The CW phase 3 game modes seem to have the more lore-based cap points. Like download a file from a beacon, and await dropship extraction.
I like the idea of forcing people to win by scenario, but the flipside is definitely a lot of waiting around. With some of the massive maps, it's pretty pointless and dull. Like you guys say, it should end when one team is wiped out and the point of no return has passed.
There are 12-0 matches with a team wiped out in 3-4 minutes, and waiting for the survivors to run around a big map to cap all the points is not a fun user experience for anyone. If all they need to do was flip 3/5 objectives to essentially guarantee victory and end it immediately, that's pretty painless. Having an "assured victory" condition and not requiring that the number actually ticks over to 750 would be an improvement.
I've seen some other good suggestions out there -- I like the simplicity of the suggestion where killing mechs should could for some cap points, say 25 per mech for a total of 300 points per team available via kills. So by the time the killing is over, it's usually closer to ending on points.
I personally like the idea where time required to capture is affected by how many mechs are alive on your team. If you've got 12 mechs alive, it makes sense you need multiple to get the cap flipping quickly. But when it's 1 lance remaining or less, maybe it can go faster. Especially when there's no enemies remaining...
I also like the idea of having capture points "run out" or stop producing after X number of resource points are taken from them. To me it seems more dynamic. Say the capture point expires when 100 points are extracted. Then a new capture point drops into a new location (have a pool of potential capture points, maybe more on the bigger maps?).
Having secondary benefits from capturing resources might also be nice. Say your team gets a small bonus triggered (a radar quick scan of the whole map or a strafing run by a drop ship/aerospace fighter, similar to those CW phase 3 bonuses for winning the smaller game modes on a planet) when you reach 250 and 500.
*shrug* I don't know what the future holds but I think Conquest could become one of the most fun game modes, and at least they recognize that the old system was flawed. That's the first step.
Edited by Luscious Dan, 16 March 2016 - 07:25 AM.