Dunno the parameters but say for example your mech is down to under 25% or something and you're underfire perhaps you could received a small benefit of credits at the end for successfully ejecting out? I talk about parameters because there would of course have to be some sort of way to stop people just ejecting and receiving money.
Bonus For Ejecting?
Started by Richard Hazen, Mar 21 2016 03:45 PM
2 replies to this topic
#1
Posted 21 March 2016 - 03:45 PM
#2
Posted 21 March 2016 - 06:42 PM
Well, you kind of get a bonus for not allowing the other faction a kill. So, in a way this kind of exists. You'll note on your match score some reductions based on enemy faction kills against you; ejecting rectifies this. For actually increases for doing it, not sure if that promotes a slug it out battle to the death environment of attacking/defender a planet.
Edited by Will Ullr, 21 March 2016 - 06:42 PM.
#3
Posted 22 March 2016 - 08:34 AM
Add a medic bill at the end of matches for not ejecting in time.
Can eject be misused? Yep but it will add to gameplay making it more intense... This is a no brainer. Raising the stakes of matches and adding to immersion a mistake? Nope.
Can eject be misused? Yep but it will add to gameplay making it more intense... This is a no brainer. Raising the stakes of matches and adding to immersion a mistake? Nope.
Edited by Johnny Z, 22 March 2016 - 08:36 AM.
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