Firstly, there needs to be more variety in terms of mech parts being blown off, not just the standard arms gone and that's it.
Also the damage decals could be vastly improved.
Lastly, as a longer term initiative, how about some physics based damage modelling (not saying PGI need to go to the lengths Chris Roberts and co have gone to for SC, but a little more depth in the damage system, given blowing up mechs is the core of the experience....will go a long way!!).
Thoughts/comments?
Most popular consensus from an ancient thread I made on this seems to be, we really want the following additions to damage system-
- better damage decals
- more destructible parts (need more blown off than just arms)
- damage should affect mech performance in a variety of ways - read my earlier posts (eg.engine damage can result in lack of movement but can still fire and turn torso, torso damage affects torso twist, etc)
Can someone please get on Twitter to get this across to Russ? (I don't have or use twitter)
Edited by Nik Kerensky, 19 March 2016 - 01:16 PM.