Tk Penalty System
#21
Posted 23 March 2016 - 02:22 PM
I know I've team killed players before but they were all accidental and I always try avoiding a tk when possible but there are times that you are just unable to and the system really doesn't know how to compensate for situations like that. I had a teammate that caused me to earn a team kill. wasn't my fault the *******'s mech was crit red in the CT when he ran right into me. complete accidental.
Another was when I killed an enemy mech with lasers, and for some reason P.O.S HSR indicated I shot my teammate after and It caused a team kill yet my lasers didn't even touch him from my FOV. when I saw the team damage, it only showed ONE team damage. just one. unfkin believable that this system is causing so much trouble rather than it was ment for. PGI needs to either remove it or fix it.
#22
Posted 23 March 2016 - 05:04 PM
That said, the "forgive" system that some have talked about would be quite a nice thing to have.
#23
Posted 23 March 2016 - 05:10 PM
The whole idea is to get the people in pug play that willfully decide to kill another 'teammate' and need a time out, randomly fire into a melee and kill off their teammates, or who can't shoot straight and so open up when an ally happens to walk in front of them. Basically it's supposed to penalize the guy like the DWF pilot from a match I had this weekend who can't aim and shoots his allied light (me) in the back because he can't seem to aim over my head and not through it. Who btw cost us the game with that since I had the most damage and kills for my team and could possibly have won the match, but I was missing my rear armor and my internals were toast. Oh and Mr. DWF who talked up how I should be more careful? Didn't kill anyone and did sub 100 damage.
#24
Posted 23 March 2016 - 08:48 PM
#25
Posted 24 March 2016 - 03:09 PM
Also agree with Team Killing and Damage being double dipping ...
Pure Team Damage is the way to go for me at least with a reasonable threshold that is.
A TK can always be a freak accident even with 1 damage done and should not be penalized harshly.
Doing 200 friendly damage is a different beast all together.
#26
Posted 25 March 2016 - 02:58 PM
Edited by 762 NATO, 25 March 2016 - 03:02 PM.
#27
Posted 25 March 2016 - 04:35 PM
10 Seconds (For Disconnect)
Its working as intended
Edited by OZHomerOZ, 25 March 2016 - 04:45 PM.
#28
Posted 25 March 2016 - 10:02 PM
#29
Posted 25 March 2016 - 11:02 PM
#30
Posted 26 March 2016 - 03:43 PM
#31
Posted 26 March 2016 - 07:20 PM
I have a side thought: I think most people just cannot stand it when others on their team survive thanks to either luck or superior tactics and cannot stand that fact.
Edited by Rejarial Galatan, 26 March 2016 - 07:56 PM.
#32
Posted 26 March 2016 - 09:09 PM
#33
Posted 27 March 2016 - 02:26 AM
Now, have I lost you? I probably have, so, let me take your preciously precocious hand and point out a few key things, first, the amount of time elapsed between me seeing a clear shot to the salvo of 6 rounds heading down range is 1 to 1.5 SECONDS. Second, the rounds are beyond my control as they are no longer in contact with my mech, the magazine from whence they came, the CUAC10 that sent them. Third, 3-7 seconds later, a convergence is going to occur. A: my rounds arrive on scene, B: you have wandered into my line of fire, C: you now get struck because YOU stepped into the shot, thus shielding the enemy and causing me to damage you.
Now, take note, in my mech, my CUACs are in the cool down phase, meaning, I cannot fire yet. I see my rounds hit you. I laugh at your stupidly selfish act to hump the enemy mech.
Total time elapsed? 3-7 SECONDS.
Now, Dee, please, tell me how it is my fault or my responsibility for you walking into my shot AFTER my shot is on its way. It would be like telling a sniper making a shot of a mile or more he is responsible for a person he did not intend to get shot getting shot AFTER his round is underway and they got in the way in the intervening seconds between round departure and arrival.
Now, should I fire AGAIN whilst you give our lovely enemy his lap dance, then yes, my fault, but, not that first one as you came in after the shot began.
We call this check mate dear. Try again.
#34
Posted 27 March 2016 - 05:20 AM
I think it works really well.
#35
Posted 27 March 2016 - 06:22 AM
#36
Posted 27 March 2016 - 10:09 AM
Therefore I suggest a forgiveness system or removing the penalty if it happens between members of a premade. (Keep the C-Bill penalty but the rest really needs to go!)
#37
Posted 27 March 2016 - 10:33 AM
Rejarial Galatan, on 27 March 2016 - 02:26 AM, said:
And clearly you didn't grasp the meaning of my statement of...
firing guns among people in the REAL world and knowing there are real consequences to friendly fire.
before trying to act like a mr know it all explaining to someone who knows about shooting at people in the real world... how guns work and the consequences of the decision of pulling the trigger each and every time. Its a good thing your experience is confined to a video game console because you wouldn't last very long in the real world with that attitude.
#39
Posted 28 March 2016 - 09:24 AM
I expect that if you actually rejoin the battle after a crash (and participating) you dont get punished. This is the thing i got punished for, my PC crashed loading the map so i was 5 minutes late to the battle, the battle continued for another 3-4 minutes and me doing 400 damage with a few kills.
#40
Posted 28 March 2016 - 12:21 PM
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