

Remove Dead Enemy Notification
#1
Posted 21 March 2016 - 03:09 PM
there have been changes and there will be growing pains
but the most common thing i see is "we have to do things after all the enemy are dead"
well chances are is exactly the same thing you should of been doing before all the enemy died and that i believe is the problem
players are acting like pit fighters not a military force, the game gives them far to much ability to focus on, people act like this because they can
we should not know if all the enemy have been killed
just like we dont know what mechs they brought
would the removal of this knowledge make modes like domination work better ?
is there a ecm spider lurking about ? is there a lance of Assaults still on their way ?
who knows , better cap that objective while you can
would such a small change have any real impact on game play and peoples mind sets ?
#2
Posted 21 March 2016 - 03:24 PM
#3
Posted 21 March 2016 - 03:33 PM
#4
Posted 21 March 2016 - 03:36 PM
Do you know why people don't play the objectives? Because sitting in a colored geometric shape, possibly multiple ones, for extended periods of time, IS NO GODDAMN FUN AT ALL, whereas giant stompy robots shooting lasers at eachother is.
Maybe if the objectives were fun or challenging but it's all just running to a colored gemetric shape, so the vast majority give zero ****s.
Edited by QuantumButler, 21 March 2016 - 03:39 PM.
#5
Posted 21 March 2016 - 03:47 PM
That's one of the problems with 12 man drops and 3/3/3/3 ... you spot three mediums, and that's probably all of them. More unknowns makes for more interesting battles.
And ... *gasp* ... would promote role warfare.
#6
Posted 21 March 2016 - 03:50 PM
QuantumButler, on 21 March 2016 - 03:36 PM, said:
Do you know why people don't play the objectives? Because sitting in a colored geometric shape, possibly multiple ones, for extended periods of time, IS NO GODDAMN FUN AT ALL, whereas giant stompy robots shooting lasers at eachother is.
Maybe if the objectives were fun or challenging but it's all just running to a colored gemetric shape, so the vast majority give zero ****s.
Being non-constructive 101?
What is it with people that seem to assume that every thread that is considering how to modify, expand or enhance game objectives is out to stop you from shooting other giant robots? It should be obvious that regardless of objectives, you will be shooting at other people.
#7
Posted 21 March 2016 - 03:53 PM
#8
Posted 21 March 2016 - 03:53 PM
#9
Posted 21 March 2016 - 04:12 PM
Standing in a box or circle is not exciting. This isn't 1990, we have the technology.
Even CW is boring, PGI needs some help in the game mode department.
#10
Posted 21 March 2016 - 04:25 PM
Amsro, on 21 March 2016 - 04:12 PM, said:
Standing in a box or circle is not exciting. This isn't 1990, we have the technology.
Even CW is boring, PGI needs some help in the game mode department.
I don't mind the objectives, but they need to fix the fact that 90% of the time it's easier to simply kill everyone and then play the objectives
#11
Posted 21 March 2016 - 04:29 PM
Troutmonkey, on 21 March 2016 - 04:25 PM, said:
As it has been repeatedly state, it's it's not "Easier" to do that, it's just not fun except for a select few old men, people play games for fun.
#12
Posted 21 March 2016 - 04:37 PM
QuantumButler, on 21 March 2016 - 04:29 PM, said:
Easier might not be the right term but it's certainly more effective. Killing off a 'mech lowers the enemy team's combat ability by 1/12 permanently. Killing all of them stops any resistance to completing objectives and thus will always be the more important objective.
#13
Posted 21 March 2016 - 05:04 PM
#14
Posted 21 March 2016 - 05:10 PM
Mystere, on 21 March 2016 - 05:04 PM, said:
It's not player behaviour that's at fault here, it's the modes themselves. All such a system would do is punish the better team and be frustrating for everyone.
In the case of domination it would make the first team to arrive have a massive advantage in that they can't lose, even if they lose ...
Edited by Troutmonkey, 21 March 2016 - 05:11 PM.
#15
Posted 21 March 2016 - 05:12 PM
Troutmonkey, on 21 March 2016 - 05:10 PM, said:
What such a system would actually do is make everyone vote for Skirmish all the time, except for jokeers like Mystere here who would occasionally ruin everyone else's fun by blowing his 12x multiplier on a terrible mode.
#16
Posted 21 March 2016 - 05:20 PM
QuantumButler, on 21 March 2016 - 05:12 PM, said:
You mean like how the short attention span crowd currently spoil my fun by voting for the most pointless mode (Skirmish) nearly every match, and I rarely get to see the few decent maps because of players who don't think that they should be forced to walk anywhere?
#17
Posted 21 March 2016 - 05:29 PM
#18
Posted 21 March 2016 - 05:39 PM
SuomiWarder, on 21 March 2016 - 05:29 PM, said:
Do you think that the Skirmish players would ever want to go back to a combined queue? no, they'd rather everyone suffer the skirmish queue than allow for reasonable search times for everyone else. Splitting the public queue is always a bad move
Edited by Troutmonkey, 21 March 2016 - 05:40 PM.
#19
Posted 22 March 2016 - 04:58 AM
Dingo Red, on 21 March 2016 - 03:33 PM, said:
mmm thats a good idea
hadnt even thought of that
i think the biggest challenge we face with the alt modes is that none of them are designed with no-respawn in mind
they can be made to work, but as we have seen over the years there is not a huge amount of wiggle room with designs like conquest, assault and even dom to an extent are classic FPS modes that try to simulate a battle of thousands of soldiers with only 32-64 players
we know these modes work amazing in a respawn mode
but thats just not mechwarrior
so what will work for us ?
i think limiting the intel is a good start , being able to earn it would make sense too
perhaps the information could decay over time ?
#20
Posted 22 March 2016 - 05:12 AM
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