Hellbringer - Thoughts?
#21
Posted 29 March 2016 - 08:15 AM
#22
Posted 30 March 2016 - 02:14 AM
#23
Posted 30 March 2016 - 10:37 AM
#24
Posted 30 March 2016 - 11:16 AM
#25
Posted 10 April 2016 - 02:21 AM
#26
Posted 10 April 2016 - 04:22 AM
#27
Posted 30 April 2016 - 08:13 AM
#28
Posted 30 April 2016 - 04:36 PM
SmoothCriminal, on 29 March 2016 - 08:15 AM, said:
HBR-A (6 x cMPL, ECM, TC1)
HBR-A
It hot and you have to protect your left torso as best you can but it a good poker in his effective range.
#29
Posted 30 April 2016 - 05:11 PM
At first I used 6 MPL with ECM and TC1 and skirmished with other mechs and it did decently well even with the short range. Later I went to the 2 LPL + 2 or 3 ERML with ECM and TC1 and CAP combo for mid range poking which helped out on CW matches and long range maps. Most recently though I've been running quad ERLL with ECM, TC1, CAP, and adv zoom and its been a monster, lowest damage match was over 500, had two over 800, in CW I got over 900 damage in my first wave using one and went on to do over 2200 damage on a losing game with two of them and a quad LPL warhawk and an Adder at the end that survived when match timer hit.
I had doubted the quad ERLL would work out that well due to the beam duration, ghost heat, etc but I've been able to get the full burst while avoiding ghost heat beamed right onto people's CTs at over 750m away for max damage and way out to about 1500m to scare people with flashy lights and light damage. It cuts people down and gets kills and damage all match with its range, a real good loadout and I recommend it.
#30
Posted 30 April 2016 - 05:38 PM
#31
Posted 30 April 2016 - 08:11 PM
#32
Posted 06 May 2016 - 09:14 AM
That said the best builds seem to be the ERLL boats, which some can find limiting.
For competitive play metamechs has a great breakdown of the most tonnage efficient chassis in the game and this one is rated #1 there. http://metamechs.com...age-efficiency/
So I'd say give it a shot.
This is my go to in FW. I usually take 3 of them (4 when the weight limit is 260).
#33
Posted 06 May 2016 - 12:32 PM
Very solid mech. Best for range, poking and firing lines, not the best hitboxes and geometry for brawling.
On builds oriented around cERMLs, unapologetically boat cDHS. It dissipates heat at a rate that's actually helpful. Even with a cERLL or two tosses in, it can still bring 20-something cDHS to the party because of all the free critspace. Great cooling
You can also try a Gauss with 4 or 5 mediums (cooldown's okay now), or 2UAC5. Instead of relying on dissipation to make the heat go away faster, you're leaning on the ballistics while running hot.
I like the 4cERLL build. It's fun
HBR's also my best performer. I've still got all my variants from the pack, and it's one of the few I'd consider dupes for, to be able to swap out a couple builds in my dropdeck on the fly instead of rebuilding one between drops and/or losing the maps selection lottery in FP.
#34
Posted 06 May 2016 - 12:53 PM
Bassie, on 16 March 2016 - 03:19 AM, said:
I have the timberwolf - reasonably well with it when I run the laser vomit (2LPL and 4 ERML) or brawler (4SRM6 & UAC20) builds, but otherwise I really struggle. It is definitely not my 'best' or 'favourite' mech. Previously, I liked the cataphract and catapults (as in way back before the days of clan and quirks). My favourite mechs currently are the executioner, shadowcat and stormcrow (in that order).
I am worried that the hellbringer will be a bit of a 'light' timberwolf, where I end up using the same builds and playstyle.
I am hoping that rather than this, it has a broader variety of builds and the ecm provides another dimension to the playstyle - I imagine it is a good flanker, and a good long range poker.
My alternative is to splash out and buy a direwolf. However I am reluctant to do so, as I mostly play PUG and think I'll get isolated a lot, and the sheer cost of buying three direwolf chassis.
Your thoughts / opinions?
Many games in them...best build for me is 2 uac5 and 3 med lasers, however I also have done well with 2 uac10's and plenty of ammo. I just strip the arms, they are not important. It's a support mech that works well for peaking due to the ecm. The ballistics being located in the same side torso eliminates convergence problems found in multiple ac builds like the Ebon Jag. Very Tanky.
edit: also 3 Large lasers and plenty O heat sinks, work well for extended range engagements.
Edited by operatorZ, 06 May 2016 - 12:55 PM.
#35
Posted 06 May 2016 - 01:17 PM
I run something stupid and it works well. Just screw the Meta with that one, people are surprised when they see me in a brawl =)
#36
Posted 09 May 2016 - 10:26 PM
id gladly pay mc or a crap ton of c-bills to equip it with optional ff or endo...it would open up so many more weapon configs...
#37
Posted 09 May 2016 - 10:37 PM
faction warfare favors range,gauss + 4 er mediums or 1 lpl 5 ml works like a charm
#38
Posted 10 May 2016 - 02:03 AM
Aleski, on 06 May 2016 - 01:17 PM, said:
I run something stupid and it works well. Just screw the Meta with that one, people are surprised when they see me in a brawl =)
Don't like SRM on hellbringer the weapon location of both to far away spreading your missils to much.
#39
Posted 10 May 2016 - 05:51 AM
-2LPL, 3 med Lasers
-Gauss and ... 3 or 4 med lasers, not sure atm
-my favourite: uac20 and 3 med pulse ^^
All in all I dont think you will waste your money
#40
Posted 10 May 2016 - 07:51 AM
some credible builds:
1. Gauss + 4xERML + ECM
2. 4x ERLL + ECM
3. 6x MPL + ECM
4. UAC10 + 3xERML
5. 6x SPL + 2 SRM6 + ECM
6. 7x ERML + ECM
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