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Let's Talk About The Victor

BattleMechs Balance

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#61 Corrado

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Posted 24 March 2016 - 07:06 AM

never had issues vaporizing victors with 2 alphas in a ST.
given that, they can't even stand the tanking abilities of some IS heavies.

victors needs some balance. geometry pass or serious structure quirks. also grasshopper-like JJ ability.

#62 Slow and Decrepit

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Posted 24 March 2016 - 08:36 AM

Ehh, just quirk them like an Atlas, it's the least PGI could do after making Victor owners wait soo long after the great nerf bat attack!

#63 Slow and Decrepit

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Posted 24 March 2016 - 12:45 PM

We need more people to ask Russ bout helping out old Vic. I've tweeted him 4 times (spread apart) about it, with no response. I know that Russ is a busy guy, which is why I've asked more than once.

#64 crustydog

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Posted 24 March 2016 - 06:49 PM

Okay - so no pop tart future - I agree with that, by the way. But - resize the mech, give it top dog tank ability, give it some fast twist, accel and decel, some groovy weapons quirks - like rapid AC 20, etc - perhaps rework those hit boxes a little, review the hard points, etc.

Bringing back the Victor is easily done, if PGI ever decided to do it.

Make it dangerous and nasty.

That's what I want to see.

Victor should be respected and feared, not laughed at.

#65 Malachy Karrde

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Posted 24 March 2016 - 06:56 PM

I played in my victors for awhile after the mobility patch. I removed the xl engines and went to standard ones. I was pretty impressed with my score and how they handled. Inner sphere xl engines are garbage Imo. My DS goes 69 kph and carries a ac 10, 1srm 6, 1 srm 4 and 3 medium lasers..I had 3 kmdd, 2 kills, and 840 damage in my first match in over a year in it. That rivals my scores with my dire wolf or warhawks. You just need to remember that a Victor is a support assault. It's not meant to go toe to toe with something bigger...treat it as a heavy mech and you will be much happier.

Edited by Malachy Karrde, 24 March 2016 - 06:57 PM.






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