There is a few people actually proposing ways to change them aside from just complaining but those are usually changing stats like making the clusters tighter or making the missiles move faster. The problem with adjusting stats so LRMs become competitive in the higher tiers just makes them an unstoppable force in the lower tiers.
My idea is to leave lrms alone for now and completely change the way tag works to help with spotting or shooting lrms in general. For those of you who played MW Living Legends its pretty much going to be like that. The tag would no longer help with locking on what it would do instead is direct all allied missiles that don't have locks. This would make it act more like a real laser designator.
What that means is an lrm boat would no longer need a lock to reliably hit a target if they carried TAG themselves or had a spotter with TAG. They could dumb fire the lrms and the tag would change their flight path to where the TAG is hitting. This opens up a lot of interesting uses with LRMs that would differentiate a good LRM boater from a great one. LRMs could be fired in the direction of the enemy prior to leaving cover and then leaving cover and redirecting the missiles onto their opponents limiting face time. It also allows LRMs to be used against an ecm mech that you cant get a lock on, so its no longer a hard counter against LRMs.
Missiles that had a lock prior to being fired would ignore TAG so LRM boats can still rain on a mech of their choosing. If the spotter is bad and pointing the TAG at the dirt then the missiles are just going to hit the dirt not any enemy mechs, this causes some skill to be involved and the chance to miss.
Would this be a lot of work for PGI? absolutely but it would revitalize an entire weapons system that has been the frustration of players for even longer than I've been playing.
Edited by SirNotlag, 18 March 2016 - 04:10 PM.