Thunderbird Anthares, on 22 March 2016 - 01:43 PM, said:
hell, even the sorry excuses that get labeled "shooters" nowadays have CoF, sway and recoil mechanics - its what makes them shooters generally... unless they are arcades strictly aimed at the casual crowd
Cone, yes, recoil, depends (and usually a non-factor), and sway, most definitely not. The last time I played a shooter with reticle sway was... oof, probably the Tribes reboot, but you never actually needed to bother with it much because you were either A) jetting through the air (no sway),

That being said. with a recoil mechanic of any significant impact, you'd just be encouraging more laser vomit garbage - unless of course the result of getting hit with ballistics would also significantly impact aiming, size/quantity and duration dependent of course. Currently getting hit doesn't impact aiming, just visibility.
A proper sway mechanic THAT DOESN'T SCREW LIGHT 'MECHS would also be a big change PGI could make to set MWO apart from every other shooter, but that brings the issue of motion sickness into play.
Edited by Volthorne, 22 March 2016 - 03:34 PM.