I think it would add a great dimension to the game if you could equip a mech with a "weapon" that did repairs. Using this on a friendly mech within a very short range will repair parts of the mech still attached. You can repair a torso but not the arm that was blown off. The weapon would repair X HP/S. You would repair sections of the mech based on where on the mech you aimed. The reticle would turn red if that section was being repaired and turn white if the section was at full health or not repairable.
Thoughts on Mechanics:
Give the repair weapon a heat scale to limit how much repair can be completed at a time? limit ammo (spare parts), Clan Mechs can only repair clan mechs, IS only IS, Quirks could increase HP per sec (better tools) or decrease how fast you can be repaired (call it system complexity), Only make available on some mechs like EMS? only repair Structure? Armour? Both?
Start with 1 HP/S for a 4 ton 4 slot unit and increase up with scaled slots and weight? That's for you guys to discuss.
Thoughts on the Meta of it:
This would encourage group play, teamwork, and communication, and i believe it could be deployed on a number of different builds. It would be great on a light but they would be limited on how quickly they could repair and it would limit fire power and speed. or use it on an assault and decrease the alpha capacity but be able to repair your team mates at a faster rate. decisions on who and when to repair would be deeply rooted in tactic and strategy. is it worth it to get that light up to full strength early in the game or wait and give new life to the assault to push through the end of the match?
Edited by BloodAngel2016, 01 March 2016 - 03:33 PM.