Dunno the parameters but say for example your mech is down to under 25% or something and you're underfire perhaps you could received a small benefit of credits at the end for successfully ejecting out? I talk about parameters because there would of course have to be some sort of way to stop people just ejecting and receiving money.
1
Bonus For Ejecting?
Started by Richard Hazen, Mar 21 2016 03:45 PM
2 replies to this topic
#1
Posted 21 March 2016 - 03:45 PM
#2
Posted 21 March 2016 - 06:42 PM
Well, you kind of get a bonus for not allowing the other faction a kill. So, in a way this kind of exists. You'll note on your match score some reductions based on enemy faction kills against you; ejecting rectifies this. For actually increases for doing it, not sure if that promotes a slug it out battle to the death environment of attacking/defender a planet.
Edited by Will Ullr, 21 March 2016 - 06:42 PM.
#3
Posted 22 March 2016 - 08:34 AM
Add a medic bill at the end of matches for not ejecting in time.
Can eject be misused? Yep but it will add to gameplay making it more intense... This is a no brainer. Raising the stakes of matches and adding to immersion a mistake? Nope.
Can eject be misused? Yep but it will add to gameplay making it more intense... This is a no brainer. Raising the stakes of matches and adding to immersion a mistake? Nope.
Edited by Johnny Z, 22 March 2016 - 08:36 AM.
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