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Please Get Rid Of Ghost Locks...


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#1 MasterGoa

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Posted 20 March 2016 - 07:03 PM

Hey PGI, noticed a very often occurrence, in the last few patches, of ghost
locks where you lock on a mech for 1/4 second and lose the lock
and have either your LRm's hit the ground or SSRM's not fire...

This is EXTREMELY frustrating and unnecessary mechanic in the game...

This is with Beagle and Target retention, so it's nice to see those two
expensive pieces of equipment renders useless by some sort of bug...

Thanks...

#2 Aresye

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Posted 20 March 2016 - 07:08 PM

It's not a bug. It's most likely radar derp, and the enemy mech happened to pass in front of a twig.

#3 Triordinant

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Posted 20 March 2016 - 09:02 PM

Hover your mouse over the text that says "Radar Deprivation" to see what it does:

http://mwo.smurfy-ne...t#module_normal

#4 Xavori

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Posted 20 March 2016 - 09:07 PM

View PostTriordinant, on 20 March 2016 - 09:02 PM, said:

Hover your mouse over the text that says "Radar Deprivation" to see what it does:

http://mwo.smurfy-ne...t#module_normal


And then you'll know why it's on every single mech I play :P

#5 Mcgral18

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Posted 20 March 2016 - 09:08 PM

Beagle does nothing for Locks aside from cancel the Magic Jesus Field

TR does absolutely nothing for locks, unless you mean adv Target Decay.
That increases the lock duration to 2.75/3.5s

Stock time is 2.5s? Or maybe just 2s (each level +0.75s)


Rader Derp cancels the stock lock time, meaning your ATD gets transformed into a +1.5s module instead of +3.5 (-2s)

#6 Andi Nagasia

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Posted 20 March 2016 - 09:16 PM

In testing Grounds at least on my system Default lock is 3-3.5,
testing with Target-Decay its increased to 6.5-7(3-3.5normal +3.5Target Decay),
Radar-Dep, reduces Lock-on-Time by 3.5, making Target loss after LOS Instant(without Target-Decay),
but if you have Target-Decay and your Target has Radar-Dep you still have locks after LOS loss for 3-3.5sec,

#7 Xavori

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Posted 20 March 2016 - 11:00 PM

View PostAndi Nagasia, on 20 March 2016 - 09:16 PM, said:

In testing Grounds at least on my system Default lock is 3-3.5,
testing with Target-Decay its increased to 6.5-7(3-3.5normal +3.5Target Decay),
Radar-Dep, reduces Lock-on-Time by 3.5, making Target loss after LOS Instant(without Target-Decay),
but if you have Target-Decay and your Target has Radar-Dep you still have locks after LOS loss for 3-3.5sec,


Target Decay is actually a pretty good mod if you're lurming and getting your own targets, or if you're running around in a light spotting for your lurmy buddies.

#8 Thunderbird Anthares

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Posted 20 March 2016 - 11:50 PM

target decay is a must with LRMs with the prevalence of radar dep on the field these days, PGI successfully managed to create a dual cash sink with little effect in an attempt to make LRMs irrelevant due to QQers

retention is useless, and beagle's only real purpose is the anti-ECM function

edit: that being said, as an LRM pilot to an LRM pilot.... GET YOUR OWN LOCKS :-)

Edited by Thunderbird Anthares, 20 March 2016 - 11:51 PM.


#9 kesmai

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Posted 21 March 2016 - 12:05 AM

To counter is his huge problem, i propose hereby the mechanism of ghost shots.

oh, wait...

#10 MonkeyCheese

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Posted 21 March 2016 - 02:10 AM

View PostThunderbird Anthares, on 20 March 2016 - 11:50 PM, said:


edit: that being said, as an LRM pilot to an LRM pilot.... GET YOUR OWN LOCKS :-)


Exactly, when i dusted off my dormant treb, i was pulling 700 damage matches without much effort. How? Cus i was getting my own locks using its 100kph speed, jumpjets and a tag to lurm splat everything then eventually move in with my backup weapons.

#11 Groovdog

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Posted 21 March 2016 - 03:20 AM

View PostMasterGoa, on 20 March 2016 - 07:03 PM, said:

Hey PGI, noticed a very often occurrence, in the last few patches, of ghost
locks where you lock on a mech for 1/4 second and lose the lock
and have either your LRm's hit the ground or SSRM's not fire...

This is EXTREMELY frustrating and unnecessary mechanic in the game...

This is with Beagle and Target retention, so it's nice to see those two
expensive pieces of equipment renders useless by some sort of bug...

Thanks...

Radar dep effectively offsets decay and if you dont have LOS you are basically going to get the ping of your opponent being sighted by an ally +3.5 secs (my understanding) - 3.5 secs (radar dep) = an initial ping as your ally (who doesnt have decay) will lose radar as soon as the enemy is out of his LOS. Ally has that same single ping, just seems to be more disconcerting as it seems to happen more on adv decay lrm mechs (probably because u are trying to get locks all the time). Simple as mud.

Edited by Groovdog, 21 March 2016 - 03:21 AM.


#12 RussianWolf

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Posted 21 March 2016 - 07:57 AM

ecm god pod
radar derp
target retention
etc.

Too many crutches is all I see.

#13 Novakaine

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Posted 21 March 2016 - 08:58 AM

Ah youngster none of the above are the issue.
There's a lock.
Then there's a solid lock.
Hint - PGI a nice addition would be a missile tone lock.
Problem solved.

#14 Roadkill

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Posted 21 March 2016 - 09:28 AM

View PostMcgral18, on 20 March 2016 - 09:08 PM, said:

TR does absolutely nothing for locks, unless you mean adv Target Decay.
That increases the lock duration to 2.75/3.5s

Stock time is 2.5s? Or maybe just 2s (each level +0.75s)

Rader Derp cancels the stock lock time, meaning your ATD gets transformed into a +1.5s module instead of +3.5 (-2s)

I thought ATD was +3.5 seconds?

I also think that base decay time is 2.5 seconds, so if you have ATD and you're locked onto a stock enemy you'll get 6 seconds of lock after you lose LOS.

Radar Derp cancels only the base 2.5 seconds, so if you have ATD and you're locked onto a mech with Radar Derp you'll get 3.5 seconds of lock after you lose LOS.

I have noticed cases where I lose lock faster than that, but I've always written that off as the target gaining ECM protection.





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