We were kicking around the idea of either having a module that allowed you to carry extra ammo, or to increase your heat sink efficiency. Either something like a two rank Mech Module that gave you +5% or +10% ammo provided per ton of ammo and a similar one for heat generation.
This way, when compared to things like Radar Deprivation, that extra 1 shot per ton of AC 20 ammo is a pretty touch choice.
Or, each weapon would have a weapon mod that, like with range mods, would have 5 ranks and each time you fire the weapon it uses 2% less ammo but fires the same amount of shots / damage, or that each ton of ammo provides 2% more ammo per ton per rank.
So even if you have a full rank of this to get 10% extra SRM ammo, you would still have to choose to sacrifice the range or cooldown mods, and even then, ignore all your other weapons completely.


Ammo & Heat Modules
Started by HeraldOfBadger, Mar 15 2016 12:11 PM
1 reply to this topic
#1
Posted 15 March 2016 - 12:11 PM
#2
Posted 15 March 2016 - 12:50 PM
I'd much rather double heat sinks actually cool with double the efficiency as they're damn well supposed to, not this goofy 40% extra that it is now. If I'm sacrificing three crit slots per heatsink that doesn't fit inside the engine, it damn well should be more efficient than they are now. And get rid of the stupid ghost heat crap too and just adopt the original heat scale from the tabletop game. A 30 point scale that's practically guaranteed to ammo explode if you end a time period at/above it or leave you stuck shutdown for awhile will solve multiple-weapon alpha strikes in a hurry. And there's no good reasoning for why dual AC20s incur ghost heat when six medium lasers do not.
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