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4V4?


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#1 Mech Man Dan

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Posted 27 March 2016 - 08:53 PM

When is this going to be live? I haven't heard much about it.

All I know is that it's supposed to be CW only... which I think is a mistake... Would be great to have it in public queue as well...

I've also read that there is some kind of tonnage limit? Not sure how well that will end up, sounds good on paper though.

Any info would be greatly appreciated.

Edited by Mech Man Dan, 27 March 2016 - 08:54 PM.


#2 Mech Man Dan

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Posted 28 March 2016 - 01:22 AM

Bump

#3 Revis Volek

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Posted 28 March 2016 - 01:42 AM

No idea when it actually goes LIVE, word was spring, April, May maybe. I would imagine more info will come out in the Up coming Town Hall.

No more buckets in the group queues.

There is tonnage limits in NORMAL 12v12 CW drops, why would them having it in 4v4 be any better or worse?

#4 Davegt27

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Posted 28 March 2016 - 01:56 AM

looks like they shooting for the April 19th patch

https://www.reddit.c..._summary_recap/

#5 TheCharlatan

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Posted 28 March 2016 - 01:57 AM

It's nice that it will be CW: it is a valid way for more people to be invested into the CW aspect of the game without (hopefully) having to invest too much time in it, and maybe with less stomps.
Also the tonnage limits are going to be used to limit the game mode to mediums and lights...it's a scouting mission, using heavies and assaults dosen't make much sense (unless, of course, you are Steiner):
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#6 Mech Man Dan

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Posted 28 March 2016 - 10:40 AM

I read somewhere about a 50t limit per person or something. I'm not sure if that is correct. Any info?

#7 Tristan Winter

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Posted 28 March 2016 - 10:44 AM

CW Phase 3, in April. I expect it will be announced tomorrow or the day after, in the road map.

#8 RussianWolf

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Posted 28 March 2016 - 10:50 AM

I believe its called bait.


They tell you something cool is in the pipeline and then never deliver.

""It looks promising folks..."
"Oh we had a series of problems and had to start from scratch"
"Looking promising again"

years go by

"We've decided that the efforts were not worth the potential gains, so have scrapped the idea"

Now..... Prove me wrong PGI.

#9 Davegt27

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Posted 28 March 2016 - 10:52 AM

Quote

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Posted Today, 12:40 PM
I read somewhere about a 50t limit per person or something. I'm not sure if that is correct. Any info?


55 tons

I made a thread way back in July of last year

http://mwomercs.com/...some-cw-points/


Quote

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Posted 03 July 2015 - 01:17 PM
Started to answer another thread but one thing lead to another and I came up with this rough list

Russ talked about this stuff in the town hall meeting
Looks like they are going to change the system in phase 3

Point 1) the plan is to have Loyalist and only loyalists vote on where they fight

See town hall part 1(don’t worry it’s at the beginning)

Point 2) (time stamp about 3:50) Loyalist only get loyalty points (Mercs will get something else)

Point 3) loyalist will have the ability to "incentivize" contracts for Mercs using unit coffers (time stamp 4.08)

Point 4) units that have their unit tags on a planet will be able to upgrade that planets defenses’ (time stamp 5:24)

Point 5) Mercenaries or Mercs will have 7 day contracts (time stamp 6:10)

Point 6) Loyalist will be able to break their contract but will have a seven day cool down and will pick up the label of deserter!
This will be displayed for seven days or during cool down (time stamp 7:35)

Point 7) they are considering in CW matches displaying your current CW rank/title

point 8) loyalist that do break their contract and do the seven day cool down when said loyalist joins another faction they will have to play additional matches before they will be allowed full faction privileges (voting was mentioned and you won’t get loyalty points) (time stamp 8:37)

point 9) Free Lancer (solo players that are not part of CW) will be sent an urgent call to arms pop-up the goal is to try to drive some solo players into CW (time stamp 9:12)

Point 10) new leader board system (next page functionality whatever that is) will be in game if they can, planet tag leaders will be displayed (time stamp 11:28)

point 11) 4v4 scouting missions will be on the same planet you are invading they will not unlock the planet but will happen at the same time as the invasion they will give you a number of things only 3 are mentioned (1) drop ship scan so you will know the enemy teams composition (the one they are currently in) (2) Radar sweep of your enemy (times and intervals to be determined)
(3) Long Tom artillery strike unlocked be scouting missions
These scouting missions will use some of the public cue maps also tonnage might be limited to 55 tons to keep it more of a cap/scouting mode

Point 12) do you plan to add MM for CW answer "no" unless there is an addition of 5 to 10 times the number of player (things could change but no plans to add a MM)
If they did plan to work on MM then all work on the other features would stop
Time stamp part II 0:22


Edit: added point 12
HTH
Davegt27


Edit: add town hall link


Edited by Davegt27, 28 March 2016 - 10:55 AM.


#10 Mech Man Dan

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Posted 28 March 2016 - 10:52 AM

I don't understand why this kind of stuff wasn't in the game at launch. The 12v12 derp gets really old. 4v4 or 5v5 will really make this game competitive and interesting, and frankly, poopsockable.

#11 Ex Atlas Overlord

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Posted 28 March 2016 - 11:01 AM

View PostDavegt27, on 28 March 2016 - 10:52 AM, said:

55 tons


So no point in caring about it at all then.

Thanks for saving me time.

#12 Johnny Z

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Posted 28 March 2016 - 11:26 AM

View PostDavegt27, on 28 March 2016 - 10:52 AM, said:



55 tons

I made a thread way back in July of last year

http://mwomercs.com/...some-cw-points/




Edit: add town hall link




Best meta game ever created for an online game and maybe offline to. Sounds like it anyway. Really.

The missing rewards for capping planets is going to hurt a bit but that's temporary. Not being able to cap capital worlds takes a lot of the gravity out of it but maybe that's possible along with faction re-emergence later.

Really sounds awesome.

4 v 4 scouting missions will add entirely different gameplay dynamics and should be awesome.

Faction garrisons always sounded like an awesome idea and also world types like mining, commercial, capital and faction economics based on those but maybe that's added later.

How, if, when, why or anything to do with jumpship travel a total mystery.

Edited by Johnny Z, 28 March 2016 - 11:39 AM.






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