Edited by Throe, 20 November 2018 - 11:51 AM.


Math: Slow Download Of Patch
#1
Posted 17 March 2016 - 10:57 PM
#2
Posted 17 March 2016 - 11:19 PM
#3
Posted 18 March 2016 - 02:38 AM
I had 3 MB per second for most of the time and that probably only because that's the maximum my tariff allows (too lazy to upgrade).
This means the PGI servers definitely CAN provide proper bandwidth for patch DLs.
The whole download took ~45 minutes.
Of course the more people download, the slower it gets. If it were a client-internal torrent (like blizzard patchers do, very nice), more people would speed up the download instead of slowing it down, but whatever.
I don't quite see why PGI should invest resources (working time) into compensating the problems of internet via satellite.
Is it their responsibility?
Are you paying them for it?
(Dammit PGI, increase the speed of light already!)
Edited by Paigan, 18 March 2016 - 02:48 AM.
#4
Posted 18 March 2016 - 02:43 AM
then again, this is me/my speeds
http://www.speedtest...sult/5177781198
and i say get back to DSL cause its a direct connect no hops to the 'hub' from your system, using my expearences with unreal tournament game, dsl was slightly hier ping, but a less laggy game play then on cable connect, dsl was like 119, vs cables 80 something, but like i said, way less 'laggy'
for gaming dsl is superior to cable, but for streaming n such, cable is better
Edited by YakkSlapper, 18 March 2016 - 02:54 AM.
#5
Posted 18 March 2016 - 03:08 AM
Throe, on 17 March 2016 - 10:57 PM, said:
Unfortunately, PGI's server doesn't deliver that kind of speed to me, which is understandable. Even if there weren't other users trying to use the connection at the same time, from other ISPs, it's doubtful I would ever see much more than 500 kilobits per second, probably because of my latency, but I won't get into that, or how it works, because it's much more complicated than math. My point is that a reasonable download speed for me would be 500 kilobits per second, which would allow me to download approximately 10.8 GigaBytes over 48 hours. Taking typical TCP/IP packet overhead out of that, I should still be able to download a 6.6 GB patch in 48 hours.
My patcher has downloaded a total of 1452 MB as of this writing, and I started it on Tuesday, well over 48 hours ago.
Please look into it. It hangs often, telling me the connection has timed out. Perhaps you should add a slightly higher timeout tolerance to help it deal with a bit of satellite latency... I would sincerely appreciate it, and in my professional Cisco certified opinion, it would have *no* negative consequence for *any* of your other players. Feel free to get a second opinion on that last point, and check my maths.
You Cisco certification should tell you that you will never get full nominal bitrate of your connection, even in a good network you max out around 70%
And with big latency, well: http://bradhedlund.c...distance-links/
Additionally windows does all sorts of funky stuff with connection window sizes when your connection is spotty (I'd say you satellite link counts as spotty) and while they are fluctuating and being renogotiated, your throughput is far below what you'd expect.
TL:DR Crappy connection makes for crappy speeds, regardless of nominal speed.
#6
Posted 18 March 2016 - 03:37 AM
#7
Posted 18 March 2016 - 03:48 AM
I patched in less than 20 minutes, I guess we're kinda spoiled here in Sweden with all public investments in network infrastructure. ( yay for the social reformist welfare model!

#8
Posted 18 March 2016 - 05:34 AM
#9
Posted 18 March 2016 - 05:54 AM
It would have been if they allowed a pre DL much earlier for people with slower connections.
#10
Posted 18 March 2016 - 08:02 AM
Edited by Throe, 20 November 2018 - 11:52 AM.
#11
Posted 18 March 2016 - 08:06 AM
Edited by Throe, 20 November 2018 - 11:52 AM.
#12
Posted 18 March 2016 - 09:16 AM
Troutmonkey, on 17 March 2016 - 11:19 PM, said:
Agreed, switch to Steam and spare yourself some headache
#13
Posted 18 March 2016 - 10:59 AM
Sjorpha, on 18 March 2016 - 03:48 AM, said:
I patched in less than 20 minutes, I guess we're kinda spoiled here in Sweden with all public investments in network infrastructure. ( yay for the social reformist welfare model!

I'm so jealous of your country. We are seriously considering electing Donald Trump

Edited by Tyler Valentine, 18 March 2016 - 11:02 AM.
#14
Posted 18 March 2016 - 12:45 PM
Edited by Throe, 20 November 2018 - 11:52 AM.
#15
Posted 18 March 2016 - 02:14 PM
Throe, on 18 March 2016 - 08:06 AM, said:
Well indeed you did in a roundabout way in hiding the percentage to dl size, my bad, was hungover.
I'd still put a lot of it to transmit windows likely doing something funky and combine that with your cheery latency.
#16
Posted 18 March 2016 - 03:45 PM
#17
Posted 18 March 2016 - 05:07 PM
Throe, on 18 March 2016 - 12:45 PM, said:
You can. It only keeps them in ~/steam/steamapps/common/gamedir, just copy that **** over and see what it does. Experiment. Take a chance that what we're telling you might just work.
As I said in the other post, you'll need to verify the files after you start/stop the game dl and copy the dir over (before restarting the dl), by right-click/Properties/Local Files tab/Verify Integrity, but it will work. I did it myself.
Edited by Mead, 18 March 2016 - 05:09 PM.
#18
Posted 18 March 2016 - 06:03 PM
Edited by Throe, 20 November 2018 - 11:52 AM.
#19
Posted 18 March 2016 - 07:25 PM
Throe, on 18 March 2016 - 06:03 PM, said:
It's not finding any files, so the verification is failing. I've tried half a dozen ways of doing it, since you weren't very specific. I'm assuming "gamedir" in your example is literally the game directory, but which one? Also, Steam is putting all the newly downloaded files into /steamapps/downloading/######/(Bin32, Bin64, Engine, Game, etc).
There was no common folder in the steamapps folder, so I created one, but it appears to do no good, even with various implementations of MWO files copied into it, and another verification check attempted.
When is the last time you attempted this? If you can provide more folder structure details, it may help.
Start steam download of MWO, pause it, then navigate to your steam folder. Mine is
D:\Program Files (x86)\Steam\steamapps\common\MechWarrior Online
Now, copy your standalone files into the MechWarrior Online folder
Then, resume the steam download - with any luck it will "detect" the files and skip over them. Afterwards run steams verification tool to make sure all the files are good
#20
Posted 18 March 2016 - 09:30 PM
Edited by Throe, 20 November 2018 - 11:52 AM.
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