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Please Stop Running Xl Engines In Archers If You Want To Brawl.


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#41 Volthorne

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Posted 22 March 2016 - 03:33 PM

View PostThunderbird Anthares, on 22 March 2016 - 01:43 PM, said:

hell, even the sorry excuses that get labeled "shooters" nowadays have CoF, sway and recoil mechanics - its what makes them shooters generally... unless they are arcades strictly aimed at the casual crowd

Cone, yes, recoil, depends (and usually a non-factor), and sway, most definitely not. The last time I played a shooter with reticle sway was... oof, probably the Tribes reboot, but you never actually needed to bother with it much because you were either A) jetting through the air (no sway), Posted Image skiing at sanic speeds (no sway), or C) Not moving (camping/dead). The closest modern shooters get to reticle sway is the model animation, and it has zero impact on your aim - you'll still be shooting at the center of the screen.

That being said. with a recoil mechanic of any significant impact, you'd just be encouraging more laser vomit garbage - unless of course the result of getting hit with ballistics would also significantly impact aiming, size/quantity and duration dependent of course. Currently getting hit doesn't impact aiming, just visibility.

A proper sway mechanic THAT DOESN'T SCREW LIGHT 'MECHS would also be a big change PGI could make to set MWO apart from every other shooter, but that brings the issue of motion sickness into play.

Edited by Volthorne, 22 March 2016 - 03:34 PM.


#42 Thunderbird Anthares

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Posted 22 March 2016 - 03:39 PM

weapon sway is implemented in any semi-realistic shooter
(edit2: thats besides the point, im not suggesting weapon sway on a stabilized mech)

recoil - well, maybe it could be a mechanic appropriate for multi-ton war machines, meaning no cannon arm jumping up like crazy after a shot or two, but more effecting weapon re-stabilization speed after a certain amount of pouring lead downrange

im not suggesting massive effects at all, im basically suggesting fractional degrees of aiming change - situational and dependent on factors like heat buildup - hot muscles couldnt hold the gun rock solid stabilized anymore for example

edit: and no, it does not bring motion sickness into play at all

Edited by Thunderbird Anthares, 22 March 2016 - 03:45 PM.


#43 Volthorne

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Posted 22 March 2016 - 04:18 PM

View PostThunderbird Anthares, on 22 March 2016 - 03:39 PM, said:

weapon sway is implemented in any semi-realistic shooter

Name one.

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recoil - well, maybe it could be a mechanic appropriate for multi-ton war machines, meaning no cannon arm jumping up like crazy after a shot or two, but more effecting weapon re-stabilization speed after a certain amount of pouring lead downrange

What you'd be looking to implement would be <if weapon X is on located at Y position, reticle drifts in -Y direction at Z impulse value>, essentially. Those Jaegers with 3xUAC/5s? They'd be looking at some decent drift to the opposite side of whichever arm has the two UACs in it when firing for extended periods of time. King Crabs with a crapload of ballistics rather than a couple big ones? Hope you like turf, because that's where your shots are headed. So on and so forth.

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im not suggesting massive effects at all, im basically suggesting fractional degrees of aiming change
-
I didn't say massive, I said significant, as in "significant enough to have a noticeable impact on player performance". Any less and it might as well not exist, any more and it gets very difficult to play with.

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situational and dependent on factors like heat buildup - hot muscles couldnt hold the gun rock solid stabilized anymore for example

That would a heatscale penalty, now wouldn't it? Falling any distance dips your reticle? Sway mechanic. That's fine, as long as the reticle accurately reflects where your shots are going to land. Nothing worse than lining up a kill-shot and then having it miss by half a meter and, you know, NOT kill your target.

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edit: and no, it does not bring motion sickness into play at all

Yes, it does, or it at the very least has the potential to do so. I don't personally get motion sick, but I have a friend who does. She's fine as long as whatever she's playing doesn't depict any sort of personal movement. As soon as you add character/reticle bobbing, the game becomes unplayable for her.

#44 Pjwned

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Posted 22 March 2016 - 04:32 PM

View PostCoolant, on 22 March 2016 - 11:11 AM, said:

don't tell people how to build their mechs


I wonder if those same XL Archer pilots complained about not having enough jesus quirks in the side torsos?

#45 Robot Kenshiro

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Posted 22 March 2016 - 04:40 PM

View PostCathy, on 22 March 2016 - 01:18 PM, said:

Putting an XL engine in an Archer, is like waving your Wang out the window, just before your arrested for indecent exposure.

Might feel good at first, but the end result isn't as pleasing.


sorry, i lol'd so hard when reading this. haha good one!





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