Rate The Newest Mwo 'mechs
#1
Posted 17 March 2016 - 11:07 AM
Please rate them according to the following:
5: Its OP, needs nerfed
4: Its good but minor nerfs wouldn't hurt
3: Perfect as is; any buffs or nerfs would be bad
2: Its good but minor buffs wouldn't hurt
1: It's underpowered, needs buffs/quirks
Please also use a + after your rating if you own the mech. If you have any justification or reasoning that you would like to attribute to the rating, please do so in a few words beside the rating or in an explanation after all the ratings.
(NOTE: Chassis wide, not by variant)
For example:
Jenner IIC: 3 +
Hunchback IIC: 3 +
Orion IIC: 1 +
Highlander IIC: 1 +
Marauder: 4 + (Structure/Size)
Warhammer: 4 +
Rifleman: 2 +
Archer: 1 +
I look forward to seeing what you all say and what you rate them. And I understand different play-styles will see the same mech differently.
#2
Posted 17 March 2016 - 11:12 AM
Marauder 3
Warhammer 3
Rifleman 2+ (Ballistic heat quirks/Minor Structure buffs)
Archer 1+ (Major structure buffs/Missile buffs)
#3
Posted 17 March 2016 - 11:21 AM
#4
Posted 17 March 2016 - 11:28 AM
Warhammer: 4 +
Rifleman: 2 +
Archer: -infinity
(its so bad I got a refund on it. Redo the quirks. If you guys were smart you'd give each Archer variant one large LRM bonus and only one to differentiate it. Cool Down 33%, Velocity 50%, Grouping 25%. There could be a separate energy buff, but there needs to be SOMETHING ANYTHING to differentiate the Archer as a LRM mech. If there was only one LRM buff per mech to differentiate them and the buff was huge it would be something unique about the archer)
#6
Posted 17 March 2016 - 11:41 AM
Caldron Born 3+
No one better mess with my Marauders or Caldron Born... I swear to God Man !!
I Love them... Don't Mess with them Man!!!
...Actually I wish the Marauder did not have that Dracula Hair Do.
https://keithandthem...08/dracula1.jpg
#7
Posted 17 March 2016 - 01:06 PM
Jenner IIC non missile versions: 2-3 depending on varient
Hunchback IIC: 2-3 depending on variant with the B being 3+
Orion IIC: I'm rubbish in it... so... uh.. 1? Lol... Honestly I can't objectively rate this thing
Highlander IIC: 1-2 depending on variant
Marauder: 4 (The structure needs reducing a tad)
Warhammer: 4 (Structure needs reducing a tad)
Rifleman: Who cares jagermech already exists
Archer: Who cares lurms need a complete do over so this mech will always be rubbish.
#8
Posted 17 March 2016 - 01:07 PM
Highlander IIC: 1
Hunchback IIC: 3
Jenner IIC : 3
Marauder : 4
Warhammer: 3
Rifleman : N/A
Archer: N/A
#9
Posted 17 March 2016 - 01:09 PM
Hunchback IIC: 2
Marauder: 4
Archer: 1,5w2
#10
Posted 17 March 2016 - 01:15 PM
Marauder 3R+ 3 Best Marauder
Marauder 5D+ 3 Could lose missile quirks for something useful
Marauder 5M+ 2.75 Weakest Marauder
Marauder BH+ 3 Solid
Warhammer - 2.5
Warhammer 6R+ 2.5 Feels squishy
Warhammer 6D+ 2.5 Better than the 6R, but still soft.
Warhammer 7S+ 2.25 Worst of the Warhammers
Warhammer BW+ 2.75 Best Warhammer, still soft CT/RT/LT
Rifleman - 2.15
Rifleman 3N+ 2.25 Fragile
Rifleman 3C+ 2.25 Fragile
Rifleman 5N+ 2 Fragile, hot
Rifleman LK Seems fragile
Archer - 1.15
Archer 2R+ 1 glass 'mech, not enough M hard points, hot, bad quirks
Archer 5S+ 1 glass 'mech, bad quirks
Archer 5W+ 1 glass 'mech, bad quirks, too hot, at least it has enough M hard points
Archer T+ 1.25 Only because of ECM, glass 'mech, bad quirks, not enough M hardpoints
Edited by Malleus011, 17 March 2016 - 01:18 PM.
#11
Posted 17 March 2016 - 02:39 PM
Riflemen, it is what I expected it to be, I'd say a 2 or 3
#12
Posted 17 March 2016 - 03:11 PM
Rifleman: 2+
It has solid offensive quirks but, despite some great hit-boxes, not enough ability to soak damage to be competitive with the top tier. It's so close, though, it won't take much.
Warhammer: 3
It's like fast mini-Mauler. it has strong offensive and defensive quirks, allowing it to tank and deal damage very well. Good hit-boxes, from what I've seen in combat. It's pretty quick on the field, lots of varied and powerful load-outs available.
Marauder: 2+
Another 'Mech that's so close. It's quite durable, but it doesn't have the firepower to capitalize on it effectively. It has extremely weak offensive quirks and not enough hard-points, both in number and variety. Too many ballistics in one location severely limits builds, not enough energy to be a boat on all but one variant. It is strong at the medium-close bracket in two variants, one because speed cap keeps it there and the other because SRM range keeps it there.
Should be given quirks more similar to the Warhammer, since the two are pretty much the same 'Mech in different shaped bodies.
I have lots of words on this one because I play it a lot.
Archer: N/A
Haven't played since this one released, can't say anything about them.
ORIGINS IIC
Jenner IIC: 3
Squishy, but dangerous. It is sitting in just the right spot, I think. It can poke and strike/brawl with equal proficiency. They are priority targets for me.
Hunchback IIC: 3
Again, squishy but dangerous. So many capable builds on this chassis in many flavors. I wouldn't call them priority targets, but you should always check the load-out on it when you target it before making that prioritization.
Orion IIC: 2
Slow to turn, low-mounted hard-points. I don't feel threatened by these, but they seem to do alright.
Highlander IIC: 1
Again, I don't feel threatened. Larger Orion IIC, basically. I know it can bring lots of guns, but they just don't synergize with it very well. Best builds are more or less copies of the best builds on the IS version.
#13
Posted 17 March 2016 - 03:51 PM
Marauder-2+ Needs PPC heat quirks; PPC quirks should go across the 5D as well so the 5D isn't encouraged to be a missile boat; all four chassis ought to have the 3R's structure; 3R needs uAC jam chance reduction
Edited by Chados, 17 March 2016 - 03:52 PM.
#14
Posted 17 March 2016 - 05:44 PM
Chados, on 17 March 2016 - 03:51 PM, said:
Marauder-2+ Needs PPC heat quirks; PPC quirks should go across the 5D as well so the 5D isn't encouraged to be a missile boat; all four chassis ought to have the 3R's structure; 3R needs uAC jam chance reduction
Why should the MAD-3R get UAC buffs, historically it has a plain old AC/5... If anything a cool down buff on it would be more inline with the Lore and history of the Mech...
#15
Posted 17 March 2016 - 05:50 PM
Hunchback IIC: 3 +
Orion IIC: 1 +
Highlander IIC: 1 +
Marauder: 3 +
Warhammer: ????
Rifleman: 3 +
Archer: 100 -
Edited by Lupis Volk, 17 March 2016 - 05:51 PM.
#16
Posted 17 March 2016 - 05:50 PM
Metus regem, on 17 March 2016 - 05:44 PM, said:
Im an OLD OLD school TT fan, but give up the idea of history and cannon etc etc.
PGI already has
#17
Posted 17 March 2016 - 07:03 PM
#18
Posted 17 March 2016 - 07:09 PM
Chados, on 17 March 2016 - 03:51 PM, said:
Marauder-2+ Needs PPC heat quirks; PPC quirks should go across the 5D as well so the 5D isn't encouraged to be a missile boat; all four chassis ought to have the 3R's structure; 3R needs uAC jam chance reduction
I think the 5M is the one that needs the UAC buffs, both in RoF and in jam chance. The 3R would be better served with a 15-20% general ballistic RoF improvement and a similar buff in ballistic velocity.
All of them need 10% energy range.
#19
Posted 17 March 2016 - 07:34 PM
The standard by which all new mechs should be judged
Rifleman 2
I'd like to see them get a bit more nimble since they're 60 ton mechs without jumpjets. Perhaps a touch more ballistic oomph as well. They're glass cannons so really go with that.
Archer -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
You outlawed negative infinity so I went with the next best thing that wouldn't also get me in trouble for spam messages. They're just bad which is horrible since in tabletop they were the go-to mech for anyone that wanted to use LRM's, and since LRM's in tabletop actually work, that wasn't that uncommon.
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