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Suggestions: New Factions By Lore?


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#21 Lupis Volk

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Posted 22 March 2016 - 01:17 PM

I'd chuckle if we got the Rasalhague Dominion. Oh boy Clan and IS mechs.

#22 Johnny Z

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Posted 22 March 2016 - 01:21 PM

View Post0bsidion, on 22 March 2016 - 12:19 PM, said:

I find it odd that ComStar is missing. They're kind of important in the BT universe, but they're not represented in the game at all.


If somehow these mercs and other forces within the Inner Sphere were AI run through player voting and could side with the various major factions then this would be ultra cool.

Again that so many other features are missing from the game its just not even worth thinking about.

Same goes for so much. If I was going to allow this to get negative I could say there is a negative spin on a lot of topics on these forums with so much missing from the game.


Edited by Johnny Z, 22 March 2016 - 01:28 PM.


#23 Damia Savon

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Posted 22 March 2016 - 01:46 PM

View Postcdlord, on 22 March 2016 - 10:30 AM, said:

IDK if merc units should be "factions". Maybe St. Ives and two of the more powerful periphery states; Magistry of Canopus and Tauran Concordat?


Yes yes the Magistry! Screw adding more ridiculous Clan crap to help break the game any further. meh

View PostCK16, on 22 March 2016 - 11:55 AM, said:

For pre 3060 that might work, but what about after Bulldog? Do we deleted Smoke Jag from the game? Lore wise makes sense but imo would need to find them a place some how. Though Nova Cats do make a good replacement, and opens up to new clan mechs from them and want Diamond Shark as well for reasons >.> <.<


Yes. Please lets kill off the Jaguars. Heck lets jump the timeline to 3150 when all the Clans are either cut off or basically part of the IS and not really Clans any more... ah well.

#24 SplashDown

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Posted 22 March 2016 - 01:53 PM

View PostCK16, on 22 March 2016 - 09:17 AM, said:

It is no secret that there are some important factions left out of the game so far these being some clan's that as some say PGI's acts as if they do not exist. Now how could we add these factions with out killing the already very small CW population specially for loyalist clansmen.

Very small CW pop? its prcticly dead alrdy.....mainly becuz the players concerns for it have been totaly ignored by PGI!...guess PGI is bizzy preping its next mech pack to listen to the players.

#25 CK16

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Posted 22 March 2016 - 01:54 PM

View PostDamia Savon, on 22 March 2016 - 01:46 PM, said:


Yes yes the Magistry! Screw adding more ridiculous Clan crap to help break the game any further. meh



Yes. Please lets kill off the Jaguars. Heck lets jump the timeline to 3150 when all the Clans are either cut off or basically part of the IS and not really Clans any more... ah well.


For all of what us Ghost Bears did for you guys, and you insult us! Why you ungrateful......
:P

We clans are here to stay thougj, if we move ahead we get our occupation zones or Dominions, can not move past Tuk, and beat up on Kurita, Stiener, and each other. I think that would be more fun in CW, gives us a decent chunk of territory then and we clans would be less likely to be pinned back to a single home planet, might encourage more players as well if more factions were in, but as shown by my map, remain with only 4 Clan zones, the others could only assist other clans.

#26 Revis Volek

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Posted 22 March 2016 - 02:00 PM

View PostCK16, on 22 March 2016 - 01:54 PM, said:

For all of what us Ghost Bears did for you guys, and you insult us! Why you ungrateful......
Posted Image

We clans are here to stay thougj, if we move ahead we get our occupation zones or Dominions, can not move past Tuk, and beat up on Kurita, Stiener, and each other. I think that would be more fun in CW, gives us a decent chunk of territory then and we clans would be less likely to be pinned back to a single home planet, might encourage more players as well if more factions were in, but as shown by my map, remain with only 4 Clan zones, the others could only assist other clans.




For about 3 weeks PGI had this thing called CLAN LOYALIST, its had an icon and everything and that was SUPPOSE to be us The other Clans that didnt wanna side with one of the major 4 but wanted to fight Clan side in CW.


PGI did away with this for some reason, i still have no idea why.

#27 Damia Savon

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Posted 22 March 2016 - 02:04 PM

View PostCK16, on 22 March 2016 - 01:54 PM, said:

For all of what us Ghost Bears did for you guys, and you insult us! Why you ungrateful......
Posted Image



What you did was conquer us but we will never surrender.. and I guess you forget who makes up most of your armed forces in the future.. Posted Image

#28 Metus regem

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Posted 22 March 2016 - 02:07 PM

View PostDamia Savon, on 22 March 2016 - 02:04 PM, said:


What you did was conquer us but we will never surrender.. and I guess you forget who makes up most of your armed forces in the future.. Posted Image



Really they came for the meed and mead, but stay for the women...Posted Image

Edited by Metus regem, 22 March 2016 - 02:08 PM.


#29 Alex Morgaine

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Posted 22 March 2016 - 03:07 PM

Tbf if career more works, they can put in the periphery and clan and comstar and if they move the timeline forward (though i cannot understand who would want to sign up with those crazy lunatics) wobbies could be added.

#30 Groovdog

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Posted 22 March 2016 - 03:33 PM

NO NEW FACTIONS. Get rid of 4-6 instead. CW already sucks because the population problems and limited attack lanes. Unless they add faction alliances allowing multiple attack lanes this is not only a non-starter its potentially catastrophic.

#31 Richard Hazen

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Posted 22 March 2016 - 03:57 PM

New Factions -

Concord of Kapteyn - Marik, Kurita, Liao
Federated Commonwealth - Davion, Steiner, Rasalhague
Wardens - Ghost Bear, Wolf
Crusaders - Jade Falcon, Smoke Jaguar

Narrows the number of factions down whilst maintain everyones favourites by keeping the emblems. Allows the introduction of other Clans/IS Provinces by adding them to one of the four factions.

Edited by Will Hawker, 22 March 2016 - 03:58 PM.


#32 ArmandTulsen

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Posted 22 March 2016 - 06:38 PM

This is good, but we need about 100,000 regular players in CW with 20,000 on at any given time.

As it stands, CW is less than 200 players at any given moment.

Edited by ArmandTulsen, 22 March 2016 - 06:39 PM.


#33 El Bandito

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Posted 22 March 2016 - 06:46 PM

View PostMetus regem, on 22 March 2016 - 12:28 PM, said:

ComStar never sat well with me... too much deus ex machina...

'POOF' we have a massive army with SLDF equipment!

'POOF' we have a fleet of warships!



POOF, we are replaced by Word of Blake, on Terra!

#34 MischiefSC

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Posted 22 March 2016 - 07:44 PM

You would need to get Clan players to show up when the game is valanced. Normally they throw a fit and run away crying if they don't have a significant advantage.

#35 CK16

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Posted 22 March 2016 - 07:51 PM

View PostMischiefSC, on 22 March 2016 - 07:44 PM, said:

You would need to get Clan players to show up when the game is valanced. Normally they throw a fit and run away crying if they don't have a significant advantage.


Well facing over quirked mechs that can blink off my ST's is not really that much fun you know? :P

#36 MischiefSC

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Posted 22 March 2016 - 08:31 PM

Then you need to get bbetter at the game. If someone is losing their ST in the blink of an eye they are either building wrong or playing wrong, regardless of IS or Clan. Just finished the mech bay tour, rank 6 in every faction but Liao (just no matches to find there at the times I play) and Clan/IS balance is excellent.

Go to MS TS and drop with MS for a week. Watch some of the Clan twitch streamers. A lot of ways to see how that works. The biggest problem Clans have is a lot of their players spent 2 years with Clan tech clownshoes OP so they never had to get good at the game. Now it's balanced and so rather than learn the skills everyone in the IS knuckled under and learned 2 years ago...

They quit and ran away. Like Kerensky but without even the pretext of moral justification. Just some flounced hair and a rain of big wet tears.

Get your fellow Clanners to vat grow a spine, have it installed like a backbone omnipod and learn to play on an even field.

I realize that's all a bit harsh and it's a bit tongue-in-cheek but the reality is that tech balance is pretty even. What gets people crushed is teamwork/coordination vs no teamwork/coordination. Merc units have learned this as have many of the more experienced IS players. Still plenty of bad IS players but in traveling most Clan pugs were incredibly bad. Bad builds, bad strategy, no coordination if a unit wasn't carrying.

I get the desire to blame tech imbalance, hax, etc. The reality is that IS/Clan is well balanced now and what the Clans are missing is indigenous skilled players. Most have left not because IS OP but because Clan pugs are atrocious and aggressively resist any efforts to help them get good.

#37 VorpalAnvil

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Posted 22 March 2016 - 08:38 PM

View PostWill Hawker, on 22 March 2016 - 12:01 PM, said:

We can merge Davion and Steiner easily.

We could even merge Kurita Liao and Marik if we go with that pact they made to counter the Fedcoms and I suppose FRR could join the Feds since they were protected by them I guess.

We could have two Clan factions, Wardens and Crusaders, Bears and Wolves, Falcons and Jaguars and if you want to introduce further clans split them down the Warden and Crusader lines and merged them into the factions.

Keep the choice of emblems for each unit within the faction though, to maintain the history and such.

I already have to carry enough as it is in Kurita. I don't need the purple chicken lurm brigade dragging my team down, k thx.

#38 VorpalAnvil

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Posted 22 March 2016 - 08:41 PM

View Postcdlord, on 22 March 2016 - 12:19 PM, said:

They aren't missing.... That's the faction chosen by PGI. All knowing, all powerful. Posted Image

Too easy...

#39 VorpalAnvil

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Posted 22 March 2016 - 08:48 PM

View PostDamia Savon, on 22 March 2016 - 01:46 PM, said:


Yes yes the Magistry! Screw adding more ridiculous Clan crap to help break the game any further. meh



Yes. Please lets kill off the Jaguars. Heck lets jump the timeline to 3150 when all the Clans are either cut off or basically part of the IS and not really Clans any more... ah well.

Keep day dreaming, lore scrub...

#40 Ghogiel

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Posted 22 March 2016 - 08:50 PM

PGI needs to remove the way that the sub factions fight on their own fronts and consolidate a Clan vs IS front. That way they can add factions and it won't dillute the attack lanes to the point many factions are basically dead.





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