM, i get a broadcast reward and counter ECM reward.

then if the enemy then gets hit will missiles that receive the tracking and accuracy buff of these i get the NARC/TAG missile hit, broadcast position, and Spotting assist exp as well.

I would cap these broadcasting rewards to 2 - 4 times per enemy unit, but make the exp reward valuable enough to balance the scouting exp reward to be on par with that mech that did 400 damage and got 2000 exp for the match. I probably helped him acheive that so my minimal damage since i brought scouting tools, plus my reward for using those scouting tools should be on average with those who benefited from my scouting.

Edited by Maerawn, 27 July 2014 - 11:32 AM.


#7 Wabbit Swaya

    Member

  • PipPipPipPipPip
  • Big Brother
  • Big Brother
  • 186 posts
  • LocationSomewhere in the cockpit of a BJ, annoying the hell outta someone for wasting a medium slot.

Posted 27 July 2014 - 12:54 PM

Experience is all fine and dandy, but I still want cold hard C-Bills for my efforts and nothing brings C-Bills in like Kills and Damage.
Assists are okay too, but they don't bring in the cheddar. And, since I'm giving that up so that others can get their just rewards, I want a bigger cut. Since us Narc'ers and Taggers responsible for others raking in the big bucks.

I know it sounds like a wah wah line, just look at the scoreboard at the end of a match. See that guy at the bottom with a little damage, but a buttload of assists. yeah, that's me. Gotta ask yourself, was that the guy out there taggin' and narc-in' so that I could lay down the lrm law?? All we're saying is "WE WANT OUR CUT"!!!

Edited by Wabbit Swaya, 27 July 2014 - 12:54 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users