Jump to content

Conquest: Proposed Change


4 replies to this topic

#1 kesmai

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,429 posts
  • LocationPirate's Bay

Posted 15 March 2016 - 02:28 PM

If none of the enemies are alive & all point are capped blue pls let the "cap ticker" be accelerated.
thanx pgi.

#2 maxdest

    Member

  • PipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 137 posts

Posted 15 March 2016 - 02:34 PM

Also domination if no opposing team and your timer already ahead, jut end the game.

#3 Roadkill

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,610 posts

Posted 15 March 2016 - 02:35 PM

Better yet, if none of the enemies are alive just end the game.

Oh wait, we had that.

Increase the winning team's resource points to max if that's the "quick fix" solution. But it's really dumb to force the winning team to cap when there are no enemies left alive, no matter how fast it happens.

#4 kesmai

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,429 posts
  • LocationPirate's Bay

Posted 15 March 2016 - 09:47 PM

View PostRoadkill, on 15 March 2016 - 02:35 PM, said:

Better yet, if none of the enemies are alive just end the game.

Oh wait, we had that.

Increase the winning team's resource points to max if that's the "quick fix" solution. But it's really dumb to force the winning team to cap when there are no enemies left alive, no matter how fast it happens.

you don´t get it, do you?

Edited by kesmai, 15 March 2016 - 09:52 PM.


#5 wicm

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 115 posts

Posted 15 March 2016 - 10:43 PM

I like the new Capquest...its so bad that even capwarriors hate it so much that they are not voting for it. lol





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users