

Domination Doesn't End When All Enemies Are Dead
#1
Posted 21 March 2016 - 11:57 AM
In Conquest one side can still win by points, but what is the point of this system in Domination?
Everybody just stands on the objective doing nothing.
#2
Posted 21 March 2016 - 12:04 PM
#3
Posted 21 March 2016 - 12:18 PM
#5
Posted 21 March 2016 - 12:42 PM
As intended.
But, you know, simple minded people rarely consider things like this. They do not acknowledge winning by Objective when all the enemy units are dead because they just want deathmatch.
Edited by Prosperity Park, 21 March 2016 - 12:44 PM.
#6
Posted 21 March 2016 - 12:50 PM
Prosperity Park, on 21 March 2016 - 12:42 PM, said:
Granted, but that's a corner case.
In fact, I'd be interested in hearing if the destroyed team has ever won Domination. PGI almost certainly has the data, but they probably won't tell us.
#7
Posted 21 March 2016 - 12:50 PM
Prosperity Park, on 21 March 2016 - 12:42 PM, said:
As intended.
But, you know, simple minded people rarely consider things like this. They do not acknowledge winning by Objective when all the enemy units are dead because they just want deathmatch.
I would think this is a pretty specific (and rare) situation to build a game mode around.
#8
Posted 21 March 2016 - 12:51 PM
#9
Posted 21 March 2016 - 01:01 PM
Roadkill, on 21 March 2016 - 12:51 PM, said:
What was those numbers PGI gave us about Assault; 86% of games ended by the destruction of the enemy team? That leaves 14% of games won while there was still at least one enemy mech on the field.
#10
Posted 21 March 2016 - 01:11 PM
They are just clueless when it comes to this kinda of stuff, thats all it amounts too.
#11
Posted 21 March 2016 - 02:49 PM
Mamonar, on 21 March 2016 - 11:57 AM, said:
In Conquest one side can still win by points, but what is the point of this system in Domination?
Everybody just stands on the objective doing nothing.
Wow...a minute max is too long? Seriously?
Kids these days...
Revis Volek, on 21 March 2016 - 01:11 PM, said:
They are just clueless when it comes to this kinda of stuff, thats all it amounts too.
Yes they do play the game. No they are not clueless. The community, at least the uber vocal part of it just wants stupid skirmish because they are all COD idiots.
Roadkill, on 21 March 2016 - 12:51 PM, said:
Played 7 games yesterday and all were decided by the counter. *shrugs* Sometimes people to get the concept with enough shouting.
#12
Posted 21 March 2016 - 02:50 PM
Davers, on 21 March 2016 - 01:01 PM, said:
Yeah, I'm more curious about Domination at this point. It's pretty obvious (and has been forever) that Assault is basically broken. It's just Skirmish with a negligibly important team anchor.
#14
Posted 21 March 2016 - 04:07 PM
#15
Posted 21 March 2016 - 04:08 PM
Damia Savon, on 21 March 2016 - 02:49 PM, said:
In all my games since the release of Dom, I think maybe 2 have out of 20+ have been decided by counter. The rest were kill everyone and wait
Triordinant, on 21 March 2016 - 04:07 PM, said:
Ooooooooor they could fix the game modes. It's not players who are at fault, but the level and game mode design.
#16
Posted 21 March 2016 - 04:10 PM
Troutmonkey, on 21 March 2016 - 04:08 PM, said:
If they made the other game modes so amazing that everyone would want to play them that would solve the problem. I'm not holding my breath...

#17
Posted 21 March 2016 - 04:14 PM
Mamonar, on 21 March 2016 - 11:57 AM, said:
In Conquest one side can still win by points, but what is the point of this system in Domination?
Everybody just stands on the objective doing nothing.
Cry me a river?
If you're going to wait around anyway, might as well try capping rather thank team deathmatch.
#18
Posted 21 March 2016 - 04:52 PM
#19
Posted 21 March 2016 - 04:56 PM
Davers, on 21 March 2016 - 12:50 PM, said:
On top of that, both in Domination and Conquest it's a pretty straightforward check to evaluate when it becomes impossible for the dead team to win, and at that point, the match should end.
#20
Posted 21 March 2016 - 07:32 PM
DarkMetalBlade, on 21 March 2016 - 04:52 PM, said:
"Conquest Game Mode
Conquest matches will now end if both of the following two conditions are met:
a} The Enemy team has been eliminated and
b} The surviving team holds a sufficient number of Capture zones to ensure a Resource Point victory (if the match were to end at the expiration of the match clock)
Domination Game Mode
Domination matches will now end if both of the following two conditions are met:
a} The Enemy team has been eliminated and
b} at least one surviving 'Mech is inside the capture radius with more time left on the match clock than is needed to finish their capture"
Better, but even that won't satisfy the OP and those who agree with him/her.
For example, a Conquest game under those conditions would not end if the eliminated team controls most or all of the nodes at the point when the last 'Mech falls, such that the eliminated team could score a Resource Point victory if the match were to end at the expiration of the match clock & the surviving team did nothing else.
A Domination under those conditions could go similarly - for example, the last surviving 'Mech is, say, a legged Daishi that is on the other side of the map & the eliminated team has less time on their clock than the surviving 'Mech.
The OP and his/her followers are essentially looking to turn Conquest & Domination into "poor man's Skirmish alternatives", and frankly PGI is right for not doing that.
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Xavori, on 21 March 2016 - 04:56 PM, said:
That is what the second condition for each game type, as outlined by PGI, is meant to do.
As previously noted, however, that likely won't be enough for the "all Skirmish, all the time" crowd.
Edited by Strum Wealh, 21 March 2016 - 07:32 PM.
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