Jump to content

Domination Doesn't End When All Enemies Are Dead


20 replies to this topic

#1 Mamonar

    Member

  • PipPip
  • 27 posts

Posted 21 March 2016 - 11:57 AM

Why doesn't Domination end when all enemies are dead?
In Conquest one side can still win by points, but what is the point of this system in Domination?
Everybody just stands on the objective doing nothing.

#2 Tristan Winter

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,530 posts
  • LocationNorway

Posted 21 March 2016 - 12:04 PM

My guess would be that PGI thought it would bring more emphasis on the game mode objective and less emphasis on getting kills.

#3 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 21 March 2016 - 12:18 PM

Because PGI has a vision for this game that doesn't match reality.

#4 Roadkill

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,610 posts

Posted 21 March 2016 - 12:38 PM

View PostMamonar, on 21 March 2016 - 11:57 AM, said:

Why doesn't Domination end when all enemies are dead?

It's a feature. Working as intended™.

#5 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 21 March 2016 - 12:42 PM

If I have 10 seconds left on my cap counter, and you kill my last teammate with only 20 seconds left on the game clock, then you have only 20 seconds left to get your capture counter down to less than 10 seconds or my team wins. Alternately, you could try to blow up my field bases to add more time to my counter, and that will give you a better chance of getting your capture timer down to below mine before the match concludes.

As intended.

But, you know, simple minded people rarely consider things like this. They do not acknowledge winning by Objective when all the enemy units are dead because they just want deathmatch.

Edited by Prosperity Park, 21 March 2016 - 12:44 PM.


#6 Roadkill

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,610 posts

Posted 21 March 2016 - 12:50 PM

View PostProsperity Park, on 21 March 2016 - 12:42 PM, said:

If I have 10 seconds left on my cap counter, and you kill my last teammate with only 20 seconds left on the game clock, then you have only 20 seconds left to get your capture counter down to less than 10 seconds or my team wins. Alternately, you could try to blow up my field bases to add more time to my counter, and that will give you a better chance of getting your capture timer down to below mine before the match concludes.

Granted, but that's a corner case.

In fact, I'd be interested in hearing if the destroyed team has ever won Domination. PGI almost certainly has the data, but they probably won't tell us.

#7 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 21 March 2016 - 12:50 PM

View PostProsperity Park, on 21 March 2016 - 12:42 PM, said:

If I have 10 seconds left on my cap counter, and you kill my last teammate with only 20 seconds left on the game clock, then you have only 20 seconds left to get your capture counter down to less than 10 seconds or my team wins. Alternately, you could try to blow up my field bases to add more time to my counter, and that will give you a better chance of getting your capture timer down to below mine before the match concludes.

As intended.

But, you know, simple minded people rarely consider things like this. They do not acknowledge winning by Objective when all the enemy units are dead because they just want deathmatch.

I would think this is a pretty specific (and rare) situation to build a game mode around.

#8 Roadkill

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,610 posts

Posted 21 March 2016 - 12:51 PM

I'd also be interested in finding out how often games end before one team or the other is completely destroyed. My bet is that most games of Domination are really just Skirmish with extra waiting at the end.

#9 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 21 March 2016 - 01:01 PM

View PostRoadkill, on 21 March 2016 - 12:51 PM, said:

I'd also be interested in finding out how often games end before one team or the other is completely destroyed. My bet is that most games of Domination are really just Skirmish with extra waiting at the end.

What was those numbers PGI gave us about Assault; 86% of games ended by the destruction of the enemy team? That leaves 14% of games won while there was still at least one enemy mech on the field.

#10 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 21 March 2016 - 01:11 PM

This is what happens when you dont play your own game and have no idea what you community even wants.


They are just clueless when it comes to this kinda of stuff, thats all it amounts too.

#11 Damia Savon

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 608 posts
  • LocationMidwest, USA

Posted 21 March 2016 - 02:49 PM

View PostMamonar, on 21 March 2016 - 11:57 AM, said:

Why doesn't Domination end when all enemies are dead?
In Conquest one side can still win by points, but what is the point of this system in Domination?
Everybody just stands on the objective doing nothing.


Wow...a minute max is too long? Seriously?

Kids these days...

View PostRevis Volek, on 21 March 2016 - 01:11 PM, said:

This is what happens when you dont play your own game and have no idea what you community even wants.


They are just clueless when it comes to this kinda of stuff, thats all it amounts too.


Yes they do play the game. No they are not clueless. The community, at least the uber vocal part of it just wants stupid skirmish because they are all COD idiots.

View PostRoadkill, on 21 March 2016 - 12:51 PM, said:

I'd also be interested in finding out how often games end before one team or the other is completely destroyed. My bet is that most games of Domination are really just Skirmish with extra waiting at the end.


Played 7 games yesterday and all were decided by the counter. *shrugs* Sometimes people to get the concept with enough shouting.

#12 Roadkill

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,610 posts

Posted 21 March 2016 - 02:50 PM

View PostDavers, on 21 March 2016 - 01:01 PM, said:

What was those numbers PGI gave us about Assault; 86% of games ended by the destruction of the enemy team? That leaves 14% of games won while there was still at least one enemy mech on the field.

Yeah, I'm more curious about Domination at this point. It's pretty obvious (and has been forever) that Assault is basically broken. It's just Skirmish with a negligibly important team anchor.

#13 Troutmonkey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,776 posts
  • LocationAdelaide, Australia

Posted 21 March 2016 - 04:07 PM

View PostDamia Savon, on 21 March 2016 - 02:49 PM, said:

Wow...a minute max is too long? Seriously?

I want to you to stop everything you're doing and just twiddle your thumbs for exactly one minute. Not very fun is it? Not do that every 3rd game and see how fun it still isnt

#14 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 21 March 2016 - 04:07 PM

Bring back game mode selection. Let those who want to play objective-based modes play them and those who want Skirmish can play Skirmish. That way all 24 players in a given match are there because they chose to be and not because they were outvoted and are now pissed off and might even DC.

#15 Troutmonkey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,776 posts
  • LocationAdelaide, Australia

Posted 21 March 2016 - 04:08 PM

View PostDamia Savon, on 21 March 2016 - 02:49 PM, said:

Played 7 games yesterday and all were decided by the counter. *shrugs* Sometimes people to get the concept with enough shouting.

In all my games since the release of Dom, I think maybe 2 have out of 20+ have been decided by counter. The rest were kill everyone and wait

View PostTriordinant, on 21 March 2016 - 04:07 PM, said:

Bring back game mode selection. Let those who want to play objective-based modes play them and those who want Skirmish can play Skirmish. That way all 24 players in a given match are there because they chose to be and not because they were outvoted and are now pissed off and might even DC.

Ooooooooor they could fix the game modes. It's not players who are at fault, but the level and game mode design.

#16 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 21 March 2016 - 04:10 PM

View PostTroutmonkey, on 21 March 2016 - 04:08 PM, said:

Ooooooooor they could fix the game modes. It's not players who are at fault, but the level and game mode design.

If they made the other game modes so amazing that everyone would want to play them that would solve the problem. I'm not holding my breath... Posted Image

#17 Alardus

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 399 posts

Posted 21 March 2016 - 04:14 PM

View PostMamonar, on 21 March 2016 - 11:57 AM, said:

Why doesn't Domination end when all enemies are dead?
In Conquest one side can still win by points, but what is the point of this system in Domination?
Everybody just stands on the objective doing nothing.

Cry me a river?

If you're going to wait around anyway, might as well try capping rather thank team deathmatch.

#18 DarkMetalBlade

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 270 posts

Posted 21 March 2016 - 04:52 PM

http://mwomercs.com/...pm-pdt10pm-utc/

Looks like you'll be getting your wish, OP.

#19 Xavori

    Member

  • PipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 792 posts

Posted 21 March 2016 - 04:56 PM

View PostDavers, on 21 March 2016 - 12:50 PM, said:

I would think this is a pretty specific (and rare) situation to build a game mode around.


On top of that, both in Domination and Conquest it's a pretty straightforward check to evaluate when it becomes impossible for the dead team to win, and at that point, the match should end.

#20 Strum Wealh

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 5,025 posts
  • LocationPittsburgh, PA

Posted 21 March 2016 - 07:32 PM

View PostDarkMetalBlade, on 21 March 2016 - 04:52 PM, said:

http://mwomercs.com/...pm-pdt10pm-utc/

Looks like you'll be getting your wish, OP.

"Conquest Game Mode
Conquest matches will now end if both of the following two conditions are met:
a} The Enemy team has been eliminated and
b} The surviving team holds a sufficient number of Capture zones to ensure a Resource Point victory (if the match were to end at the expiration of the match clock)

Domination Game Mode
Domination matches will now end if both of the following two conditions are met:
a} The Enemy team has been eliminated and
b} at least one surviving 'Mech is inside the capture radius with more time left on the match clock than is needed to finish their capture"

Better, but even that won't satisfy the OP and those who agree with him/her.

For example, a Conquest game under those conditions would not end if the eliminated team controls most or all of the nodes at the point when the last 'Mech falls, such that the eliminated team could score a Resource Point victory if the match were to end at the expiration of the match clock & the surviving team did nothing else.

A Domination under those conditions could go similarly - for example, the last surviving 'Mech is, say, a legged Daishi that is on the other side of the map & the eliminated team has less time on their clock than the surviving 'Mech.

The OP and his/her followers are essentially looking to turn Conquest & Domination into "poor man's Skirmish alternatives", and frankly PGI is right for not doing that.

----------

View PostXavori, on 21 March 2016 - 04:56 PM, said:

On top of that, both in Domination and Conquest it's a pretty straightforward check to evaluate when it becomes impossible for the dead team to win, and at that point, the match should end.

That is what the second condition for each game type, as outlined by PGI, is meant to do.
As previously noted, however, that likely won't be enough for the "all Skirmish, all the time" crowd.

Edited by Strum Wealh, 21 March 2016 - 07:32 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users