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Centurion Help


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#1 RangerGee412

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Posted 20 March 2016 - 06:24 PM

Have the CN9-AH(lL) that I got for what ever reason a while ago. I just built it with spare stuff I have.

std 200
3 srm 4
ac20

Now at 64 kph this thing is diffenently a bit slow, just did really good with it suprisingly but im sure it was a fluke.

How are these cents supposed to be? Do you make them fast? Or slow with hard hitting power? or some happy medium?

#2 Metus regem

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Posted 20 March 2016 - 06:28 PM

Either a slow standard Engine, or a big XL (300 series if you can). The Centurion Mech family is one of the few that can go either way, as they have very good hit boxes, and they are excellent teachers for torso twisting, a skill that is very important in MWO.

#3 Troutmonkey

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Posted 20 March 2016 - 06:35 PM

View PostRangerGee412, on 20 March 2016 - 06:24 PM, said:

Have the CN9-AH(lL) that I got for what ever reason a while ago. I just built it with spare stuff I have.

std 200
3 srm 4
ac20

Now at 64 kph this thing is diffenently a bit slow, just did really good with it suprisingly but im sure it was a fluke.

How are these cents supposed to be? Do you make them fast? Or slow with hard hitting power? or some happy medium?

Near max XL is what I usually run. Fast enough to get in and out of trouble without taking too much damage
Posted Image

The CN9-AL is also a good variant
Posted Image

Edited by Troutmonkey, 20 March 2016 - 06:43 PM.


#4 Pjwned

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Posted 20 March 2016 - 06:38 PM

I highly recommend using an XL engine with a build like that, because going that slow with only short range ammo weapons is just painful.

I've gotten some very nice rounds with this build, and if you want you can take Artemis off for whatever you want more of but I recommend keeping it on. I used to run it with a bigger engine too which is nice for the extra speed, but I found myself running out of ammo a little more than I liked so I downsized the engine and put in more ammo hence the first build I linked.

#5 Davegt27

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Posted 20 March 2016 - 06:41 PM

I have one of those

Has an XL 270, AC20, Beagle active probe, and 3 streak 2's

Works like crap anyone have any suggestions


#6 RangerGee412

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Posted 20 March 2016 - 06:49 PM

OK, I'll try a Big XL engine then. See how that goes. Going with a 250 right now, 80 kph should be pretty good

#7 Aetes Nakatomi

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Posted 20 March 2016 - 06:50 PM

Apart from upgrading to an XL it looks pretty good. Just make sure you take enough ammo for your BFG and your SRMs!

#8 WrathOfDeadguy

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Posted 20 March 2016 - 07:08 PM

Get a 255XL- same tonnage as the 250XL, but slightly faster.

#9 Sergeant Random

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Posted 20 March 2016 - 07:13 PM

255XL sounds about right for AC20 and 3xSRM4. It's a tight fit... Almost Atlas firepower...

#10 RangerGee412

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Posted 20 March 2016 - 07:15 PM

View PostWrathOfDeadguy, on 20 March 2016 - 07:08 PM, said:

Get a 255XL- same tonnage as the 250XL, but slightly faster.


I have one but its in one of my firestarters, I use it alot so not gonna rip it apart to build this guy

#11 Bishop Steiner

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Posted 20 March 2016 - 07:23 PM

CN9 chassis is probably the toughest overall Medium Mech to not pack a Clan-XL. It's arms are massive, and the STs super easy to defend. Even with marginal twisting, you should find them survivable. The better you get at twisting, the tougher the Centy gets.

I've been running CN9s since closed beta, and have NEVER found them preferable with an STD. The "Meta" build for a while was to pack a large STD and pack it full of SRMs. I always found if you packed an AC10/20/Gauss, and the same SRMs, you could cause a lot more pain, early on in the match, which is a heck of a lot more useful than running around as a stick going "pew pew". And since the AH has zero CT hardpoints to Zombie with, even less reason overall to STD one.

My default AH since Closed Beta (before they removed it for the YLW. Only difference was there were no DHS yet) and how I still run it to this day:
http://mwo.smurfy-ne...echlab#modified

#12 Pjwned

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Posted 20 March 2016 - 07:31 PM

View PostDavegt27, on 20 March 2016 - 06:41 PM, said:

I have one of those

Has an XL 270, AC20, Beagle active probe, and 3 streak 2's

Works like crap anyone have any suggestions


Streaks are hot garbage, use SRMs instead.

#13 sycocys

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Posted 20 March 2016 - 07:31 PM

Pretty sure this is one of the few mechs I run LBX10 on because it saves a ton for ammo.

XL275 (no extra dhs) LBX10 with 1.5 tons, 3 srm6 with 2.5 tons.

#14 Bishop Steiner

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Posted 20 March 2016 - 07:35 PM

View Postsycocys, on 20 March 2016 - 07:31 PM, said:

Pretty sure this is one of the few mechs I run LBX10 on because it saves a ton for ammo.

XL275 (no extra dhs) LBX10 with 1.5 tons, 3 srm6 with 2.5 tons.

Better off doing that with the D for it's insane cooldown quirks. Though I prefer a standard ac10 on mine.

I prefer to keep my LA at max armor, to shield longer, so basically run max armor except each leg is at 40.
Ac10 (ammo x3), 2x ML, 2x SRM4 (ammo x1.5) and a 295xl. Ammo is a little light for the SMRs but it just means I tend to hold them for sure shots, instead of spamming. But the AC10 has a 30% Cooldown on the D, vs a 40% for the LB-X, and that concentrated damage is well worth losing that extra 10%. Bust a fresh cap every 1.3 seconds. That's my kind of rodeo.

Edited by Bishop Steiner, 20 March 2016 - 07:42 PM.


#15 Homeskilit

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Posted 20 March 2016 - 07:38 PM

I run an XL in all my Cents, more speed and free tonnage for weapons.

#16 Bishop Steiner

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Posted 20 March 2016 - 07:38 PM

View PostPjwned, on 20 March 2016 - 07:31 PM, said:


Streaks are hot garbage, use SRMs instead.

Yeah. Used em back when SSRMs hit center. I get why that was an issue, but now, SSRM2 are generally total garbage, even against Lights.

#17 sycocys

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Posted 20 March 2016 - 07:43 PM

View PostBishop Steiner, on 20 March 2016 - 07:35 PM, said:

Better off doing that with the D for it's insane cooldown quirks. Though I prefer a standard ac10 on mine.

LBX is really no better or worse with CD quirks. It's really not a very good weapon unless you have high speed movement + something else to actually open up armor with in reasonable sized alpha shots Otherwise its mostly just a good filler weapon that actually works somewhat well with a decent sized srm6 strike since a lot of armor is going to be open while the LBX spread is actually smaller than the srm6 spread at ~250-270m.

#18 Bishop Steiner

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Posted 20 March 2016 - 07:49 PM

View Postsycocys, on 20 March 2016 - 07:43 PM, said:

LBX is really no better or worse with CD quirks. It's really not a very good weapon unless you have high speed movement + something else to actually open up armor with in reasonable sized alpha shots Otherwise its mostly just a good filler weapon that actually works somewhat well with a decent sized srm6 strike since a lot of armor is going to be open while the LBX spread is actually smaller than the srm6 spread at ~250-270m.

being able to pump more wounds fast is ALWAYS an advantage. LBX is still a bad weapon, but it's a better bad weapon if you get a higher RoF. There Is no downside to popping a cap every second, especially when it's double the RoF of the same weapon on the AH, and I'll take a pair of MLs over the 3rd SRM, any day of the week.

All SRM6 and LBX does is ensure you just sand paper everything. Also 3x SRM4 allows concentrated damage, and quicker kills. All SRM6 do, everall, is give elevated damage numbers without the congruent kill increase.

#19 sycocys

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Posted 20 March 2016 - 08:01 PM

Normally I would prefer srm4 to srm6 for that very reason. But for this particular mech the best strategy I've found is to play it hard cover to cover within that srm6 range and CD with your left, then right arms as shields. This mech is all about kiting at a particular range which is ~270m. It doesn't really have proper hardpoints to be a very successful killer unless you run it as a slower xl mech with ac20.

#20 Bishop Steiner

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Posted 20 March 2016 - 08:04 PM

View Postsycocys, on 20 March 2016 - 08:01 PM, said:

Normally I would prefer srm4 to srm6 for that very reason. But for this particular mech the best strategy I've found is to play it hard cover to cover within that srm6 range and CD with your left, then right arms as shields. This mech is all about kiting at a particular range which is ~270m. It doesn't really have proper hardpoints to be a very successful killer unless you run it as a slower xl mech with ac20.

which is why I find it most effective with a 255xl, AC20, and 2x SRM4/1xSRM2. Again, if I'm gonna use a subpar weapon, I'll use the variant that really maximizes it. And top speed between 255 and 275 IMO is not sufficient enough to make me go for the weaker payload.

*shrugs*

Edited by Bishop Steiner, 20 March 2016 - 08:05 PM.






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