Half Ear, on 18 March 2016 - 03:36 AM, said:
The isXL and cXL have the same rules? (chuckles) Clan mechs may lose part of their firepower with heat/movement penalties while the IS mechs actually die with the loss of a side torso. And that is due to the carry over rule from the boardgame where, with 3 engine crits, a mech dies. But in this game there are no actual engine crits that occurs from either side torso nor from the center torso.
Get back with us if that ever does happen though, okay?
you would almost never run an XL in an IS orion anyway.
orion IIC could get a little love in the size department, it is both larger than the IS orion and quirkless.
to me it feels as tho quirks are a little out of hand sometimes. not saying the IS orion is an awesome mech by any measure but its pretty sad that both the orion IIC and highlander IIC aren't even as good as the original mechs.
like i said i think it has alot to do with being slightly oversized in combination with a lack of structure quirks. feels a bit like the awesome before it got quirks.
and i dont get why pgi thought bigger IIC's would somehow be viable in this quirk meta. i get that smaller clan mechs get more out of clan tech because they are already running a deficit of weight but larger clan mechs mostly just get the clan XL since clan weapons also tend to make more heat. (also the absolutely insanely draconian ghost heat on all clan lasers)
idk mostly i feel as tho quirks are a bad balancing mechanic, almost as if PGI should balance IS tech vs Clan tech first then use quirks to help out mechs with problems like poor hitboxes, low mounts or sparse/bad hardpoint arrangements.
Edited by Col Jaime Wolf, 18 March 2016 - 11:34 AM.