If they want to encourage people to cap, then the pay in C-Bills for winning by capping 750 resources should be significantly higher than winning by wiping out the enemy team. Not only would people be more inclined to win by capping because there would be a lot more money involved, it could even support the whole mercenary units theme of BattleTech where the unit captures the resources and sells them, thereby splitting the profits among the members, hence the higher C-Bill reward for winning by capping. Though the same could be said for wiping out the enemy team (you still technically win the resources) this has the added benefit of encouraging people to cap. Perhaps the bonus for winning by capping could even get bigger for every member of the winning team still alive when it reaches 750. Not only would that encourage capping, but it would also discourage fighting to a degree. Fighting would obviously have to happen to some level, but with everyone trying that much harder to stay alive, there would be a slight de-emphasis on fighting which would only promote capping that much more. Then the whole dynamic of the match would change if one team's cap score became too high to surpass, the losing team's objective would become not to win, but to kill as many of the winning team as possible to reduce their reward. To go even further toward encouraging people to stay alive is the possible promise of an even bigger reward should the team manage to cap 750 resources without losing a single man. This might even bring about whole new ways of designing mech builds.
Discuss.
Edited by TTDeadsayer, 19 March 2016 - 11:35 AM.