

Next Clan Mechs?
#1
Posted 01 October 2015 - 10:04 PM
I dont count Origins II as Clan - if I wanted to ride IS mechs into battle I could do it for far less money by bolting wheels and a laser onto rubbish bin and riding that into battle. It would have more panache and smell very much the same - freebirth junk
#2
Posted 01 October 2015 - 10:11 PM
lets worry about that in February or March.
#3
Posted 01 October 2015 - 10:13 PM
#4
Posted 01 October 2015 - 10:15 PM
#5
Posted 01 October 2015 - 10:19 PM
#6
Posted 01 October 2015 - 10:21 PM
#7
Posted 01 October 2015 - 10:36 PM
If you want to cry the hunchback IIC is to inner sphere for you then you have to cry that virtually all clan mehcs in game besides the direwolf, warhawk, executioner, gargoyle, ebon jaguar, shadowcat, ice ferret, adder, and kitfox are to IS for you
Because the mist lynx, arctic cheetah, hellbringer, timberwolf, etc. are highly based of previous mechs and such, such as IS mechs.
Ever thought why the hellbringer and warhammer or the summoner and thunderbolt look so similar? or the fact the mist lynx and sling or behemoth and motar look very simular and say they were based of that?
The clans came from the inner sphere thus there designs came from the inner sphere. The next pack for the clans is the "origins II" package that is most likely containing the Locust IIC, Wolverine IIC, Rifleman IIC Warhammer IIC
Other options for next pack is Commando IIC, Urbanmech IIC, Griffon IIC, Marauder IIC, etc.
We ran out of invasion mechs to add, we only got 2 (viper and firemoth) and 1 will never be added to game. there isn't much clan mechs left to add besides a few more chunks of IIC's and then some clan battlemechs and old omnimechs that are rather extinct or should be. Some of those mechs got standard engines...
Either way, IIC's is how it'll go for awhile, they are clan mechs if you like it or not.
#8
Posted 02 October 2015 - 12:26 AM
#9
Posted 02 October 2015 - 03:30 AM
Maybe the Highlander IIC ALRM60 boat.

#10
Posted 02 October 2015 - 03:43 AM
Although due to engine limitations, i think the Firemoth will suffer the same fate as the Flea becuase of it's speed.
But still something i want to see running around because of the Sheer novelty and uniqueness of it's appearance with it's hands over it's head.

Becuase it looks like:

And would blow up just as easily too.
#11
Posted 02 October 2015 - 04:27 AM
#12
Posted 02 October 2015 - 04:34 AM
Nightshade24, on 01 October 2015 - 10:36 PM, said:
If you want to cry the hunchback IIC is to inner sphere for you then you have to cry that virtually all clan mehcs in game besides the direwolf, warhawk, executioner, gargoyle, ebon jaguar, shadowcat, ice ferret, adder, and kitfox are to IS for you
Because the mist lynx, arctic cheetah, hellbringer, timberwolf, etc. are highly based of previous mechs and such, such as IS mechs.
Ever thought why the hellbringer and warhammer or the summoner and thunderbolt look so similar? or the fact the mist lynx and sling or behemoth and motar look very simular and say they were based of that?
The clans came from the inner sphere thus there designs came from the inner sphere. The next pack for the clans is the "origins II" package that is most likely containing the Locust IIC, Wolverine IIC, Rifleman IIC Warhammer IIC
Other options for next pack is Commando IIC, Urbanmech IIC, Griffon IIC, Marauder IIC, etc.
We ran out of invasion mechs to add, we only got 2 (viper and firemoth) and 1 will never be added to game. there isn't much clan mechs left to add besides a few more chunks of IIC's and then some clan battlemechs and old omnimechs that are rather extinct or should be. Some of those mechs got standard engines...
Either way, IIC's is how it'll go for awhile, they are clan mechs if you like it or not.
The first one I'd buy. The second one, NOPE.
#13
Posted 02 October 2015 - 04:36 AM
The rest? Nope.
#14
Posted 02 October 2015 - 04:47 AM
Nightshade24, on 01 October 2015 - 10:36 PM, said:
If you want to cry the hunchback IIC is to inner sphere for you then you have to cry that virtually all clan mehcs in game besides the direwolf, warhawk, executioner, gargoyle, ebon jaguar, shadowcat, ice ferret, adder, and kitfox are to IS for you
Because the mist lynx, arctic cheetah, hellbringer, timberwolf, etc. are highly based of previous mechs and such, such as IS mechs.
Ever thought why the hellbringer and warhammer or the summoner and thunderbolt look so similar? or the fact the mist lynx and sling or behemoth and motar look very simular and say they were based of that?
The clans came from the inner sphere thus there designs came from the inner sphere. The next pack for the clans is the "origins II" package that is most likely containing the Locust IIC, Wolverine IIC, Rifleman IIC Warhammer IIC
Other options for next pack is Commando IIC, Urbanmech IIC, Griffon IIC, Marauder IIC, etc.
We ran out of invasion mechs to add, we only got 2 (viper and firemoth) and 1 will never be added to game. there isn't much clan mechs left to add besides a few more chunks of IIC's and then some clan battlemechs and old omnimechs that are rather extinct or should be. Some of those mechs got standard engines...
Either way, IIC's is how it'll go for awhile, they are clan mechs if you like it or not.
All true.
With the slight addition that I think the Gargoyle is based on the Charger.
80 ton 400 engine humanoid mech.
Fun fact: the non-XL Charger (~3025 era) is the most crappiest mech ever.
When I was a kid (non-native speaker here), I thought the name implied that it's actually a mech for loading materials from a ship to a terminal or whatever (charge stuff up and down), hence the huge engine but tiny armament.
And of course the Executioner is just a "Gargoyle+", the Direwolf a "Warhawk+" (or the Warhawk a "Direwolf-") and the Kit Fox an "ECM+ugly Adder".
Edited by Paigan, 02 October 2015 - 04:56 AM.
#15
Posted 02 October 2015 - 04:54 AM
Huntsman being the better Med along with the Black Lanner.
A couple mediocre options.
Heavy power creep being the Night Gyr, a 75 tonner that comes stock with Dual Gauss or LRM80+A. A 300XL allows for 37.5 tons of pod space, with 4 hard wired jets and 2 engine heatsinks. You'll run out of Crits before pod space.
Mediocre? The Fat Adder, named Linebacker. At 107 kph, it brings 16.5 tons of pod space...and weights 65 tons.
#17
Posted 02 October 2015 - 04:57 AM
Paigan, on 02 October 2015 - 04:47 AM, said:
All true.
With the slight addition that I think the Gargoyle is based on the Charger.
80 ton 400 engine humanoid mech.
Fun fact: the non-XL Charger (~3025 era) is the most crappiest mech ever.
When I was a kid (non-native speaker here), I thought the name implied that it's actually a mech for loading materials from a ship to a terminal or whatever (charge stuff up and down).
And of course the Executioner is just a "Gargoyle+", the Direwolf a "Warhawk+" (or the Warhawk a "Direwolf-") and the Kit Fox an "ECM+ugly Adder".
To a degree yes, gargoyle shares some resemblances with the charger however it is a bit to vague to say it was a distinct connection. however charger is around before the SLDF left so it can be a candidate.
However the clans do like sharing parts of a mech, hence why executioner has gargoyle legs, adder has kitfox legs, timberwolf has mad dog legs, direwolf has warhawk legs, etc... so this is why profiles may share simularities.
However the Executioner is not based of the gargoyle or vice versa, Executioner had a unknown 'ancestor' mech that was made to be a fast 100 ton-ish jumpjetting mech with MASC, this design failed and it split into 2, the Executioner, and the Kodiak (which is a battlemech and not an omnimech). Direwolf and Warhawk are slightly independent from each other and used by different clans and stuff. you can imagine it as a + this and + that. but they are not in terms of lore and construction connections besides using simular parts which MANY mechs share for clans as they like to be efficient.
#18
Posted 02 October 2015 - 05:07 AM
Hollow Earth, on 02 October 2015 - 03:43 AM, said:
Not necessarily. MASC in its current implementation would give the Firemoth only a 10% speed boost. That would only be around 164 kph top speed, and about 180 kph with speed tweak.
I think the fastest 'mech in-game right now is The Death's Knell Commando, at around 170 kph. Perhaps another 10 kph wouldn't hurt.
#19
Posted 02 October 2015 - 05:16 AM
#20
Posted 02 October 2015 - 05:26 AM
Edited by DragoonBrigade, 02 October 2015 - 05:27 AM.
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