If none of the enemies are alive & all point are capped blue pls let the "cap ticker" be accelerated.
thanx pgi.


Conquest: Proposed Change
Started by kesmai, Mar 15 2016 02:28 PM
4 replies to this topic
#1
Posted 15 March 2016 - 02:28 PM
#2
Posted 15 March 2016 - 02:34 PM
Also domination if no opposing team and your timer already ahead, jut end the game.
#3
Posted 15 March 2016 - 02:35 PM
Better yet, if none of the enemies are alive just end the game.
Oh wait, we had that.
Increase the winning team's resource points to max if that's the "quick fix" solution. But it's really dumb to force the winning team to cap when there are no enemies left alive, no matter how fast it happens.
Oh wait, we had that.
Increase the winning team's resource points to max if that's the "quick fix" solution. But it's really dumb to force the winning team to cap when there are no enemies left alive, no matter how fast it happens.
#4
Posted 15 March 2016 - 09:47 PM
Roadkill, on 15 March 2016 - 02:35 PM, said:
Better yet, if none of the enemies are alive just end the game.
Oh wait, we had that.
Increase the winning team's resource points to max if that's the "quick fix" solution. But it's really dumb to force the winning team to cap when there are no enemies left alive, no matter how fast it happens.
Oh wait, we had that.
Increase the winning team's resource points to max if that's the "quick fix" solution. But it's really dumb to force the winning team to cap when there are no enemies left alive, no matter how fast it happens.
you don´t get it, do you?
Edited by kesmai, 15 March 2016 - 09:52 PM.
#5
Posted 15 March 2016 - 10:43 PM
I like the new Capquest...its so bad that even capwarriors hate it so much that they are not voting for it. lol
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