Let's Talk Lbx
#1
Posted 11 March 2016 - 10:15 PM
So you have to get close to have all the pellets hit one area. Do you then not simply accomplish what the standard 20 could have done both at range and up close?
#2
Posted 11 March 2016 - 10:31 PM
#3
Posted 11 March 2016 - 10:44 PM
but yeah... there's a reason you don't really see them too often.
Edited by thehiddenedge, 11 March 2016 - 10:45 PM.
#4
Posted 11 March 2016 - 10:48 PM
#5
Posted 11 March 2016 - 10:49 PM
#6
Posted 11 March 2016 - 10:56 PM
#7
Posted 11 March 2016 - 10:59 PM
MWO simply took a big steaming dump over the original system, rendered LB-X's unable to even fire half their ammo types, and left it as a crippled "shotgun".
#8
Posted 11 March 2016 - 11:01 PM
Ya know if PGI buffed the pellets up to like 1.1 - 1.3 dmg per... hmmmmmmmmmmmmmm
#9
Posted 11 March 2016 - 11:02 PM
#10
Posted 11 March 2016 - 11:06 PM
wanderer, on 11 March 2016 - 10:59 PM, said:
MWO simply took a big steaming dump over the original system, rendered LB-X's unable to even fire half their ammo types, and left it as a crippled "shotgun".
LB-X fire literally half of their ammo types right now.
It's Standard ACs that have the variety of payload options. It's the one thing preventing them from being totally obsoleted by LB-X, HVACs, UACs, and RACs. LACs can also use the ammo types.
#11
Posted 12 March 2016 - 06:17 AM
wanderer, on 11 March 2016 - 10:59 PM, said:
MWO simply took a big steaming dump over the original system, rendered LB-X's unable to even fire half their ammo types, and left it as a crippled "shotgun".
It's not even half the ammo types, it's a crippled version of half their ammo types...
It should be a canister round, that explodes into the pellet burst 50-100m from the target. If they did that they might actually be okay a range beyond 150m
#12
Posted 12 March 2016 - 07:27 AM
#13
Posted 12 March 2016 - 07:56 AM
#14
Posted 12 March 2016 - 08:00 AM
I feel like LB-X scatter shot would have a place if they tightened up the groupings by 20%, and either kicked the damage up to 1.5 per pellet or increased the rate of fire by 50%. I don't have any math for that, but just from playing with them when quirked and seeing the difference 10% spread and 20% rate of fire makes, that's my intuitive notion.
#15
Posted 12 March 2016 - 08:03 AM
#16
Posted 12 March 2016 - 08:20 AM
In addition to LBX only sandpapering off armor, Items that have 1-9 points off their 10 point health pool aren't any less effective, but anything firing above 10 damage removing 1-3 items (hell, with the same shot that breaks the armor, it can still crit for full effect even if the projectile only did 1-2 structure damage) is an immediate effect.
But we'll get a line about LBX "shredding" components like they said about machine guns and that will be the end of it.
#17
Posted 12 March 2016 - 08:28 AM
#18
Posted 12 March 2016 - 10:18 AM
#19
Posted 12 March 2016 - 10:22 AM
Find a way to make clusters viable instead of just making clusters even more obsolete than they already are.
#20
Posted 12 March 2016 - 10:24 AM
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