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Fully Legged Mechs Shouldn't Die.


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#21 Bishop Steiner

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Posted 19 March 2016 - 03:33 PM

View PostNoiseCrypt, on 19 March 2016 - 03:32 PM, said:

I like it.
One leg gone: reduced speed as now.
Both legs gone: stationary. Only torso twist and arm movement.
It would probably only make a difference in very few cases... but i like it.

Additional thought. Should the destruction of one or both torso sides mean inhibitet torso twist ?
One side destroyed. Haft twist speed, and no twisting to destroyed side.
Both sides destroyed. Torso locked in place.

rotation collar in in the CT, so no, not really.

#22 Random Carnage

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Posted 19 March 2016 - 07:58 PM

View PostBishop Steiner, on 19 March 2016 - 03:31 PM, said:

if your guns are in your arms, how do you prop yourself up? How do you brace against recoil? If you get your legs blown off, half the mechs (cicada, stalker, catapult,etc) couldn't even prop themselves back up

So, again... uh... NO.

Ok, let me type slowly. You should know better, but here goes...

You completely ignore the mechs that do have a body type that supports no-leg firing, and/or the arm ability to prop themselves up. Selective argument perhaps?

That aside, you're operating on the assumption that both legs are fully removed to the hip. This is unlikely, and then you'd only need some stump action going on (...) to maneuver into a firing platform position. Add in the ability of arms to assist, and yes, you could maneuver into a sitting position, or otherwise braced position to allow torso weapons to fire, particularly indirect such as missiles, and even with one arm used as a brace, you could fire the other.

The traverse is based above the hip. Even with legs removed, if you can move your hip actuators/leg stumps and arms to a seated position, there would be little to stop you from traversing. Upper body gyros could compensate, perhaps not as effectively, but none the less. Since when do you brace against recoil with energy weapons?

If both legs are not removed entirely at the hip, this becomes a non-issue. Sufficient metal remains for the hip actuators to be used, in conjunction with assist from arms to stabilize in a seated firing position.

It wouldn't be pretty, and it likely wouldn't be survivable for long, but to rule it out entirely as you do... again... uh... NO.

#23 Bishop Steiner

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Posted 19 March 2016 - 08:45 PM

View PostRandom Carnage, on 19 March 2016 - 07:58 PM, said:

Ok, let me type slowly. You should know better, but here goes...

You completely ignore the mechs that do have a body type that supports no-leg firing, and/or the arm ability to prop themselves up. Selective argument perhaps?

That aside, you're operating on the assumption that both legs are fully removed to the hip. This is unlikely, and then you'd only need some stump action going on (...) to maneuver into a firing platform position. Add in the ability of arms to assist, and yes, you could maneuver into a sitting position, or otherwise braced position to allow torso weapons to fire, particularly indirect such as missiles, and even with one arm used as a brace, you could fire the other.

The traverse is based above the hip. Even with legs removed, if you can move your hip actuators/leg stumps and arms to a seated position, there would be little to stop you from traversing. Upper body gyros could compensate, perhaps not as effectively, but none the less. Since when do you brace against recoil with energy weapons?

If both legs are not removed entirely at the hip, this becomes a non-issue. Sufficient metal remains for the hip actuators to be used, in conjunction with assist from arms to stabilize in a seated firing position.

It wouldn't be pretty, and it likely wouldn't be survivable for long, but to rule it out entirely as you do... again... uh... NO.

OK..so let me go REALLY slowly for you.....

So you have to set different code for every type of mech, whether it has arms, or not, and hey, WHICH arm has weapons, and the ability to SWITCH arms, etc?

So yes. I'm sure PGI is going to put Microsoft Flight Sim levels of coding into this to make all the selected variables in your scenario happen.

Oh, I'm sorry, I meant, I'm sure they won't since they can't be bothered to even make this a Sim Light.

All for essentially a non issue that MIGHT affect TTK in maybe 1% of scenarios, on a good day.

*SMH*

Edited by Bishop Steiner, 19 March 2016 - 08:46 PM.


#24 Tripzter

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Posted 19 March 2016 - 09:21 PM

Personally i think that when 1 leg gets blown off the mech should actually lose a leg and hop on the other leg.

#25 RestosIII

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Posted 19 March 2016 - 09:37 PM

Oh for- Okay, the ideas the community are coming up with, while it's nice that they're actually thinking of new ideas, are getting just ridiculous at this point. Blowing a leg out should basically doom a mech in the first place, but PGI wasn't willing to go that far. You want to make shooting the second leg absolutely worthless? Really? This will do the opposite of increasing TTK. I know for a fact that if they changed it so you couldn't kill a mech with leg shots, I'd NEVER shoot the second leg on a mech. I'd just go for the CT (Or ST on XLs) like a smart person. Sorry, but it isn't going to happen. (And thank god for that)

#26 Xavori

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Posted 19 March 2016 - 10:21 PM

Ya know what PGI should really do...let us go all Human Centipede on our mechs so they have too many legs for any of them to get shot off.

Basically you weld the head of one mech into the butt of the mech in front and then run cables so that the first mech can control the second. Then you weld a third mech's head into the backside of that second mech and repeat for as many mechs as you have c-bills.

It should require that each mech in the chain be exactly identical to all the other mechs to keep it from getting OP, but other than that, should be good to go!

#27 LORD TSARKON

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Posted 19 March 2016 - 10:28 PM

You should be able to pull off dead mech's legs and just stick them on your legged Mech and reuse the parts.

Better yet you can sacrifice one of your arm's and use it as a spare leg... or even equip your mech with 3 legs (1 leg in an arm spot) and just jam the leg in there when needed...

My Stalker might look funny though with a leg in an arm spot though..

#28 Hit the Deck

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Posted 19 March 2016 - 10:44 PM

That's why turn based games are still awesome. You could practically make anything happen in the game.

Let's hope that BattleTech will be great!

#29 eminus

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Posted 19 March 2016 - 10:45 PM

The only mech that should be alive without legs is the Urbie! It can just roll when both legs are gone

Edited by eminus, 19 March 2016 - 10:46 PM.


#30 LordNothing

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Posted 19 March 2016 - 10:51 PM

View PostGreyNovember, on 19 March 2016 - 08:27 AM, said:

Thought.

If one leg is blown and rendered inoperable, the remaining leg is doing all the work for keeping the mech upright.

Because gods only know what weight balance some designs have.

Without the other leg, what is stopping the mech from toppling over when it's oversized upper body twitches?


its gyro. granted one leg should make it a very slow turret, 2 should make it fall over, if it can still hit stuff while laying on the ground then more power to em.

#31 Juodas Varnas

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Posted 20 March 2016 - 01:06 AM

View PostPariah Devalis, on 19 March 2016 - 08:34 AM, said:

...I misread the title as "four legged mechs shouldn't die." I agreed. Then I realized my mistake. Posted Image

I misread it the same way.

#32 Mechwarrior1441491

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Posted 20 March 2016 - 01:12 PM

Or go back to one leg toppling you over like in TT. I think we have been given a grace with 2 legs killing you.

#33 NoiseCrypt

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Posted 20 March 2016 - 01:24 PM

Without legged mechs toppling over (MW2:Mercs), we will never enjoy the suspense of the two last mechs in a match, lying face flat on the ground on the ground, trying to hit each other...
I guess that is why a fully legged mechs shouldn't be able to turret either. It could cause some pretty sad endgames...

#34 Archangel.84

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Posted 20 March 2016 - 01:24 PM

Yeah. I'd be down with this idea... but only if destroying legs actually blew them off, and if falling down was a thing like it has been in previous MW.

#35 Guyver1911

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Posted 20 March 2016 - 01:44 PM

I think legged mechs should have a tank mode like this:



Also every mech should have a chainsaw penis. Posted Image

#36 NoiseCrypt

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Posted 20 March 2016 - 01:56 PM

View PostGuyver1911, on 20 March 2016 - 01:44 PM, said:

I think legged mechs should have a tank mode like this:



Also every mech should have a chainsaw penis. Posted Image


Oh *deity of preference* I forgot about the "winning" tank mode... and we could have so many discussions about secret mirrors being OP and Atlases literally launching their hands... The scorpion robot from the sequel would be cool in canyons though Posted Image

Edited by NoiseCrypt, 20 March 2016 - 01:57 PM.


#37 Carcass23

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Posted 20 March 2016 - 02:13 PM

Here is a historical account of this very thing happening to a Black Knight.

Posted Image

#38 Guyver1911

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Posted 20 March 2016 - 02:29 PM

View PostNoiseCrypt, on 20 March 2016 - 01:56 PM, said:


and we could have so many discussions about secret mirrors being OP and Atlases literally launching their hands...


Maybe this is how PGI will implement reflective armour and melee, with every Atlas getting 2 free AC20 fists and lasers bouncing off it's mirror surfaces. Posted Image

View PostNoiseCrypt, on 20 March 2016 - 01:56 PM, said:


The scorpion robot from the sequel would be cool in canyons though Posted Image


I don't think the TT fans would approve of that. Posted Image
Though it could be a cool April fools day thing when they get ai sorted. Imagine thinking it's a normal match on canyon then that thing crawls in the map from an OOB area.

#39 Tarl Cabot

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Posted 20 March 2016 - 02:37 PM

View PostSader325, on 19 March 2016 - 08:13 AM, said:



So just because both my legs have been rendered inoperable doesn't mean I don't have guns. There's no engines in my legs, there's no reason for me to die.

So I suggest we stop killing fully legged mechs and just let them be turrets (or extremely slow moving turrets).


We had that in 2 of the 3 versions of MPBT (GEnie's 3025 and AOL/Gamestorm's Solaris). The first one if both legs were taken out (and they were removed) if the mech had arms they could prop up and fire the arm weapons and had a better view for the torso mounted weapons. Solaris had actual alternate views (no window in window), so a double legged player could fire by looking down/up with both arms and to the sides with the corresponding arm.

There had been a few fights that left one true lance (A/H/M/L) either dead or legged, and one marauder singled legged, trying to get a shot on a downed stalker without getting into its line of fire. It eventually failed and was cockpit Posted Image Fun times!!

Edited And the alternate views did have a limited range of motion/field for the arm mounted weapons...

Edited by Tarl Cabot, 20 March 2016 - 02:41 PM.






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