Jump to content

Repair "weapon"


6 replies to this topic

Poll: Repair "Weapon" (23 member(s) have cast votes)

Implement Repair Weapons?

  1. Yes Repair Weapon (3 votes [13.04%] - View)

    Percentage of vote: 13.04%

  2. Implement this diffrently (1 votes [4.35%] - View)

    Percentage of vote: 4.35%

  3. No Repair Weapon (19 votes [82.61%] - View)

    Percentage of vote: 82.61%

Vote Guests cannot vote

#1 BloodAngel2016

    Rookie

  • Survivor
  • 2 posts

Posted 01 March 2016 - 03:33 PM

Hey all,

I think it would add a great dimension to the game if you could equip a mech with a "weapon" that did repairs. Using this on a friendly mech within a very short range will repair parts of the mech still attached. You can repair a torso but not the arm that was blown off. The weapon would repair X HP/S. You would repair sections of the mech based on where on the mech you aimed. The reticle would turn red if that section was being repaired and turn white if the section was at full health or not repairable.

Thoughts on Mechanics:
Give the repair weapon a heat scale to limit how much repair can be completed at a time? limit ammo (spare parts), Clan Mechs can only repair clan mechs, IS only IS, Quirks could increase HP per sec (better tools) or decrease how fast you can be repaired (call it system complexity), Only make available on some mechs like EMS? only repair Structure? Armour? Both?

Start with 1 HP/S for a 4 ton 4 slot unit and increase up with scaled slots and weight? That's for you guys to discuss.

Thoughts on the Meta of it:
This would encourage group play, teamwork, and communication, and i believe it could be deployed on a number of different builds. It would be great on a light but they would be limited on how quickly they could repair and it would limit fire power and speed. or use it on an assault and decrease the alpha capacity but be able to repair your team mates at a faster rate. decisions on who and when to repair would be deeply rooted in tactic and strategy. is it worth it to get that light up to full strength early in the game or wait and give new life to the assault to push through the end of the match?

Edited by BloodAngel2016, 01 March 2016 - 03:33 PM.


#2 Durant Carlyle

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,877 posts
  • LocationClose enough to poke you with a stick.

Posted 01 March 2016 - 09:32 PM

There is no such thing in the BattleTech/MechWarrior universe.

It would be like putting Star Trek transporters in the Star Wars universe.

In other words ... no.

#3 MarsThunder

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 238 posts
  • LocationRussia, Moscow

Posted 02 March 2016 - 01:15 AM

Imho, only an inter-stage partial repair in extended missions could be implemented (like it was in MW1). Of course, if extended missions will ever be implemented :)
No special mech pls.

#4 Firewuff

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,204 posts
  • LocationMelbourne

Posted 02 March 2016 - 05:49 PM

I used to love the trucks and bases in the Mech Commander game. repair ports could be good for CW etc, but slow. so you are out of the fight and powered down for an extended period

#5 Syn Pryde

    Member

  • PipPipPip
  • Mercenary Rank 2
  • Mercenary Rank 2
  • 64 posts

Posted 16 March 2016 - 07:42 AM

No, because: LORE.
Go read the novels. if you find one, come back with the source.

#6 R79TCom1 Night Lanner

    Member

  • PipPipPipPipPipPip
  • The Raptor
  • The Raptor
  • 248 posts
  • LocationPacific Northwest, USA

Posted 16 March 2016 - 09:45 AM

No. BattleMechs are repaired by teams of MechTechs not some kind of Repair-O Ray™. The repair in seconds feature was my least favorite feature in MW3 and second least favorite in MW4 and the MechCommander franchise.

The only way I could see anything like this being possible is in CW and how it would maybe work is like this:
- You return the 'Mech looking for repairs to the Drop Zone.
- The next inbound DropShip picks you up.
- The standard 30 second DropShip count down begins.
- During that time you choose what you want repaired, but you are limited to ammo and armor. Maybe allow MechWarriors to replace damaged weapons on OmniMechs since those are supported to be plug and pewpew, but for balance purposes I would say not to this. Internal structure cannot be repaired and body parts cannot be replaced. Armor can only be repaired up to X% (say 75%) because the crews are just jury-rigging armor plates onto damaged locations with duct tape and a prayer.
- Each repair takes X amount of time, from filling ammo bins taking 45 seconds to full repairs taking several minutes.
- Once the "repair order" is placed the player my drop in another 'Mech from their Drop Deck at the end of the 30 seconds or just wait until the repairs are done. Players with no more 'Mechs remaining, unfortunately, have to just wait.
-This could also be done with a 'Mech Repair Bay inside a base, but there would be a limited number of bays available -- 4 seems like a good number -- and they are closed for the duration of a 'Mech getting repaired.

Basically, this is like the Tech crew scrambling to patch holes in the armor, refill ammo, and get the 'Mech back in the fight but not bringing it up to 100% because that would take too much time and effort. If implemented this way I could see it being somewhat acceptable.

#7 Strength Damage Cliff Racer

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 124 posts

Posted 17 March 2016 - 03:23 AM

I don't think that there should repair "gun". However, I do think that game modes with bases (CW defender side, assault random drops) should have possibility to restock ammunition.

Also, we could use a projected coolant stuff. Off course, with coolant being an ammunition, highly volatile and bulky to make it ill-suited for combat coolant bruderschafts. It should also give some penalties to mech being cooled (Extensive steam and resulting thermal bloom, slight movement penalty, minor damage (I think of 2-3 MG-level, with lack of armour being a stopping factor because of crits) and energy weapon block with about 2 second linger to any mech with current heat higher than 60% comes to mind. That 60% percent part is for reducing grieving potential).
Such measures actually had place in Battletech universe, namely http://www.sarna.net...K_Coolant_Truck . (TL;DR version: Big truck that hauls coolant and mounts 2 flamers. As it turned out, flamers are easily re-purposed into emergency cooling sleeves).

Edited by Confirmed Cheater, 17 March 2016 - 03:27 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users