I think Conquest should go like this:
Main Objective: Maintain control of at least 3 bases
Win Conditions: The first team to reach 750 wins.
You do not gain points until you control at least 3 bases.
If you destroy the other team without controlling at least 3 bases, the match is a draw regardless of how many points you have.
This would require capping without making fighting pointless. Basically...it would ensure that the main objective is met before the destruction goes full throttle.
Addendum:
1. First team to reach 750 resource points wins.
2. Points don't start accumulating until you have control of at least 3 bases.
3. If one team controls at least 3 bases and you destroy them, you win.
3. If you kill the other team without one side controlling at least 3 bases, the match ends in a draw.
4. Points start accumulating very rapidly (much faster than it is currently) the more bases you control, so letting the enemy capture bases just so you can kill them is unwise as it's unlikely you won't be able to kill them all before they reach 750.
Or something like that...
I just think there's got to be a better way to encourage capping without making players twiddle their thumbs after destroying the enemy team.
Edited by Death Proof, 16 March 2016 - 05:30 PM.