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Archer 2R


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#1 Roughneck Cobra

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Posted 23 March 2016 - 09:55 AM

I would like to add that the Archer 2R with its 3 missile pods and 6 laser points makes no sense, it should be 4 missile hardpoints, two to each side, so a play can have alot more choice and it makes it worth it even bothering open the doors if you pack an SRM build, to whicha mad dog at 60 tons is winning, still winning to this day.

It needs be 2 missile slots to each torso, not 2 on one side and one on the other.

I also refuse accept any excuse with the word Lore in it, sorry PGI staff, I might be a heretic, but you cant tell me its a lore thing at this point when I look at the other mechs.

If you wont do that, least give it generic missile quirks, these LRM specfic ones are daft, but again, can be worked with, with an extra missile port.

Edited by Stryker Ezekiel, 23 March 2016 - 09:57 AM.


#2 VinJade

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Posted 23 March 2016 - 06:27 PM

Its funny you mention lore because so far I really don't see lore having anything to do with their game.
mwo is the red headed step child of BT, has nothing to do with it but only part of the family due to marriage...

I really don't see how they could use anything like lore as any reason to do or not to do something when they ignore lore over all.

so I agree, they should fix the Archer.

#3 Roughneck Cobra

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Posted 23 March 2016 - 06:37 PM

View PostVinJade, on 23 March 2016 - 06:27 PM, said:

Its funny you mention lore because so far I really don't see lore having anything to do with their game.
mwo is the red headed step child of BT, has nothing to do with it but only part of the family due to marriage...

I really don't see how they could use anything like lore as any reason to do or not to do something when they ignore lore over all.

so I agree, they should fix the Archer.


Thanks Vin!





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